Handball training

The Paak knowledge base for handball coaches — from mini-handball to competitive level. Pick your age group: priorities, drills and tactics adapt.

Built on IHF / EHF frameworks, national federation referentials and published research — sources cited in every guide. Verified · July 2026

Your age group

Train as a priority

  • Individual technique: every pass type, footwork, the 3-step rhythm
  • 1-on-1 play and feints, both sides
  • Small-sided 3v3 / 4v4 games, bodyweight strength

Avoid at this age

  • Fixed positions too early
  • Complex combined defenses
  • Maximal loading

Today's session

"What do we run tonight?" — pick a duration and a focus, Paak assembles an age-appropriate session outline.

The drills

Every drill ships with coaching points, a harder version and an easier version.

Triangle passing 10 min · 3+ players

Three players in a triangle 4–5 m apart. Pass and follow your pass to the next cone. Cycle pass types: straight, bounce, wrist, jump pass, weak hand.

Coaching points : Catch with two hands and cushion, step into the pass, eyes up on the game.

↑ Harder : Add a passive then active defender; run it on the move.

↓ Easier : Bigger triangle, stationary, softer ball.

Give-and-go to goal 12 min · 4–8 players

Two lines at 9 m. Pass, sprint into the gap, take the return, finish. Vary side and return distance.

Coaching points : The run starts AFTER the pass; call for the ball with a high hand; finish with a jump shot.

↑ Harder : Defender in the gap; 2-touch limit.

↓ Easier : No finish, static return.

Jump shot — the 3-step rhythm 15 min · 4–10 players

Run-up, ball armed at shoulder height during the run, explosive third step (left-right-left for a right-hander), take-off, opposite knee high, whip the arm through and land on the take-off leg.

Coaching points : Don't straighten the arm early; elbow stays high; 'point' at the target after release.

↑ Harder : Progress to 2 then 1 step; add a blocker; shoot after a cross.

↓ Easier : Standing throw, bigger target, no keeper.

Wing shot at a closed angle 12 min · 4–8 players

Start in the wing channel, catch on the run, jump INTO the court to open the angle, long flight, delayed release over the advancing keeper.

Coaching points : Gain space toward the court, not along the line; vary lob / cross / bounce finishes.

↑ Harder : Active keeper plus a marking defender.

↓ Easier : No defender, widened angle from 45°.

1-on-1 — the breakthrough feint 12 min · 2 per station players

Facing the defender at 9 m: commit one way (hard step + shoulder), explode the other. Work both sides, then chain shot fake → breakthrough.

Coaching points : Feint at arm's length from the defender; change of rhythm beats change of direction.

↑ Harder : Defender at 100%, finish the action; double feint.

↓ Easier : Passive defender at 50%, wider lane.

Small-sided 3 v 3 15 min · 6–12 players

Half or third of a court, small goals or target zones. Pick a constraint: 3 passes before scoring, bounce pass mandatory, goals only from a jump shot.

Coaching points : Everyone touches the ball; the constraint targets today's objective; instructions in 20 seconds max.

↑ Harder : Shrink the space, limit touches, add an attacking joker.

↓ Easier : 4v3 overload, bigger space.

Fast break in 2 waves 15 min · 8+ players

On a turnover or save: 1st wave = wings sprint the channels, long outlet if it's on; otherwise 2nd wave = 2–3 support players carry the ball up with short passes before the defense sets.

Coaching points : First look is the keeper's long outlet; channels stay wide; finish inside 6 seconds.

↑ Harder : Add 2 retreating defenders; flow into set attack if the break dies.

↓ Easier : No opposition, channels marked with cones.

Transition defense — the 3 seconds 10 min · 8+ players

Provoked turnover: on the signal, sprint back, protect the central lane first, cut the long pass to the sprinting wings.

Coaching points : Middle before sides; communicate ('middle covered!'); nearest player slows the ball carrier.

↑ Harder : Retreat outnumbered, 5 v 6.

↓ Easier : Unopposed, against the clock.

Individual defense — the duel 12 min · 2 per station players

1-on-1 full or half court: bent posture, side steps without crossing the legs, arm's-length distance, steer the carrier outside.

Coaching points : Defend with the legs, not the arms; never turn your back; THE prerequisite before any zone.

↑ Harder : 2 v 2 with help and switching.

↓ Easier : Carrier limited to a progression dribble.

Pivot screen for the back 12 min · 6+ players

The pivot sets a stationary screen on defender #2; the back crosses shoulder-to-shoulder and shoots from 9 m or feeds the pivot rolling off the screen.

Coaching points : The screen must be stationary to be legal; the pivot rolls toward goal after the pass-by.

↑ Harder : Live defense; read shoot / feed off defender #3's reaction.

↓ Easier : Passive defense, announced screen.

Goalkeeper — short reaction series 10 min · 1 GK + 2–3 shooters players

Series of 5–6 rapid shots, varied heights and corners, reset to base stance between each. Keep series SHORT to preserve speed and concentration.

Coaching points : Absorb the ball, don't punch; two-hand saves on high shots; restart from the base stance every time.

↑ Harder : Add a screen in front of the keeper, shots off a cross.

↓ Easier : Foam balls, shorter distance, called corners.

Goalkeeper — triangle positioning 10 min · 1 GK + 3 shooters players

Three shooters (left wing, centre, right wing) circulate the ball; the keeper repositions on each pass along the ball–goal bisector, 1 to 1.5 m off the line. Surprise shot at any moment.

Coaching points : Move DURING the pass; stepping out toward the shooter shrinks the angle; keep both hands visible while watching the ball.

↑ Harder : Add a deflecting pivot; chain into the fast-break outlet.

↓ Easier : Slow, announced rotation, no wing shots.

Knee prevention block (15 min) 15 min · all players

Neuromuscular circuit: single-leg balance (eyes closed), controlled squats and lunges, light plyometrics with soft aligned-knee landings, lateral hops held stable for 3 seconds.

Coaching points : Landing quality beats jump height; knees track over toes; 2–3 times a week for a demonstrated effect.

↑ Harder : Single-leg landings after light contact.

↓ Easier : Drop the plyometrics, hold the stances longer.

Thrower's shoulder block 10 min · all players

Bands: external rotations with the elbow at the side, horizontal scapular rows, incline YTWs; controlled trunk-rotation core work.

Coaching points : Rotator cuff + scapular stabilizers + trunk: you're protecting the whole throwing chain.

↑ Harder : More resistance, slow eccentric rotations.

↓ Easier : No band, reduced range.

Zone defenses

Three systems, one teaching order. Individual defense and small-sided games remain the prerequisite before any zone.

First zone to teach (U13+)

Strengths : Compact, hard to penetrate, easiest to organize.

Weaknesses : Vulnerable to accurate long-range shooting; few steals.

Which ball?

Official IHF sizes (resin play).

Size 0 / soft ball Under 8 (mini-handball) 46–48 cm · ~225–275 g — mini-handball ball size is not IHF-regulated: foam balls are fine.
Size 1 Girls 8–14 · Boys 8–12 50–52 cm · 290–330 g
Size 2 Women & girls 14+ · Boys 12–16 54–56 cm · 325–375 g
Size 3 Men & boys 16+ 58–60 cm · 425–475 g

Resin-free play: since 2019 the IHF specifies dedicated resin-free balls — smaller, slightly lighter, with grippy surfaces. If your hall bans resin, buy resin-free balls directly.

Do you run a handball club?

Teams, sessions, attendance, membership fees — Paak runs the club, you keep the court.

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