Core technique

HANDBALL TRAINING Reading time : 10 min Updated July 24, 2026
Four skill families build a handball player: the pass, the shot, the feint and play without the ball (runs, screens). Every skill is learned on both sides from the youngest age — a U11's weak hand becomes a senior's weapon.

Passing

The full range: straight pass (the reference), bounce pass (to feed the pivot under defensive arms), wrist pass (short, disguised), jump pass (over the line), weak-hand pass. Train in triangles, on the move, then under defensive pressure.

  • Receiving: two hands cushioning, fingers up above the chest, move TOWARD the ball.
  • Delivering: step into the pass, eyes on the game (not the ball), don't telegraph — peripheral vision decides.
Drill · Technique · Passing

Warm-up · triangle passing

U9→Senior · 8-10 min · 1 ball / trio · 4-5 m triangle.

1 2 3 Pass, then follow your pass to the next cone · rotate
KEY POINTS

Two-hand "cushioned" catch · step into the pass · eyes up.

PROGRESSION

Vary the passes (chest, bounce, wrist, weak hand) → passive then active defender.

Drill · Passing

Give-and-go to goal

Two lines at 9 m · 12 min · 4-8 players. The run starts after the pass.

GK A B return run

Call for the ball with a high hand · finish with a jump shot. Harder: defender in the gap, 2-touch limit.

The jump shot

Handball's signature move, introduced from U11 and refined to the top level. The full sequence:

  1. During the run-up, bring the ball up to shoulder height.
  2. The third step is explosive and long — a right-hander steps left-right-left and takes off from the left foot (left-handers mirror).
  3. In the air: hip and throwing arm go back ("arming"), the free knee drives up to horizontal.
  4. The arm whips through; the hand "points" at the target after release.
  5. Land on the take-off leg.

Classic faults: straightening the arm too early ("like a fencer") and jumping off the wrong foot. Progressions: 3 → 2 → 1 step, take off from the "wrong" leg, add a blocker. Regressions: standing throw, bigger target, no keeper.

Technique · Shooting

The 3-step rhythm · jump shot

Right-hander: left–right–left steps (1-2-3), take-off from the left foot.

1 · left 2 · right 3 · left (take-off) Flight · shot

Bring the ball to the shoulder during the run · explosive 3rd step · hip and arm cocked back · free knee high · the arm whips through · point at the target · land on the take-off foot.

Common fault: straightening the arm too early ("like a fencer") · jumping off the wrong foot.

The shooting repertoire

  • Jump shot — the backcourt's weapon.
  • Standing / hip shot — quick release from set feet, useful in traffic.
  • Wing shot at a closed angle — the most demanding shooting position: open the angle by jumping into the court and delay the release over the advancing keeper.
  • Pivot shots — turning shots, one-hand catches under contact, falling shots.
  • Fast-break finishes — running finish, lob over an advancing keeper, the duel.
  • Bounce and spin finishes — variants to add once the base is solid.
  • 7-metre throw — deception, corner placement, reading the keeper.
Drill · Shooting

Wing shot at a closed angle

Jump into the court to open the angle · delayed release over the keeper.

GK LW take-off into the court

Gain space INTO the court (not along the line) · vary lob / cross / bounce.

Feints and 1-on-1

Feinting turns handball from a power game into a game of intelligence. The base: the breakthrough feint (hard commit one way — step + shoulder — explode the other), the shot fake (arm, lift the block, drive past) and the pass fake. Advanced: double feint, stop-and-go, spin move, step-back. Two golden rules: feint at arm's length from the defender, and it's the change of rhythm that beats them, more than the change of direction.

Drill · 1v1 & feints

1-on-1 · the breakthrough feint

Commit one way (step + shoulder), explode the other. Work both sides.

9 m D A 1 · feint 2 · breakthrough

Feint at arm’s length · change of rhythm > change of direction.

Screens and blocks

The pivot's screen for a back at 9 metres must be stationary to be legal. The pivot sets shoulder-to-shoulder on the defender, the back brushes past, and the pivot then rolls toward goal to become available. This is the building block of two-player combinations — see Tactics.

Sources

EHF Level 1 fundamentals · Sportplan technical notes (jump-shot sequence, cited in substance) · European handball school teaching conventions. Verified July 2026.

These skills are available as filterable drills (with progressions and regressions) in the Handball training hub.
Last updated: July 24, 2026 ID : help.handball.core-technique