CLIMBING TRAINING Reading time : 14 min Updated October 28, 2026
Contents
Bouldering, lead and speed are scored in three different ways, and they do not mix. In bouldering, the current World Climbing scoring gives 25 points for a top and 10 points for a zone, minus 0.1 point per attempt. In lead, the result is the last hold controlled, with a “+” if the climber was still progressing towards the next hold. In speed, it is a time on a 15.00 m wall that is identical everywhere, with a false start under 0.100 s. A grade, for its part, is worth nothing without the name of its scale.
Three disciplines, three scoring systems
The World Climbing (formerly IFSC) rules of January 2026 describe each discipline in a separate annex. A bouldering result is a number of points, a lead result is a hold number with an optional “+”, a speed result is a time. They cannot share one score sheet.
Discipline
What is counted
Ranking
Bouldering
points per problem: top 25, zone 10, minus 0.1 per attempt
total points, then countback to the previous round's ranking, then fewer attempts
Lead
the last hold controlled, with or without a “+”
hold value, then countback to the previous round (then the time in the medal phase)
Speed
a time on the standard 15 m wall
the fastest; a false start if the reaction is under 0.100 s
Combined boulder and lead
no standalone rules in 2026
Paris 2024 figures for the record only
Bouldering: the current scoring
Annex C of the Event Regulations (version 3, January 2026, article 5.1) writes the score of a problem like this: a zone is worth 10 points, minus 0.1 point for each attempt made before the zone; a completed problem is worth 25 points, minus 0.1 point for each failed attempt. The score of the problem is the larger of the two values, and never below 0.0.
Bouldering · current scoring
Top 25, zone 10, minus 0.1 per attempt
The score of a problem is the larger of the two values, never below 0.0.
Zone: 10 points minus 0.1 per attempt before the zone. Top: 25 points minus 0.1 per failed attempt.
Source: World Climbing, Event Regulations v3, Annex C, art. 5.1 (January 2026). Values calculated from the article.
Ranking: total points first. In a tie, the overall ranking of the previous round, then the fewest attempts on completed problems, then the fewest attempts for the zones obtained (Annex C, art. 7.1).
Round format: 5 problems in qualification (a fixed 5 minutes per problem), 4 in the semi-final (a fixed 5 minutes) and 4 in the final (4 minutes at most), with 15 seconds between rotations and a shared 2-minute observation per problem before the final. The quotas are 60 per group in qualification, 24 in the semi-final and 8 in the final.
The top: standing on top of the problem, or both hands on the marked finish hold, in a stable position and with clear, deliberate control. A slap on the hold is not control.
The start: both hands and both feet on the marked start position; otherwise it is a false start. Any start where the climber leaves the ground counts as an attempt.
The setting: no more than 12 hand holds on a problem, and between 4 and 8 on average per problem over a round (Competition Rules, art. 1.10).
The old ranking by tops, then zones, then attempts is the pre-2025 system, replaced by the total of points. A document that gives it as “the” bouldering ranking is out of date. A document that gives two zones at 5 and 10 points describes the Paris 2024 combined boulder, not the current boulder.
The number of zones on a World Cup problem is not fixed by the scoring text: article 1.12 allows “any zone hold”, at the route setter's choice. The scoring above applies to the zone, whatever their number.
Lead: the last hold and the “+”
The result is the last hold controlled with the hands, either to complete an establishing move or to make a progression move. In the second case, the result carries the suffix “+” (Competition Rules, art. 9.1). The rules describe the progression move as the parallel or successive movement of the hips, shoulders and hand towards the next hold; it is not one if the body is moving away from the wall.
One attempt only counts on a route in each round, for six minutes at most.
No “+” if the attempt ends with an out-of-sequence clip, an unclip (except the correction of a z-clip) or a move past the last safe position.
The top is clipping the final anchor.
The rounds: 2 routes in qualification, as “flash” (first attempt after a demonstration), then 1 route on sight in the semi-final (24 qualifiers) and the final (8). Observation is a shared 6-minute period for the on-sight route, then 40 individual seconds on entering the area; for the flash, the route is demonstrated at least 60 minutes before the start of the event.
Qualification: the geometric mean of the two fractional ranks (the lowest is the best), to three decimals. In the semi-final and final, a tie is broken by countback to the previous round, then, in the medal phase only, by the actual climbing time rounded down to the second.
Competition belaying: only manual brakes are allowed; the belayer checks the rope (no knot, no twist) and the harness, the tie-in is a figure-eight knot with a stopper knot, and every fall is stopped “dynamically and safely”.
Wall: at least 15 m high and 3 m wide per route.
Speed: one wall in the world
The speed route is identical everywhere, which removes the choice of route: everything is in the start, the consistency and the reading of the board.
Speed · the standard wall
One wall, the same everywhere in the world
Fifteen metres, two identical lanes, the same route. Nothing to choose: everything is in the execution.
Sources: World Climbing, Speed Licence Rules (2022); Competition Rules v3 art. 7.3; Event Regulations v3, Annex B.
The wall: 15.00 m, two lanes of 3.00 m, a regular 5° overhang (tolerance 4.5° to 6.5°), panels of 1,500 by 1,500 mm, a 125 mm insert grid. The route has 20 hand holds and 11 foot holds on the plan, plus the stop device. The wall rule is old (1 February 2022) and contradicts itself on the height of the first start hold: 1,887 mm in one article, 1,887.5 mm in the homologation section.
The false start: a start is invalid if the recorded reaction time is under 0.100 s. No appeal is allowed on the validity of a reaction time.
The time: measured to the thousandth of a second, official to the hundredth rounded down (4.798 s becomes 4.79 s). The thousandth can break a tie in competition.
The rounds: one run in each lane in qualification, then direct elimination (brackets of 4, 8 or 16; 32 for the only four-lane format, “Speed 4”, which the rules codify), the semi-final losers running the small final. If only one climber false-starts, the other wins; two false starts, two falls or two identical times mean the race is run again.
Combined: not to be taught as current
The January 2026 annexes number four (lead, speed, bouldering, team speed); there is no boulder and lead combined annex. The Paris 2024 combined figures (4 problems at 25 points with two zones at 5 and 10, a lead score counted in bands of 10 holds, a total out of 200) are found only in secondary sources and are historical. According to the IOC (9 April 2025, secondary source), the Los Angeles 2028 Games plan lead, speed and bouldering as three separate events.
Grades: never mix the scales
A competition result depends on no grade, but all club work depends on them. The most common mistake is reading a grade without asking for its scale: a 6a route is not a 6A boulder problem, and a Roman-numeral grade is not a French grade.
Grades · never mix the scales
A grade means nothing without its scale
A 6a route is not a 6A boulder problem. Every grade carries the name of its scale.
Source: IRCRA, Draper et al., Sports Technology (2015/16). Only these two reference points are read in the text.
Scale
For what
Form
Where it is used
French grade
routes
3, 4, 5a to 5c, 6a to 9c
France, Europe
Fontainebleau (Font)
boulder problems
4, 5, 6A to 8C+
France, Europe
UIAA
routes
Roman numerals (V+, VII, IX-)
Germany, Austria, Switzerland
YDS
routes
5.6, 5.11d
United States
V scale (Hueco)
boulder problems
V0 to V17
United States
IRCRA
research
integer from 1 to 32
scientific articles
The IRCRA is a research integer that makes it possible to describe a level group (for example for men, intermediate 10 to 17, advanced 18 to 23, elite 24 to 27; Vereide 2022): it is a descriptor, not a load prescription. The full conversion table is not reproduced here: only its text was read, not the image of the table, and the transcriptions found online differ by one step on the easy boulder grades.
Who governs what
A club coach meets two families of bodies, and a competition rule never comes from the second.
Country
Competition
Mountain and alpine (not competition)
World
World Climbing (formerly IFSC)
UIAA (grade scale, ice)
France
FFME
FFCAM
Germany
DAV (a single structure, the alpine club)
the DAV too
Switzerland
Swiss Climbing / SAC (the exact structure was not verified); J+S Sportklettern exists
SAC / CAS
United States
USA Climbing
American Alpine Club
For Belgium, the bodies observed are Climbing & Mountaineering Belgium with the community federations KBF (Flanders) and Club Alpin Belge (Wallonia); their statutes were not read.
The drills of this guide
The four drills of the library that take up these formats: the six-minute observation, reading then committing, the limited attempts of bouldering, and the one introduction to speed that a federation publishes (the FFME orange passport).
Six-minute observation
Rehearse the competition lead observation period: read an on-sight route within a fixed time and build a full sequence, mirroring the World Climbing 6-minute collective observation.
Drill details
How it runs
Rehearse the competition lead observation period: read an on-sight route within a fixed time and build a full sequence, mirroring the World Climbing 6-minute collective observation. An unseen lead route; a timer set to 6 minutes; climbers observe as a group from the ground. Within the 6 minutes, mentally map every move, mark rests and clips, and choose a pace; then climb the route on-sight, one scoring attempt.
Coaching points
Use the whole time; don't rush the read. Commit the crux sequence to memory. Plan clips from stable stances. One attempt - pace it to the anchor.
Make it harder
Shorten to 40 seconds (the individual observation); harder route.
Make it easier
Extend the time; allow a partner to discuss the beta.
Read then commit
A game: read the route/boulder once, then climb with no hesitation and no re-gripping, training decisiveness under the on-sight format.
Drill details
How it runs
A game: read the route/boulder once, then climb with no hesitation and no re-gripping, training decisiveness under the on-sight format. Two climbers compete on the same unseen problem; one read, then climb; a point for reaching higher with fewer hesitations. After a single read, climb continuously; each pause to re-read or re-grip loses a point. The higher, smoother climber wins the round.
Coaching points
Trust the read and move. Hesitation on steep ground burns strength. Commit to the next hold - control it, don't slap. Smoothness beats speed.
Make it harder
Onsight a route at limit; add a time cap.
Make it easier
Allow two reads; lower difficulty.
the climberbody / movement pathhand holdlanding / fall zone (pad)
Limited attempts
Solve a boulder in a fixed number of attempts, rehearsing the current competition points model where every failed attempt costs 0.1 and attempts break ties.
Drill details
Set out
An on-sight boulder near the climber's limit; a rule of e.g. 3 attempts; a bonus for reaching the zone hold.
What it trains
Solve a boulder in a fixed number of attempts, rehearsing the current competition points model where every failed attempt costs 0.1 and attempts break ties.
Published frame
Z = zone, T = top. World Climbing points model per source.
How it runs
Solve a boulder in a fixed number of attempts, rehearsing the current competition points model where every failed attempt costs 0.1 and attempts break ties. An on-sight boulder near the climber's limit; a rule of e.g. 3 attempts; a bonus for reaching the zone hold. Read from the ground, then attack; bank the zone first, then convert the top in the fewest goes. Track top?/zone?/attempts as a competition would.
Coaching points
Under the current model: Zone = 10, Top = 25, each attempt costs 0.1 (World Climbing). Bank the zone before going for the top. Every extra attempt is a tie-break loss. Read well so the first attempt counts.
Make it harder
Flash-only (one attempt); a 4-boulder mock round with a 5-minute clock.
Make it easier
More attempts allowed; easier boulder.
the climberthe belayer / spotterbody / movement pathrope line / line of sight
Introduction to speed
Climb an easy top-rope route dynamically and fluidly, progressively faster - the only federation-published speed content (FFME 'orange').
Drill details
Set out
An easy, well-known top-rope route on big holds; an assisted-braking belay; a clear rope path.
What it trains
Climb an easy top-rope route dynamically and fluidly, progressively faster - the only federation-published speed content (FFME 'orange'). Note: no drillable exercise exists for the standard 15 m competition route.
Published frame
Easy top-rope, not the IFSC speed wall.
How it runs
Climb an easy top-rope route dynamically and fluidly, progressively faster - the only federation-published speed content (FFME 'orange'). Note: no drillable exercise exists for the standard 15 m competition route. An easy, well-known top-rope route on big holds; an assisted-braking belay; a clear rope path. Climb the familiar route smoothly, then repeat progressively faster while staying fluid and in control; the belayer keeps pace with the rope.
Coaching points
FFME (orange), verbatim intent: grimper 'de manière dynamique et fluide, de plus en plus vite'. Fluid first, fast second - control never drops. Belayer must keep the rope moving with the climber (assisted-braking device). Only on an easy, known route on top-rope.
Make it harder
Faster on the same route; introduce a reaction start on the ground (never below 0.100 s in competition).
Make it easier
Climb at normal pace; focus on fluidity only.
Frequently asked questions
How is a boulder problem scored today?
By points: 25 for the top, 10 for the zone, minus 0.1 point per attempt (before the zone, or failed before the top), the problem being worth the larger of the two values and never less than 0.0. The ranking is by total points. Ranking by tops, zones then attempts is the old system.
What does a “+” after a hold number mean?
That the last hold controlled was controlled in order to make a progression move towards the next hold, the hips, shoulders and hand moving forward together. A move where the body is moving away from the wall is not one. The “+” is lost if the attempt ends with an out-of-sequence clip, an unclip or a move past the last safe position.
Can a club train on the standard speed route?
No federation we read publishes a drill for the standard route. The only speed content published is that of the FFME orange passport: climbing an easy route on top rope “dynamically and fluidly, faster and faster”. A club may have a homologated speed wall; what it trains there has no federation source here.
Sources
World Climbing: Competition Rules, version 3, January 2026 (art. 1.10, 1.12, 6.1, 6.3, 7.3, 7.5, 8.2, 8.3, 8.5, 9.1, 9.2, 9.7); Event Regulations, version 3, January 2026 (Annex A lead, B speed, C bouldering); Speed Licence Rules – Speed Walls, 1 February 2022. IRCRA: Draper et al., Sports Technology (2015/16); Vereide et al., Frontiers in Sports and Active Living (2022). FFME: categories and formats of official competitions, 10 October 2025; Passeports escalade (page modified 14 August 2026). Secondary sources, flagged as such: the IOC (9 April 2025, via USA Climbing), the Paris 2024 combined figures, the IFSC's change of name to World Climbing (December 2025). Not read: the complete sporting rules of the FFME, USA Climbing and the DAV; the statutes of Swiss Climbing and of Belgium.
After “Disciplines, grades and competition formats”, plan the session
The generator is right on the session: plan by the players’ age band and the duration, pick a theme. Paak builds a minuted five-block outline (warm-up, two work blocks, a game and a cool-down) from this same library of 30 drills.
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