Core technique

TABLE TENNIS TRAINING Reading time : 12 min Updated October 2, 2026
Contents
Every stroke choice answers the incoming spin: that's the logic organizing all of table tennis technique. Own the base first, FH/BH drive plus FH/BH push, then the modern weapon, the topspin loop. Underneath it all sits the most neglected quality: footwork.
Lexicon · The strokes

The official stroke vocabulary

Eight strokes in the official vocabulary, and one the hall has renamed.

The official stroke vocabulary The eight strokes of the official French vocabulary, and the register gap on the flip: the hall says "banana", no official source writes it. The official stroke vocabulary Topspin Flip Bloc Poussette Poussette courte Frappe Contre-topspin Contre-attaque In the hall people say "banana" or "chiquita". "Banana" appears in no official French source; a curriculum export prints Flip. FR Flip · EN Banana flick · DE Flip The flip is a service return: a second-ball stroke, against a short or half-long serve.

Source: Côté Coach, fundamental techniques and signature gestures (official stroke vocabulary).

The grip

  • Shakehand (the global standard): "as if shaking hands": balanced FH/BH coverage and the widest stroke range. Beginners start here. Key cue: a relaxed, neutral grip: too tight kills the wrist snap. Weakness: the crossover (middle) where the FH/BH choice is ambiguous.
  • Penhold: held like a pen. Chinese penhold (relaxed fingers, round head) frees the wrist: spinnier serves, dominant forehand; Japanese/Korean penhold is built around one powerful forehand wing.
  • Reverse Penhold Backhand (RPB): striking backhands with the reverse blade face: the flicks and loops classic penholders lacked, keeping the style elite-viable (Wang Hao, Xu Xin, Félix Lebrun). Trade-offs: crossover ambiguity, long relearning.

The stroke family

  • Forehand drive: shoulder-width stance, rotate from the hips (not shoulders), elbow and bat back together, contact at the peak out front with a closed bat, forearm accelerates, weight rear→front. Faults: twisting shoulders, tucked elbow, late contact.
  • Backhand drive: compact, played in front of the body; the elbow is a hinge, small backswing near the abdomen, contact at the top of the bounce, little body rotation.
  • Forehand loop (the modern staple): a fast upward brushing contact that grazes the ball for heavy topspin, a dipping arc that kicks forward. Vs backspin: start low, drop the racket below the ball, brush low-to-high with strong leg drive. Vs block/topspin: contact over the ball, faster and flatter. Brush contact (thin and grazing = maximum spin) is THE concept separating a loop from a drive.
  • Backhand loop: bat low and in front, brush low-to-high with forearm-and-wrist snap; the rally-opener for two-winged and RPB players.
  • Push (FH/BH): the control stroke vs backspin: close to the table, open face, brush under, contact early to keep it low. Short push (double-bounce, denies the loop) vs long push (deep, pushes the opponent off). Faults: late contact; pushing attackable balls.
  • Block (passive/active): absorb the opponent's pace, or punch through with a little topspin (more consistent, more pressure). Early contact, weight forward, angle set by incoming spin.
  • Flick / banana (attacking short balls): step in, bat toward the chest, wrist cocked inward, elbow up, whip the wrist over the top corner of the ball at the top of the bounce; the loose grip is the engine. The "strawberry" cocks the wrist the opposite way.
  • Chop: the defensive downward stroke for heavy backspin at mid-to-far distance; the more incoming spin/speed, the more vertical the chop. Never chop backspin: push it.
  • Lob & smash: the high, deep, topspun recovery ball; and the near-flat kill on a high ball: full rotation, contact in front, aim the angles.

Spin, the physics core

  • Topspin: dips in flight, kicks forward off the bat → close the bat, contact over the ball.
  • Backspin: floats, drops into the net off the bat → open the bat, push or lift.
  • Sidespin: curves and jumps sideways → aim toward the middle, oppose the curve.
  • Corkscrew: barely curves in flight, kicks sideways on the bounce (tomahawk serves).
  • No-spin: easiest to return, and the most dangerous, because it looks like spin. Attack it.

Reading spin: watch the racket at contact: its direction gives the spin direction, its speed relative to the ball gives the intensity (fast grazing = heavy spin; thick contact = little or none).

Footwork

Ready position: knees bent, weight forward on the balls of the feet, wide stance, bat neutral in front. Patterns: shuffle/two-step (the default), one-step (small adjustments), in-and-out (distance to the table), cross-step (large distances), and the pivot/step-around: playing a forehand from the backhand corner, the aggressive move that exposes the wide forehand and demands instant recovery. Positioning determines shot quality; it is one of the most neglected training areas.

Frequently asked questions

Which grip should a beginner learn?
The shakehand grip, the global standard: beginners start here. Keep it relaxed and neutral, because a grip that is too tight kills the wrist snap.
Which strokes should players learn first?
The base first: FH/BH drive plus FH/BH push. Then the modern weapon, the topspin loop.
What is the difference between a loop and a drive?
Brush contact. A thin, grazing contact gives maximum spin, and that is the concept separating a loop from a drive.
How can a player learn to read spin?
Watch the racket at contact: its direction gives the spin direction, and its speed relative to the ball gives the intensity (fast grazing means heavy spin, thick contact means little or none).

Sources

Larry Hodges / TableTennisCoaching.com · Tom Lodziak · PingSkills · Butterfly Online: reputable independent coaching authorities (non-federation sources flagged as such), cross-checked with ITTF/FFTT frameworks. Verified July 2026.

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Last updated: October 2, 2026
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