Choose your age group, find a drill or prepare a session. The guides explain the sources and age-specific guidance.
Built on IHF / EHF frameworks, national federation referentials and published research — sources cited in every guide. Drills that are common coaching practice are attributed to no federation. Verified · July 2026
Sources and overview
The Paak knowledge base for handball coaches — from mini-handball to competitive level. Pick your age group: priorities, drills and tactics adapt.
Côté Coach · Handball
What the federations actually publish about youth handball
IHF and EHF frameworks, the FFHandball reference. Age bands, small-sided play, goalkeeping, tactics, prevention — sourced, dated, comparable.
36published drills
7guides
3federation frameworks cited
Your age group
Train as a priority
Fun and general movement literacy — run, jump, throw, catch
Many balls, maximum touches
Small games and 4v4 mini-handball on a reduced court
Avoid at this age
Formal zone defenses
Loaded resistance work
Result pressure, fixed positions
Train as a priority
Individual technique: every pass type, footwork, the 3-step rhythm
1-on-1 play and feints, both sides
Small-sided 3v3 / 4v4 games, bodyweight strength
Avoid at this age
Fixed positions too early
Complex combined defenses
Maximal loading
Train as a priority
Positional roles and zones in order: 6-0 → 5-1 → 3-2-1
Tactical combinations and fast transition play
Progressive strength work after peak height velocity
Avoid at this age
Over-specializing in one position
Neglecting the weak hand
Ignoring shoulder / knee prevention
Train as a priority
System mastery and opponent-specific tactics
Individualized, periodized physical preparation
Video, statistics and load management
Avoid at this age
Dropping prevention work in congested periods
Stacking matches without match-day-relative microcycles
Today's session
"What do we run tonight?" — pick a duration and a focus, Paak assembles an age-appropriate session outline.
The drills
All 36 drills from the Paak library — the same ones as in the app. Every card carries coaching points, a harder version and an easier version.
player in possessionpassrun without the ballcone
Triangle passing
Three players in a triangle 4–5 m apart. Pass and follow your pass to the next cone.
Drill detail
Set out
Three players in a triangle 4–5 m apart · one ball · three cones
What it trains
Pass and follow your pass to the next cone. Catch with two hands and cushion, step into the pass, eyes up on the game.
Published frame
Cycle the pass types: straight, bounce, wrist, jump pass, weak hand. Harder: a passive then an active defender, and run it on the move.
How it runs
Three players in a triangle 4–5 m apart. Pass and follow your pass to the next cone. Cycle pass types: straight, bounce, wrist, jump pass, weak hand.
Coaching points
Catch with two hands and cushion, step into the pass, eyes up on the game.
Harder
Add a passive then active defender; run it on the move.
Easier
Bigger triangle, stationary, softer ball.
player in possessionpassrun without the ballshot
Give-and-go to goal
Two lines at 9 m. Pass, sprint into the gap, take the return, finish.
Drill detail
Set out
Two lines at 9 m · one ball · one goal · vary side and return distance
What it trains
Pass, sprint into the gap, take the return, finish. The run starts AFTER the pass; call for the ball with a high hand.
Published frame
Harder: a defender in the gap, two-touch limit. Easier: no finish, static return.
How it runs
Two lines at 9 m. Pass, sprint into the gap, take the return, finish. Vary side and return distance.
Coaching points
The run starts AFTER the pass; call for the ball with a high hand; finish with a jump shot.
Harder
Defender in the gap; 2-touch limit.
Easier
No finish, static return.
player in possessionrun without the ballshot
Jump shot — the 3-step rhythm
Run-up, ball armed at shoulder height during the run, explosive third step (left-right-left for a right-hander), take-off, opposite knee high, whip the arm through and land on the take-off leg.
Drill detail
Set out
Short queue, one ball each · one goal · the goal-area line as a reference
What it trains
The jump-shot rhythm: run-up, ball armed at shoulder height during the run, explosive third step (left-right-left for a right-hander), take-off, opposite knee high, whip the arm through and land on the take-off leg.
Published frame
Do not straighten the arm too early; the elbow stays high; point at the target after release. Harder: move to 2 then 1 step, add a blocker, shoot after a cross. Easier: standing throw, then a single step.
How it runs
Run-up, ball armed at shoulder height during the run, explosive third step (left-right-left for a right-hander), take-off, opposite knee high, whip the arm through and land on the take-off leg.
Coaching points
Don't straighten the arm early; elbow stays high; 'point' at the target after release.
Harder
Progress to 2 then 1 step; add a blocker; shoot after a cross.
Easier
Standing throw, bigger target, no keeper.
player in possessiongoalkeeperrun without the ballshotthe other choice
Wing shot at a closed angle
Start in the wing channel, catch on the run, jump INTO the court to open the angle, long flight, delayed release over the advancing keeper.
Drill detail
Set out
Start in the wing channel · one ball · active keeper
What it trains
Gain space toward the court, not along the line: it is the jump inward that opens the angle. Long flight, delayed release over the advancing keeper.
Published frame
Vary the finishes: lob, cross, bounce. Harder: active keeper plus a marking defender.
How it runs
Start in the wing channel, catch on the run, jump INTO the court to open the angle, long flight, delayed release over the advancing keeper.
Coaching points
Gain space toward the court, not along the line; vary lob / cross / bounce finishes.
Harder
Active keeper plus a marking defender.
Easier
No defender, widened angle from 45°.
player in possessionplayer winning it backrun without the ballshotthe other choice
1-on-1 — the breakthrough feint
Facing the defender at 9 m: commit one way (hard step + shoulder), explode the other.
Drill detail
Set out
Facing the defender at 9 m · one ball · one goal
What it trains
Commit one way — hard step and shoulder — then explode the other. Feint at arm’s length from the defender: change of rhythm beats change of direction.
Published frame
Work both sides, then chain shot fake into breakthrough. Harder: defender at 100%, finish the action, double feint.
How it runs
Facing the defender at 9 m: commit one way (hard step + shoulder), explode the other. Work both sides, then chain shot fake → breakthrough.
Coaching points
Feint at arm's length from the defender; change of rhythm beats change of direction.
Harder
Defender at 100%, finish the action; double feint.
Easier
Passive defender at 50%, wider lane.
player in possessionplayer winning it backpassshot
Small-sided 3 v 3
Half or third of a court, small goals or target zones. Pick a constraint: 3 passes before scoring, bounce pass mandatory, goals only from a jump shot.
Drill detail
Set out
Half or third of a court · small goals or target zones · one ball
What it trains
Everyone touches the ball. The constraint targets today’s objective: three passes before scoring, bounce pass mandatory, or goals only from a jump shot.
Published frame
Instructions in 20 seconds max. Harder: shrink the space, limit touches, add an attacking joker. Easier: 4 v 3 overload, bigger space.
How it runs
Half or third of a court, small goals or target zones. Pick a constraint: 3 passes before scoring, bounce pass mandatory, goals only from a jump shot.
Coaching points
Everyone touches the ball; the constraint targets today's objective; instructions in 20 seconds max.
Harder
Shrink the space, limit touches, add an attacking joker.
Easier
4v3 overload, bigger space.
goalkeeperplayer in possessionpassrun without the ballthe other choice
Fast break in 2 waves
On a turnover or save: 1st wave = wings sprint the channels, long outlet if it's on; otherwise 2nd wave = 2–3 support players carry the ball up with short passes before the defense sets.
Drill detail
Set out
Full court · one ball · start on a turnover or a save
What it trains
First look is the keeper’s long outlet. Channels stay wide. If the long ball is not on, two to three support players carry the ball up with short passes before the defence sets.
Published frame
Finish inside 6 seconds. Harder: two retreating defenders, and flow into set attack if the break dies. Easier: no opposition, channels marked with cones.
How it runs
On a turnover or save: 1st wave = wings sprint the channels, long outlet if it's on; otherwise 2nd wave = 2–3 support players carry the ball up with short passes before the defense sets.
Coaching points
First look is the keeper's long outlet; channels stay wide; finish inside 6 seconds.
Harder
Add 2 retreating defenders; flow into set attack if the break dies.
Easier
No opposition, channels marked with cones.
player winning it backplayer in possessionrun without the ballthe other choice
Transition defense — quick retreat
Provoked turnover: on the signal, sprint back, protect the central lane first, cut the long pass to the sprinting wings.
Drill detail
Set out
Provoked turnover · everyone sprints on the signal · one ball
What it trains
Middle before sides: protect the central lane first, then cut the long pass to the sprinting wings. The nearest player slows the ball carrier.
Published frame
Retreat is judged by reorganising as a unit, not by a stopwatch: no federation publishes a time constant for the retreat. Communicate out loud ("middle covered!"). Harder: retreat outnumbered, 5 v 6.
How it runs
Provoked turnover: on the signal, sprint back, protect the central lane first, cut the long pass to the sprinting wings. Retreat is judged by reorganising as a unit, not by a stopwatch.
Coaching points
Middle before sides; communicate ('middle covered!'); nearest player slows the ball carrier.
Harder
Retreat outnumbered, 5 v 6.
Easier
Unopposed, against the clock.
player in possessionplayer winning it backrun without the ballthe other choice
Individual defense — the duel
1-on-1 full or half court: bent posture, side steps without crossing the legs, arm's-length distance, steer the carrier outside.
Drill detail
Set out
One on one, full or half court · one ball · no goal needed
What it trains
Bent posture, side steps without crossing the legs, arm’s-length distance, and steer the carrier outside. Defend with the legs, not the arms; never turn your back.
Published frame
This is THE prerequisite before any zone defence. Harder: move to 2 v 2 with help and switching. Easier: the carrier is limited to a progression dribble.
How it runs
1-on-1 full or half court: bent posture, side steps without crossing the legs, arm's-length distance, steer the carrier outside.
Coaching points
Defend with the legs, not the arms; never turn your back; THE prerequisite before any zone.
Harder
2 v 2 with help and switching.
Easier
Carrier limited to a progression dribble.
player in possession
Taming the ball
One ball each, free space. Roll it round the waist, figure-of-eight through the legs, bounce and catch, throw up and clap before catching.
Drill detail
Set out
One ball per player · across the whole space · change the task regularly
What it trains
Get every child comfortable with the ball: round the waist, figure-of-eight through the legs, bounce and catch, throw up and clap before catching. Fingers spread, soft hands, eyes up and not on the ball.
Published frame
The key point is one ball per child: nobody waits their turn. Harder: the same tasks walking then jogging, catch one-handed. Easier: stay in place, roll the ball on the floor.
How it runs
One ball each, free space. Roll it round the waist, figure-of-eight through the legs, bounce and catch, throw up and clap before catching. Change the task every 45 seconds.
Coaching points
Fingers spread, soft hands, eyes up and not on the ball. Everyone has a ball — nobody queues.
Harder
Same tasks while walking, then jogging; catch with one hand.
Easier
Bigger, softer ball; sit down for the manipulations.
player in possessionrun without the ballpass
Pairs passing on the move
In pairs, one ball, walking side by side across the court and back.
Drill detail
Set out
In pairs, one ball · side by side across and back · straight, bounce, weak hand
What it trains
Pass while walking side by side, never stopping to throw. Pass IN FRONT of your partner, not at them; two hands out to ask for the ball; keep walking through the exchange.
Published frame
Then jogging, varying the pass. Harder: widen the gap between the two, add a third player in the middle. Easier: at walking pace, straight pass only.
How it runs
In pairs, one ball, walking side by side across the court and back. Pass, receive, keep walking. Then jog. Vary the pass: chest, bounce, weak hand.
Coaching points
Pass ahead of your partner, not at them. Two hands out to ask for the ball. Nobody stops to throw.
Harder
Increase the distance apart; add a third player in the middle.
Easier
Stand still facing each other, shorter distance.
player in possessionpassrun without the ball
The passing clock
Six to eight players in a circle. Pass across the circle, then run and take the place of whoever you passed to.
Drill detail
Set out
Six to eight players in a circle · one ball, then two
What it trains
Pass across the circle, then run and take the place of whoever you passed to. Call the name before you throw; move straight after the pass — the circle never freezes.
Published frame
Harder: two balls at once, then three, and forbid passing to a neighbour. Easier: one ball, pass to your neighbour only, no running.
How it runs
Six to eight players in a circle. Pass across the circle, then run and take the place of whoever you passed to. One ball, then two.
Coaching points
Call the name before you throw. Move straight after the pass — the circle never freezes.
Harder
Two balls at once, then three; forbid passing to a neighbour.
Easier
One ball, pass to your neighbour only, no running.
player in possessionplayer winning it backpassthe other choice
Ten passes
Two teams in a marked area, no goal. The team in possession tries to string ten passes together; the other team tries to intercept.
Drill detail
Set out
Two teams in a marked area · no goal · one ball
What it trains
The team in possession tries to string ten passes together; the other tries to intercept. Spread out to make the court big, look up before you receive, count the passes out loud together. No contact, no running with the ball.
Published frame
Harder: shrink the area, require a bounce pass every third pass. Easier: count to five, add a neutral player who always plays for the team in possession.
How it runs
Two teams in a marked area, no goal. The team in possession tries to string ten passes together; the other team tries to intercept. No contact, no running with the ball.
Coaching points
Spread out to make the court big. Look up before you receive. Count the passes out loud together.
Harder
Shrink the area; require a bounce pass every third pass.
Easier
Count to five instead of ten; add a neutral player who always plays for the team in possession.
player in possessionshotthe other choice
Target shooting from a stand
Hoops, cones or chalk squares hung in the goal corners. Throw from a standing position, opposite foot forward, and hit a target.
Drill detail
Set out
Hoops, cones or chalk squares in the goal corners · standing throw · one ball each
What it trains
Hit a target hung in a corner of the goal, throwing from a stand with the opposite foot forward. Elbow high, follow the movement toward the target and aim low into the corners. Score targets hit, not goals.
Published frame
Harder: step back a metre, add a step before the throw, a keeper comes into the goal. Easier: move closer, bigger targets.
How it runs
Hoops, cones or chalk squares hung in the goal corners. Throw from a standing position, opposite foot forward, and hit a target. Score by target, not by goal.
Coaching points
Opposite foot forward, elbow high, follow through towards the target. Aim low into the corners.
Harder
Step back a metre; add one step before the throw; a keeper joins in.
Easier
Move closer; bigger targets; lighter ball.
player in possessionrun without the ballshotthe other choice
Run up and shoot
Short queue, one ball each. A short run towards the 6 m line, throw before the line, land on two feet.
Drill detail
Set out
Short queue, one ball each · one goal · left and right side alternately
What it trains
A short run towards the 6 m line, throw before the line, land on two feet. Ball armed early, above the shoulder.
Published frame
Let the rhythm come naturally — the three-step rule is not drilled at this age. Harder: add a bounce before the run-up, then introduce the jump. Easier: one step, or throw standing from the spot.
How it runs
Short queue, one ball each. A short run towards the 6 m line, throw before the line, land on two feet. Left and right side alternately.
Coaching points
Ball armed early, above the shoulder. Throw before the line and land balanced. Let the rhythm come naturally — the three-step rule is not drilled at this age.
Harder
Add a bounce before the run-up; introduce the jump.
Easier
One step, or throw standing from the spot.
player in possessionplayer winning it backdribblerun without the ballthe other choice
Bulldog with a ball
All the players line up on one side with a ball, one or two catchers in the middle.
Drill detail
Set out
All players on one side, one ball each · one or two catchers in the middle · two crossing lines
What it trains
Cross dribbling without being touched. Change direction and speed rather than running straight; protect the ball with your body; head up to find the gap.
Published frame
Anyone touched becomes a catcher too. Harder: catchers may try to knock the ball away rather than touch the player. Easier: carry the ball instead of dribbling, widen the crossing zone.
How it runs
All the players line up on one side with a ball, one or two catchers in the middle. Cross to the other side dribbling; anyone touched becomes a catcher too.
Coaching points
Change direction and speed rather than running straight. Protect the ball with your body. Head up to find the gap.
Harder
Catchers may try to knock the ball away rather than touch the player.
Easier
Carry the ball instead of dribbling; widen the crossing zone.
goalkeeperplayer in possessionshotthe other choice
Everyone takes a turn in goal
Two small goals, short queues. Each player keeps goal for one minute against gentle throws from 6 m, then rotates out to shoot.
Drill detail
Set out
Two small goals, short queues · gentle throws from 6 m · everyone takes a turn in goal
What it trains
Each child keeps goal for a minute against gentle throws, then rotates out to shoot: everybody goes in, nobody is the goalkeeper. Feet moving, hands high and forward, go and meet the ball rather than wait for it.
Published frame
Praise the attempt, not the save. Harder: shooters call the corner they aim for. Easier: floor targets in front of the goal instead of a keeper.
How it runs
Two small goals, short queues. Each player keeps goal for one minute against gentle throws from 6 m, then rotates out to shoot. Everybody goes in, nobody is the goalkeeper.
Coaching points
Feet moving, hands up and forward, meet the ball rather than wait for it. Praise the attempt, not the save.
Harder
Shooters may aim for a chosen corner and call it.
Easier
Softer ball, rolled or bounced shots, closer goal.
player winning it backplayer in possessionpasscone
Defend the skittles
Three cones or skittles stand in a small zone. One player guards them with hands and feet while the others roll or bounce the ball to knock them down.
Drill detail
Set out
Three cones or skittles in a small zone · one defender in the middle · the others around with a ball
What it trains
One player guards the skittles with hands and feet while the others roll or bounce the ball to knock them down. Stay on the balls of the feet, work the angle between the ball and the skittles, both hands ready.
Published frame
Rotate every minute. Harder: two shooters passing before they shoot, add a fourth skittle. Easier: a single skittle, shooters closer.
How it runs
Three cones or skittles stand in a small zone. One player guards them with hands and feet while the others roll or bounce the ball to knock them down. Rotate every minute.
Coaching points
Stay on the balls of your feet, work the angle between the ball and the skittles. Both hands ready.
Harder
Two throwers passing to each other before shooting; add a fourth skittle.
Easier
Roll the ball only; fewer skittles, wider apart.
player in possessionrun without the ball
Motor-skill circuit
Four or five stations round the hall: hop through hoops, crawl under a bench, balance along a line, forward roll on the mat, catch and throw against the wall.
Drill detail
Set out
Four to five stations round the hall · hoops, bench, line, mat, wall · two laps
What it trains
A motor-skill circuit stringing together hopping, crawling under a bench, balancing along a line, a forward roll and a wall pass. Quality of movement comes before speed: soft landings, bent knees, both feet, both hands, both directions.
Published frame
Harder: time a lap, carry a ball through every station. Easier: fewer stations, an adult at the roll.
How it runs
Four or five stations round the hall: hop through hoops, crawl under a bench, balance along a line, forward roll on the mat, catch and throw against the wall. Two laps.
Coaching points
Quality of movement over speed. Land softly on bent knees. Both feet, both hands, both directions.
Harder
Time a lap; add a ball to carry through every station.
Easier
Fewer stations, walk it through once slowly first.
Tag games for footwork
Rotate three short tag games: chain tag, shadow your partner, freeze tag where you free a team-mate by crawling under their legs.
Drill detail
How it runs
Rotate three short tag games: chain tag, shadow your partner, freeze tag where you free a team-mate by crawling under their legs. Ninety seconds each, short rests.
Coaching points
Small quick steps to change direction. Look where you are going. Everyone stays in — no elimination.
Harder
Shrink the playing area; add a ball to the chaser.
Easier
Bigger area, more catchers so nobody runs for long.
goalkeeperplayer in possessionpassrun without the ballshot
Everyone up the court
On the keeper catching the ball, the whole team sprints to the far goal, passing forward as they go, and finishes.
Drill detail
Set out
Full court · one ball · start when the keeper catches the ball
What it trains
On the keeper catching the ball, the whole team sprints to the far goal, passing forward as they go, and finishes. Run first, look for the ball second; pass forward, never back; spread across the full width.
Published frame
Jog back, six or seven repetitions. Harder: one or two retreating defenders, cap it at three passes. Easier: no opposition, channels marked with cones.
How it runs
On the keeper catching the ball, the whole team sprints to the far goal, passing forward as they go, and finishes. Then jog back. Six or seven repetitions.
Coaching points
Run first, look for the ball second. Pass forward, never backwards. Spread wide across the court.
Harder
One or two defenders chase back; limit it to three passes.
Easier
Walk it through with no opposition and no finish.
player in possessionplayer winning it backpass
Ball to the captain
Two teams, no goals. Each team has a captain standing in a hoop at the far end.
Drill detail
Set out
Two teams, no goals · one captain per team in a hoop at the far end · one ball
What it trains
A point is scored when the captain, standing in the hoop at the far end, catches a pass. Move after the pass and look for the free player rather than forcing it. Nobody enters the hoop.
Published frame
Change captain after every point. Harder: two captains per team, a defender may guard the hoop. Easier: fewer defenders, a bigger area.
How it runs
Two teams, no goals. Each team has a captain standing in a hoop at the far end. A point is scored when the captain catches a pass. Change captain after every point.
Coaching points
Move after passing. Find the free team-mate rather than forcing it. Nobody may enter the hoop.
Harder
Two captains per team; a defender may guard the hoop.
Easier
Bigger hoop zone, more captains, no interception allowed for the first pass.
goalkeeperplayer in possessionplayer winning it backpassshot
Overload game 4 v 3
Play 4 v 3 (or 3 v 2) with keepers on a third of the court. The attack always has a spare player.
Drill detail
Set out
4 v 3 with keepers on a third of the court · the attack always has a spare player · no dribble, or one bounce only
What it trains
In an overload there is always someone free: look up and find them. No contact with the ball carrier. Any player takes the keeper’s place the moment their team loses the ball, and after a goal the keeper restarts at once.
Published frame
Harder: rebalance to 4 v 4, allow dribbling. Easier: 3 v 2, passive defenders.
How it runs
Play 4 v 3 (or 3 v 2) with keepers on a third of the court. The attack always has a spare player. Any player takes the keeper's place when their team loses the ball. No dribbling, or one bounce only.
Coaching points
Someone is always free — head up and find them; no contact with the ball carrier; after a goal the keeper restarts immediately.
Harder
Even it up to 4 v 4; allow free dribbling.
Easier
5 v 3; widen the court; three passes unopposed.
goalkeeperplayer in possessionplayer winning it backpassshot
Mini-handball 4 + goalkeeper
The real game, scaled down: about 20 × 13 m, goals 2.40 × 1.60 m, size 00/0 ball, four court players plus a keeper, mixed teams.
Drill detail
Set out
The real game scaled to children · 20 × 13 m, four court players plus a keeper · short halves, equal playing time for each
What it trains
The real game shrunk to child size: four court players plus a keeper, mixed teams, short halves and equal playing time for every child. No contact with the ball carrier; referee lightly and let the game breathe.
Published frame
After a goal the keeper restarts immediately. Harder: introduce one rule per session (three steps, the area), run a mini-tournament. Easier: fixed keepers, a single rule.
How it runs
The real game, scaled down: about 20 × 13 m, goals 2.40 × 1.60 m, size 00/0 ball, four court players plus a keeper, mixed teams. Short halves, identical playing time for every child.
Coaching points
No contact with the ball carrier; after a goal the keeper puts the ball straight back into play; referee lightly — let the game flow.
Harder
Introduce one rule per session (steps, goal area); run a mini-tournament.
Easier
Add a spare attacker; widen the goal; unopposed restarts.
player in possessionneutralgoalkeeperpassrun without the ballshot
Shoot-out — pass, run, finish
One attacker starts on their own goal line with the ball, a team-mate stands in their own goal area.
Drill detail
Set out
Two goals · one attacker starts on their goal line, a team-mate in the area, an opponent in the far area as keeper
What it trains
Pass, run, finish: the attacker passes to the team-mate, sprints toward the far goal, takes the return pass on the move and shoots before the keeper comes out. Then rotate, everyone going through all three roles.
Published frame
The shooter goes to the back, the passer becomes keeper, the keeper becomes shooter. Harder: two parallel courts, add a chasing defender. Easier: no keeper, return pass from a stand.
How it runs
One attacker starts on their own goal line with the ball, a team-mate stands in their own goal area. Pass to them, sprint towards the far goal, take the return pass and shoot. An opponent waits in the far goal area as keeper. Then rotate: the shooter goes to the back, the passer becomes keeper, the keeper becomes shooter.
Coaching points
Everyone plays all three roles; take the return pass on the move; shoot before the keeper comes out.
Harder
Run two courts at once for more repetitions; add a chasing defender.
Easier
Shorten the run; the keeper stays on the line; soft ball.
player in possessionplayer winning it backpassthe other choicecone
Multiple goals game
3 v 3 in a square with four small cone goals — two to attack, two to defend.
Drill detail
Set out
3 v 3 in a square · four small cone goals, two to attack, two to defend · one ball
What it trains
A goal counts when the ball is passed through one of your two target gates to a team-mate. Read the game before you receive, switch target when one is crowded, pass to a free team-mate in front of you.
Published frame
Harder: one touch before the pass, add a fourth goal. Easier: two goals only, no defender.
How it runs
3 v 3 in a square with four small cone goals — two to attack, two to defend. A goal counts when the ball is passed through one of your two target gates to a team-mate.
Coaching points
Scan before you receive; switch goal when one is crowded; pass to a free team-mate ahead of you.
Harder
One touch before the pass; add a fourth goal.
Easier
Enlarge the square; 4 v 3 overload; no defenders for the first minute.
player in possessionplayer winning it backrun without the ballshotthe other choice
Pivot screen for the back
The pivot sets a stationary screen on defender #2; the back crosses shoulder-to-shoulder and shoots from 9 m or feeds the pivot rolling off the screen.
Drill detail
Set out
Set attack · the pivot, the back with the ball, defenders 2 and 3 · the 9 m line and the goal area
What it trains
The pivot sets a stationary screen on defender 2; the back crosses shoulder-to-shoulder and shoots from 9 m or feeds the pivot rolling off the screen. The screen must be stationary to be legal; the pivot rolls to the goal after the crossing.
Published frame
Active defence, choose shot or pass by defender 3’s reaction. Harder: defender 3 helps hard, forcing the pass. Easier: the screen against passive defenders.
How it runs
The pivot sets a stationary screen on defender #2; the back crosses shoulder-to-shoulder and shoots from 9 m or feeds the pivot rolling off the screen.
Coaching points
The screen must be stationary to be legal; the pivot rolls toward goal after the pass-by.
Harder
Live defense; read shoot / feed off defender #3's reaction.
Easier
Passive defense, announced screen.
goalkeeperplayer in possessionshot
Goalkeeper — short reaction series
Series of 5–6 rapid shots, varied heights and corners, reset to base stance between each.
Drill detail
Set out
Series of five to six close-range shots · varied heights and corners · short series
What it trains
Short series of five to six close shots, varied heights and corners, resetting to base stance between each. Cushion the ball, do not punch; two-handed save on high shots. Keep series short to preserve speed and concentration.
Published frame
Harder: add a screen in front of the keeper, shots after a switch. Easier: slower shots, an announced corner.
How it runs
Series of 5–6 rapid shots, varied heights and corners, reset to base stance between each. Keep series SHORT to preserve speed and concentration.
Coaching points
Absorb the ball, don't punch; two-hand saves on high shots; restart from the base stance every time.
Harder
Add a screen in front of the keeper, shots off a cross.
Easier
Foam balls, shorter distance, called corners.
goalkeeperplayer in possessionpassthe other choice
Goalkeeper — positioning and movement
Three shooters (left wing, centre, right wing) circulate the ball; the keeper repositions on every pass, moving BEFORE the ball is released.
Drill detail
Set out
Three shooters, left wing, centre, right wing · one keeper · one ball circulating
What it trains
Three shooters circulate the ball; the keeper repositions on every pass, moving BEFORE the ball is released. Stepping out toward the shooter cuts the angle; always keep both hands in view while watching the ball. Surprise shot at any moment.
Published frame
Harder: add a pivot who deflects, flow into a fast-break outlet. Easier: slower passes, announced order.
How it runs
Three shooters (left wing, centre, right wing) circulate the ball; the keeper repositions on every pass, moving BEFORE the ball is released. Surprise shot at any moment.
Coaching points
Move DURING the pass; stepping out toward the shooter shrinks the angle; keep both hands visible while watching the ball.
Harder
Add a deflecting pivot; chain into the fast-break outlet.
Easier
Slow, announced rotation, no wing shots.
Knee prevention block (15 min)
Neuromuscular circuit: single-leg balance (eyes closed), controlled squats and lunges, light plyometrics with soft aligned-knee landings, lateral hops held stable for 3 seconds.
Drill detail
How it runs
Neuromuscular circuit: single-leg balance (eyes closed), controlled squats and lunges, light plyometrics with soft aligned-knee landings, lateral hops held stable for 3 seconds.
Coaching points
Landing quality beats jump height; knees track over toes; 2–3 times a week for a demonstrated effect.
Harder
Single-leg landings after light contact.
Easier
Drop the plyometrics, hold the stances longer.
Thrower's shoulder block
Bands: external rotations with the elbow at the side, horizontal scapular rows, incline YTWs; controlled trunk-rotation core work.
Drill detail
How it runs
Bands: external rotations with the elbow at the side, horizontal scapular rows, incline YTWs; controlled trunk-rotation core work.
goalkeeperplayer in possessionshotthe other choice
Chabala
Flat-shot feint in which the wrist passes under the ball at release, collapsing the ball’s speed and beating a goalkeeper who has already committed.
Drill detail
Set out
One goal, one keeper · shot at the 7 m throw or at the end of a close duel · one ball
What it trains
A flat-shot feint: the wrist passes UNDER the ball at release, collapsing the shot’s speed and beating a keeper who has already committed. The decisive thing is the SLOWING-DOWN, not the trajectory; the wind-up must read as a real flat shot, or the keeper does not commit.
Published frame
It is not a lob: the shooter breaks the wrist rather than pushing the ball over. No eponym, the origin stays unresolved. Progression: static at 7 m with no keeper, then with a keeper, then after a close penetration.
How it runs
Flat-shot feint in which the wrist passes under the ball at release, collapsing the ball’s speed and beating a goalkeeper who has already committed. The federation names two situations: the 7 m throw, and the end of a close-range duel with the keeper.
Coaching points
The defining feature is DECELERATION — the wrist passing under the ball — and not the trajectory: FFHandball writes only « ralentir la vitesse de la balle », and the media sources contradict each other about where the ball ends up (a lob over the keeper, a floating ball between head and shoulder, a downward feint). The arming action must read as a genuine flat shot, or the keeper never commits and there is nothing to beat. It is NOT a lob: in a chabala the shooter breaks the wrist, in a lob the shooter pushes the ball over — the same Glossaire carries « Lobe » as its own headword. No eponym: the origin is genuinely unresolved and the Jackson Richardson attribution repeated online is supported by no source.
Harder
Static at 7 m, no keeper, at a marker set at head height. Then static at 7 m with a keeper. Then after a close-range drive, keeper live. Then in a shoot-out format where a chabala counts double.
Easier
Standing, from 3 m, no feint — only the wrist passing under the ball. Bigger, softer ball. Keeper kneeling so the target window is obvious.
goalkeeperplayer in possessionshot
Spin shot
The wrist imparts strong rotation, the ball appears to be leaving the frame and then curves back into the goal — most often after a floor bounce.
Drill detail
Set out
One goal, one keeper · wing entry at a closed angle · one ball, bounce optional
What it trains
A spin shot: the wrist imparts strong rotation, the ball seems to leave the frame then curves back into the goal, most often after a floor bounce. Aim deliberately OUTSIDE the frame; the effect comes from a sharp break of the wrist, not from arm speed. Stable support leg, knee slightly bent.
Published frame
The federation states the bounce is OPTIONAL: the bounced version is only the canonical form, not the definition. Progression: static near the goal with no keeper, just make the ball change direction, then a run-up from the wing, then a real keeper.
How it runs
The wrist imparts strong rotation, the ball appears to be leaving the frame and then curves back into the goal — most often after a floor bounce. FFHandball states the bounce is OPTIONAL: « Il peut être avec ou sans rebond. » The bounce version is simply the canonical form, not the definition.
Coaching points
Aim deliberately OUTSIDE the frame — the ball must look like it is missing. The spin comes from a pronounced wrist break, not from arm speed. Four phases: approach, arm loading, energy transfer through wrist and hand, contact and release; support leg stable, knee slightly flexed, a clean released wrist rotation to finish. A bounce point 2–3 m in front of the keeper is indicative only — that figure is secondary, not federation. The federation files the gesture as the intersection of two of its own headwords: « tir à effet » (rotation vertical, horizontal or mixed) and « tir à rebond » (the ball touches the floor before entering the goal). BEWARE THE BEACH HOMONYM: the EHF’s indoor « spin shot » is this gesture, but its BEACH section defines « spin shot (360º) » as a full BODY rotation in the air — a different action entirely. No eponym in the copy: Soviet invention, German popularisation and French adoption of the word are three accounts, none of them federation-stated.
Harder
Static, close to the goal, no keeper — just make the ball change direction off the floor. Add the run-up from the wing. Keeper live. From a real wing entry after a crossing pass or a pivot fixation.
Easier
Kneeling, no goal — spin the ball into a wall and read the rebound. Smaller ball. Mark the bounce point on the floor with a hoop.
player in possessiongoalkeeperpassshot
In-flight goal
Aerial pass into the airspace over the goal area; the receiver catches in flight and shoots — or feeds a team-mate — before touching the floor.
Drill detail
Set out
Two roles, passer and finisher · the airspace over the goal area · one ball
What it trains
Aerial pass into the airspace over the goal area; the receiver catches in flight and shoots, or feeds a team-mate, before touching the floor. The passer sends the ball to the top of the finisher’s jump, into the airspace, not where they still stand; the finisher takes off from OUTSIDE the goal-area line.
Published frame
Release before any part of the body touches the goal-area floor; landing in the area AFTER the release is legal (IHF rules 6:2a and 6:3a). The pass is the hard half. Progression: in pairs with no defence, catch and land with no shot, then add the shot, then a keeper, then a defender.
How it runs
Aerial pass into the airspace over the goal area; the receiver catches in flight and shoots — or feeds a team-mate — before touching the floor. Two roles, and the pass is the harder half.
Coaching points
PASSER: the ball must arrive at the apex of the receiver’s jump, into the airspace over the zone, not at the receiver’s current position; look away, or the defence reads the whole thing. FINISHER: take off from OUTSIDE the goal-area line; release before any part of the body touches the goal-area floor — landing in the zone AFTER release is legal; catch and release are one action, not two. WHAT THE RULES ACTUALLY SAY (IHF 2025): 6:5 permits touching the ball while it is in the air over the goal area; 6:2a gives a goalkeeper throw when a player enters the goal area in possession of the ball; 6:3a states that entering after playing the ball is not penalised. No article literally says « release before landing » — that is the consequence of 6:2a read against 6:3a, so cite the pair and invent no article. NAMING IS AN INSTITUTIONAL FACT, NOT A TRANSLATION CHOICE: the EHF Glossary & Style Guide 2025 §3.2.2 instructs writers to avoid « kung fu » in English and prints « in-flight goal », while FFHandball itself celebrates « le Kung-Fu » in French; German says Kempa-Trick. Eponym, and the sources agree for once: Bernhard Kempa (1920–2017, Frisch Auf Göppingen), first competitive use 24 March 1954 in Karlsruhe, Germany v Sweden — with Kempa as the PASSER, not the finisher.
Harder
Two players, no defence, no keeper: pass into the zone airspace, catch and land, no shot. Add the shot. Add a keeper. Add one defender on the finisher. From a live set attack.
Easier
Coach feeds the aerial ball by hand from 2 m. Catch-and-land only, scored on whether the ball left the hand before the feet landed. Lower the target: catch and place the ball in a hoop rather than shoot.
player in possessionplayer winning it backshotdribble
Schwenker
Jump-shot feint in which the shooter arms up, jumps, releases the ball to the floor while airborne, recovers it on landing and continues the attacking action.
Drill detail
Set out
One on one · jump-shot feint with a floor bounce · one ball
What it trains
Jump-shot feint: the shooter arms up, jumps, releases the ball to the floor while airborne, recovers it on landing and continues the attack. The feint must be a real armed shot, or the defender does not commit and the move has no point. Land balanced, facing the space created.
Published frame
The player must release the ball in the first jump before touching the floor again: that is what resets the step count (IHF rules 7:3, 7:4a, 7:7). Progression: with no opposition first, then a passive defender with high arms, then an active defender.
How it runs
Jump-shot feint in which the shooter arms up, jumps, releases the ball to the floor while airborne, recovers it on landing and continues the attacking action. FFHandball files it under beating your defender — « passe, 3 pas, débordement, dribble, Schwenker… » — not under shooting.
Coaching points
The success criterion is the federation’s own Remarque, and it is a LEGALITY constraint rather than a style cue: « Le joueur doit lâcher la balle dans la première suspension avant de reprendre le contact avec le sol. » That is what resets the step count. The feint must be a real armed jump shot; a half-hearted arm action moves nobody and the gesture has no purpose. Land balanced and facing the space you created, not the space you left. The bounce is a means, not the point: it only pays if the defender has committed to the block. ON THE RULES, PRESENT IT AS LEGAL BY CONSTRUCTION and never as something the IHF has ruled on in terms — 7:3 (three steps after catching the ball following a bounce), 7:4a (bounce the ball once and catch it again), 7:7 (touching the ball again once it has touched the floor). Two textual gaps, verified across all 89 pages: 7:4 opens « while standing or running » and says nothing about jumping, and no Clarification or Guideline covers an airborne bounce. No eponym: sources split between Hinrich and Uwe Schwenker, both German internationals, and the Glossaire names neither.
Harder
Unopposed, from a stand: arm, jump, release, re-catch, three steps, shoot. Add a passive defender with arms up. Defender active, one attempt per possession. In a 1v1 with a goalkeeper, counting only goals scored after a successful Schwenker.
Easier
Break it in two — (a) jump and release the ball to the floor, no shot; (b) re-catch and shoot, fed by hand. Then remove the jump entirely: feint standing, bounce, recover, shoot. Smaller ball.
goalkeeperplayer in possessionplayer winning it backshotthe other choice
Hip shot
Shot released at hip level, planted or airborne, instead of the standard shoulder-height release.
Drill detail
Set out
One goal, one keeper · ball released at the shooter’s hip · a defender with high arms
What it trains
A shot released at the SHOOTER’s hip, planted or airborne, instead of the standard shoulder-height release. All the value is in the deception: the keeper reads a shoulder-height release, so the ball leaves from an unexpected height and angle. It is wrist control that finds the top corner.
Published frame
The low release costs power, so placement must make up for it. It is the only move in the batch with a purely descriptive name. Progression: static with no keeper at 7 m, then with a keeper, then with a defender with high arms, then from the wing at a closed angle.
How it runs
Shot released at hip level, planted or airborne, instead of the standard shoulder-height release. FFHandball’s headword is « Tir costal »; « tir à la hanche » appears only inside its Remarque, as the federation-acknowledged colloquial variant.
Coaching points
The release is at the SHOOTER’S OWN hip — hence costal, the flank. Two secondary sources place it at the defender’s hip instead; that is a different gesture, defined by the target aperture rather than the arm path, and FFHandball governs. The whole value is deception: the keeper’s reading is calibrated to a shoulder-height release, so the ball starts from an unexpected height and angle. It works both planted and airborne — the federation states both explicitly. Wrist control is what finds the corner; the low release costs power, so placement has to pay for it. THE EHF CONTRADICTS ITSELF ACROSS EDITIONS AND BOTH ARE PRIMARY: the earlier glossary defines the hip shot by concealment, a whip-like movement and hip rotation; the 2025 style guide by release height, « a shot that is released from below hip level, typically used to surprise the goalkeeper or defender ». Prefer 2025, which agrees with FFHandball — but say so rather than hiding the older one. NO EPONYM AT ALL, and that is worth saying out loud: this is the one gesture here with a purely descriptive name.
Harder
Static, no keeper, from 7 m — groove the low release. Add a keeper. Add a defender with high arms, so the low release has a reason to exist. From the wing at a closed angle, keeper live.
Easier
Bounce-pass to a floor target rather than shoot at a goal. From 3 m, no defence, no keeper. Planted only — remove the jump.
No drill matches these filters.
Zone defenses
Three systems, one teaching order. Individual defense and small-sided games remain the prerequisite before any zone.
First zone to teach (U13+)
Strengths : Compact, hard to penetrate, easiest to organize.
Weaknesses : Vulnerable to accurate long-range shooting; few steals.
Once the 6-0 is solid (U15+)
Strengths : Disrupts the opposing playmaker, creates steals and counter-attacks.
Weaknesses : More space inside for the pivot and crossing plays.
Advanced, needs coordination (U17+)
Strengths : Aggressive, pressures the ball early, forces turnovers.
Weaknesses : Space for pivots and wings if the rotations break down.
Which ball?
Official IHF sizes (resin play).
Size 0 / soft ballUnder 8 (mini-handball) 46–48 cm · ~225–275 g — mini-handball ball size is not IHF-regulated: foam balls are fine.
Size 1Girls 8–14 · Boys 8–12 50–52 cm · 290–330 g
Size 2Women & girls 14+ · Boys 12–16 54–56 cm · 325–375 g
Size 3Men & boys 16+ 58–60 cm · 425–475 g
Resin-free play: since 2019 the IHF specifies dedicated resin-free balls — smaller, slightly lighter, with grippy surfaces. If your hall bans resin, buy resin-free balls directly.
Signature gestures
The vocabulary you hear in the hall, with the federation’s own definition word for word, the name people actually use when it differs from the official one, and the points where the sources disagree.
Glossary
Show the 5 gesturesCollapse the gestures
Chabala
Glossary U11–U13U15–U17U19+ / Senior
Flat-shot feint in which the wrist passes under the ball at release, collapsing the ball’s speed and beating a goalkeeper who has already committed.
Term defined by FFHandball
Chabala - n.m. Feinte de tir tendu avec passage du poignet sous la balle pour ralentir la vitesse de la balle. Remarque : Utilisé sur jet de 7m et en fin de duel de près face au gardien.
FFHandball, Glossaire (2005) — headword « Chabala », with its Remarque Quoted in French: the entry has no English edition and translating it would put words in the federation’s mouth.
What a coach needs to know
What defines the gesture is DECELERATION — the wrist passing under the ball — not the trajectory. The federation writes nothing beyond « ralentir la vitesse de la balle »: slow the ball down.
The arming action has to read as a genuine flat shot. Otherwise the keeper never commits, and there is nothing to beat.
It is not a lob: in a chabala the shooter breaks the wrist, in a lob the shooter pushes the ball over. The same Glossaire carries « Lobe » as its own separate headword.
The two situations the federation names: the 7 m throw, and the end of a close-range duel with the keeper.
Origin · Disputed Unresolved. The Jackson Richardson attribution that circulates online is supported by no source and is not carried here. A Basque or Spanish origin was searched three ways and never found: the Spanish media brand “Chabala Handball” is named after the French gesture, not the other way round.
What is contested — Where the ball goes
The ball lobs over the keeper sources: fr.wikipedia.org, lequotidiendusport.fr
Not a lob at all — a floating shot between the keeper’s head and shoulder sources: glossaria.net
The feint is aimed downward, to make the keeper drop sources: conseilsport.decathlon.fr
Where Paak lands: FFHandball governs and is trajectory-agnostic: the only stated purpose is to slow the ball down. We publish the federation’s wording and leave the disagreement visible.
Often confused with: “Lobe” — the other Glossaire headword it is most often swapped with.
Spin shot
Glossary U15–U17U19+ / Senior
The wrist imparts strong rotation, the ball appears to be leaving the frame and then curves back into the goal — most often after a floor bounce.
The federation’s word
Roucoulette
By language
FR RoucouletteEN Spin shotDE DreherThree names, three sources: « Roucoulette » is the FFHandball headword, “spin shot” the EHF glossary entry, „Dreher“ German usage. Each is stored as published; none is derived from another.
Term defined by FFHandball and the EHF
Roucoulette - n.f. Tir dans lequel le joueur imprime un effet rotatif à la balle. Remarque : Il peut être avec ou sans rebond.
FFHandball, Glossaire (2005) — headword « Roucoulette », with its Remarque The Remarque is the load-bearing half: “it can be with or without a bounce.”
A type of shot with the ball changing direction giving the ball a spin with the wrist to cause a change of direction.
EHF glossary — “spin shot”, the indoor entry
What a coach needs to know
The bounce is OPTIONAL: the federation writes « avec ou sans rebond ». Four secondary sources treat it as constitutive; the federation governs. The bounce version is simply the most common form.
Aim deliberately OUTSIDE the frame — the ball has to look like it is missing.
The spin comes from a pronounced wrist break, not from arm speed.
A real homonym trap: the EHF’s indoor “spin shot” is this gesture, but the EHF beach section defines “spin shot (360º)” as a full BODY rotation in the air. Two different gestures under one term — do not merge them.
A bounce point 2–3 m in front of the keeper is a secondary-source figure; treat it as indicative.
Origin · Disputed Three accounts that do not exclude each other and should be read as a timeline: Soviet invention (Alexandre Karchakevitch, late 1970s/1980s), German popularisation (Jochen Fraatz in the 1980s), then French adoption of the word (Jackson Richardson, later Luc Abalo). No federation states an origin, so the gesture is credited to nobody here.
What is contested — Who invented it
Soviet invention — Alexandre Karchakevitch, with Romanian Maricel Voinea as co-inventor sources: fr.wikipedia.org The Voinea half fails on check: the article on Voinea mentions no spin shot at all.
Soviet invention, German popularisation by Jochen Fraatz in the 1980s sources: conseilsport.decathlon.fr, leo.org terminology thread
French popularisation by Jackson Richardson in the 1990s, then Luc Abalo sources: gazettesportslemag.fr
Where Paak lands: These are not incompatible: invention, then popularisation, then adoption of the word. Rendered as a timeline, never as a single paternity claim.
In-flight goal
Glossary U15–U17U19+ / Senior
Aerial pass into the airspace over the goal area; the receiver catches in flight and shoots — or feeds a team-mate — before touching the floor.
The federation’s word
kung-fu (FFHandball) · in-flight goal (EHF)
By language
FR Kung-fuEN In-flight goalDE Kempa-TrickNot a translation choice — an institutional fact. The EHF Handball Glossary & Style Guide 2025 (§3.2.2) instructs writers to AVOID “kung fu” in English and prints “in-flight goal”. FFHandball, meanwhile, celebrates « le Kung-Fu » in French and sells a t-shirt named after it. German says Kempa-Trick, Swiss German Flieger. All three names are stored separately; none is derived from another.
Term defined by the EHF and FFHandball
kung-fu - n.m. Utilisation de l’espace aérien au-dessus de la surface de but pour tirer ou pour servir un partenaire.
FFHandball, Glossaire (2005) — headword « kung-fu » The complete entry: it carries no Remarque, one of 26 of the 150 entries in that case, and it is the only headword printed in lower case.
It is permitted to touch the ball when it is in the air over the goal area, as long as it is in conformity with Rules 7:1 and 7:8.
IHF Rules of the Game 2025 — 6:5
Entering the goal area is not penalised when: a. a player enters the goal area after playing the ball, as long as this does not create a disadvantage for the opponents
IHF Rules of the Game 2025 — 6:3a, read against 6:2a No article literally says “the ball must be released before landing”. That is the operative consequence of 6:2a read against 6:3a — cite the pair, never invent an article.
What a coach needs to know
Two roles, and the hard one is the first. PASSER: the ball has to arrive at the apex of the receiver’s jump, into the airspace over the zone — not where the receiver is standing when the pass leaves. Look away, or the defence reads the whole thing.
FINISHER: take off from OUTSIDE the goal-area line; release before any part of the body touches the goal-area floor. Landing in the zone AFTER the release is legal.
Catch and release are one action, not two.
The constraint is not “the receiver must not be inside the goal area when catching”: the airspace over the area is explicitly playable (6:5). The constraint is not touching the goal-area FLOOR while still holding the ball.
Origin · Established Bernhard Kempa (1920–2017), Frisch Auf Göppingen. First competitive use on 24 March 1954, Schwarzwaldhalle Karlsruhe, Germany v Sweden — and Kempa was the PASSER, not the finisher. For once the sources agree; the German federation (DHB) is the one that establishes it.
What is contested — Where the French word came from
French usage “at least since 1978”, citing FFHandball federal bulletin no. 139 sources: fr.wikipedia.org UnverifiedThe Gallica scan returned an error on every attempt: this is a citation nobody could OPEN, not one that was confirmed.
The word supposedly arrived “via South Korea in the 1980s” sources: conseilsport.decathlon.fr
Where Paak lands: A 1978 French attestation would predate a 1980s Korean route. Neither source is primary and neither was verifiable: both are reported, nothing is settled.
Schwenker
Glossary U15–U17U19+ / Senior
Jump-shot feint in which the shooter arms up, jumps, releases the ball to the floor while airborne, recovers it on landing and continues the attacking action.
Term defined by FFHandball
Schwenker - n.m. Geste technique permettant de feinter le tir en suspension, de dribbler et de poursuivre l’action offensive. Remarque : Le joueur doit lâcher la balle dans la première suspension avant de reprendre le contact avec le sol.
FFHandball, Glossaire (2005) — headword « Schwenker », with its Remarque The Remarque is the success criterion: the ball must leave the hand during the first flight, before any contact with the floor.
passe, 3 pas, débordement, dribble, Schwenker…
FFHandball, Glossaire (2005) — cross-reference under « Déborder / Créer le surnombre » The federation does not file it under shooting. It files it under beating your defender — and that filing, not intuition, is what decides the drill’s theme.
What a coach needs to know
The success criterion is the federation’s own Remarque, and it is a LEGALITY constraint rather than a style cue: the ball must leave the hand during the FIRST flight, before any contact with the floor. That is what resets the step count.
The feint has to be a genuine armed jump shot. A half-committed arm moves nobody and the gesture has no purpose.
Land balanced and facing the space you created, not the space you left.
The bounce is a means, not the point: it only pays if the defender has committed to the block.
On the rules, present it as LEGAL BY CONSTRUCTION (IHF 7:3, 7:4a, 7:7) and never as something the IHF has ruled on: the 2025 text opens 7:4 with “while standing or running”, says nothing about jumping, and no Clarification covers an airborne bounce.
Origin · Disputed Two German internationals are claimed for the name, Hinrich “Hinni” Schwenker and Uwe Schwenker, and the FFHandball Glossaire names no inventor. So the gesture ships without an eponym rather than with an invisible choice.
Where Paak lands: No resolution. Both are German internationals and no federation settles it.
Hip shot
Glossary U15–U17U19+ / Senior
Shot released at hip level, planted or airborne, instead of the standard shoulder-height release.
The federation’s word
Tir costal
The word in the hall
Tir à la hanche
By language
FR Tir costalEN Hip shotDE HüftwurfUnlike “kung fu”, “hip shot” carries NO avoid instruction in the EHF 2025 style guide: the English name is safe.
Term defined by FFHandball and the EHF
Tir costal - n.m. Tir avec un lâcher de balle au niveau de la hanche en appui ou en suspension. Remarque : Appelé aussi tir à la hanche.
FFHandball, Glossaire (2005) — headword « Tir costal », with its Remarque The headword is « Tir costal ». « Tir à la hanche » appears only inside the Remarque: it is the colloquial variant the federation itself acknowledges.
What a coach needs to know
The release is at the SHOOTER’S own hip — hence costal, the flank. Two secondary sources place it at the defender’s hip instead; that is a different gesture, defined by the aperture aimed at rather than by the arm path.
The whole value is deception: the keeper’s reading is calibrated to a shoulder-height release, so the ball starts from an unexpected height and angle.
It works both planted and airborne — the federation states both explicitly.
Wrist control is what finds the corner: the low release costs power, so placement has to pay for it.
Origin · None No eponym at all, and that is worth saying: this is the one gesture here with a purely descriptive name. There is no origin story to tell, which is a useful contrast with the other four.
What is contested — Whose hip
The SHOOTER’S own hip sources: FFHandball Glossaire; entrainement-handball.fr Primary source
The DEFENDER’S hip sources: conseilsport.decathlon.fr, team.montisport.fr Montisport’s wording appears derivative of Decathlon’s: two readings rather than four sources.
Where Paak lands: These are two different gestures. FFHandball governs: the shooter’s own hip.
What is contested — The EHF contradicts itself across editions
“A shot where player hides the ball and throw it around the waist with a movement that looks like a whip, using the rotation of his hip.” sources: EHF, Glossary of Handball Terms and Expressions (earlier edition) Primary source
“A shot that is released from below hip level, typically used to surprise the goalkeeper or defender.” sources: EHF, Handball Glossary & Style Guide 2025 Primary source
Where Paak lands: The EHF contradicts itself and both editions are primary. We prefer the 2025 one, which agrees with FFHandball’s reading — but we say so rather than hiding the older text.
Reference guides
The depth behind the tools: seven sourced guides, from age-band development to the rules.
The generator above also lives inside the app, right on your team’s session: age band, duration, theme — and Paak builds a minuted five-block outline from this same library of 36 drills. Edit it, save it — that is free. Printing the session sheet and club-authored drills beyond 5 are available in Paak One.
The generator is right on the session: plan by the players’ age band and the duration, pick a theme. Paak builds a minuted five-block outline — warm-up, two work blocks, a game and a cool-down — from this same library of 36 drills.
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