Building a squash session

SQUASH TRAINING Reading time : 8 min Updated October 13, 2026
Contents
A squash session always builds the same way: a warm-up that prepares the legs, two mains on the day's theme, a condition game (squash's native form of opposition) and a cool-down. Plus one constraint of squash: the court format. Solo, pairs, group rotation or match: with six juniors and two courts, it is the planning unit that decides everything.

The nine themes of squash

The drills of this knowledge base are sorted by age band and by theme. The nine themes follow the sport's own grouping, and solo is a theme in its own right, not a fallback: in squash you genuinely improve alone against a wall.

ThemeWhat it trains
Movement & ghostingThe T, the split-step, the lunge, ghosting: movement, squash's first skill.
LengthStraight and cross length to the back corners: the founding shot. See Length & the back corners.
Short gameThe drop, the counter-drop and the lob: the front of the court.
VolleyTaking the ball early, stealing time, holding the T.
Serve & returnThe lob serve, the hard serve, the straight-length return: the disciplined opening.
Boast & diagonalThe boast family and the attacking diagonal.
Condition gamesMatch play under a constraint, always PAR-11: the native opposition form.
SoloLengths, the drop-drive cycle, volley figure-eights: the sport's signature. See Solo practice & routines.
PhysicalInterval ghosting, court shuttles, lunge mechanics: squash's own conditioning.

The outline: warm-up, two mains, a condition game

The shape Paak's generator reproduces: a warm-up with no high intensity (movement, ball familiarisation, leg preparation), two mains on the chosen theme, a condition game that applies the day's behaviour under real pressure, a cool-down. The minutes are a coach's choice; each block uses published training forms.

Block~ minContent
Warm-up10Gentle ghosting to the corners, ball familiarisation for the youngest, controlled lunges, never high intensity
Main 115The day's theme, off a cooperative feed: form before pressure
Main 215The same theme, in decision form or as a routine, closer to the game
Condition game15The constraint that rewards the day's behaviour (length-only, must-volley…), PAR-11
Cool-down5Easy mobility, stretching

The court format: squash's specificity

A squash club plans with a constraint field sports never meet: N players for one or two courts. That is why every drill card in this knowledge base shows its format, and the drill list can be filtered by format:

FormatWhat it isWhen it saves the session
SoloOne player, one court: lengths, cycles, figure-eightsHalf the group works alone while the other half is coached
PairsTwo players: feeds, routines (boast-drive, drop-lob)The heart of the technical block
Group3+ players rotating on one court: king of the court, three-player rotationsSix juniors, two courts: rotation keeps everyone active
MatchA condition game or open match, PAR-11The game block, and the test of the learned behaviour

The session reflex: for every block, ask who is on the court and what everyone else is doing meanwhile. A good squash session is a good rotation: solo work is not a stopgap, it is half the programme.

Dosage by age band

At u9, everything is play and graded form: lively ball, catches allowed, targets; the rally first, fine technique after. At u13, the foundations: length, serve, split-step, the ball climbing the ladder. At u17, the full game with the competition ball, tactical condition games and refereed matches. At sen, the whole curriculum; for players over 40 coming back to the game, what the studies say about the cardiac question is in Physical preparation and safety.

In Paak. The generator builds a minuted outline (age band × duration × theme) directly on your team's session, from the same 32-drill library as this knowledge base. Planning, editing and saving are free; printing the session sheet and club-authored drills beyond five are in Paak One. What Paak does for a squash club, from the session generator to memberships: Paak, software for squash clubs.

Frequently asked questions

How many players per court?
Two for feeds and routines, one for solo work, three to six for group rotations (king of the court, the three-player boast-drive-lob). Every drill card shows its format, to fit the club reality: more players than courts.
Why a condition game rather than free match play?
Because the constraint teaches: « everything behind the short line » installs length, « must-volley » installs early ball-taking, under real pressure and at PAR-11, the real scoring. Free matches come at the end of a cycle, to check the behaviour holds without the constraint.
From what age does solo work make sense?
From the start, but in its graded form: at u9 it is ball-and-racket familiarisation (bounces, taps, targets), not repeated lengths. The real solo routines (lengths, the drop-drive cycle, figure-eights) settle in at u13 with the adapted ball.

Sources

The named training forms (solo, routines, condition games, ghosting): World Squash (coaching framework), England Squash Junior 101 and Squash Canada Beyond the Nick (foreign curricula, cited as such), FFsquash (Mini-Squash, École de Jeunes). Numeric parameters (rep counts, zone sizes, minutes per block) are coaching practice, not a federation publication. Scoring: World Squash Singles Rules 2025, V1.2, in force since 1 September 2025. Content verified in September 2026; rules re-verified in October 2026.

Last updated: October 13, 2026
In Paak

After “Building a squash session”, plan the session

The generator is right on the session: plan by the players’ age band and the duration, pick a theme. Paak builds a minuted five-block outline (warm-up, two work blocks, a game and a cool-down) from this same library of 32 drills.

Planning, editing and saving the session is free.

And your members register by themselves: the online registration form

You coach, but you don’t run the club? Send this guide to your president