Kicking and strategy

RUGBY TRAINING Reading time : 10 min Updated August 30, 2026
Kicking, in rugby, is not giving the ball back — it is a trade. You exchange possession for territory and pressure when field position is poor, or you put the ball in the air to contest it. Four kicks, four distinct jobs — and the rule the corpus never relaxes: the chase makes the kick. This guide sorts each kick by its function, without confusing the one that gains ground with the one you contest in the air.
The four kicking trajectories in rugby A long clearance punt that gains territory, a grubber that rolls along the ground, a contestable box-kick played from the ruck, and a small chip over the defence to contest. Puntterritory Grubber Box-kickfrom the ruck Chipcontest

Kicks — Paak rugby corpus (the kicking game), after World Rugby, Laws of the Game.

Why kick

The corpus gives one underlying reason, and it fits in a word: the trade. You kick to exchange possession for territory and pressure when field position is poor, or to contest a high ball with an up-and-under. So it is never a last-resort reflex: it is a decision that answers the position on the pitch and whether or not a chase exists that can put the receiver under pressure.

Two intentions separate every rugby kick. Occupy — push the opposition away from their lines, get out of your own half, find touch. Contest — put the ball back into play above the defence to win it back. A kick that serves neither is a ball handed over for nothing.

The four kicks and their jobs

The corpus names four kicks, each with a job and a moment. The table sorts them as they are defined — and above all, it does not mix up the territory kick with the contest kick.

KickJobWhen, and by whom
Punt
long territorial clearance
Territory. The long clearance kick that gains ground. When field position is poor: find grass or touch, drive the opposition back.
Box-kick Contestable, played from the ruck. A high, short kick to be regathered. By the scrum-half, from the base of the ruck; high enough to let the chase arrive under it.
Grubber Behind the defence. The ball rolls and bounces along the ground. Behind a fast-advancing defensive line (a rush / blitz), or into space left open.
Up-and-under
chandelle / Garryowen
Aerial contest. A very high ball, to be contested at the catch. When a chase can arrive at the receiver as he catches — never to gain territory.
The up-and-under is not a territory kick. This is the most common mislabelling. The kick that gains ground is the punt; the up-and-under / chandelle is an aerial-contest kick — you play it short and high to win it back, not long and low to occupy. Confusing the two means kicking at the wrong moment.

The box, played from the ruck. The box-kick is the scrum-half’s kick: he strikes it from the base of the ruck, over his own pack, high enough for his wingers — or the No.9 himself — to contest it as it drops. Its nature is to be contestable: it is not a deep clearance, it is a way of giving the ball up in order to take it straight back.

The up-and-under, to contest in the air. The up-and-under puts the ball very high above the defence so the chase arrives level with the receiver: an organised aerial duel. In the corpus, the drill that trains it is rug-chandelle, placed at U17 and senior — the aerial contest assumes a safe catch and a synchronised chase you do not ask of young players.

The figure above draws a fourth trajectory as a chip (short, lobbed over the first defender to regather it yourself). The chip and the up-and-under are the two contest kicks — one flat and short just behind a defender, the other high and long for an aerial duel. The grubber stays on the ground; the punt goes looking for territory.

“The chase makes the kick”

This is the sentence that governs everything else, and the corpus states it plainly: kick only as far as the chase can pressure — an uncontested kick is just gifting possession. In other words, the distance of the kick is set not by the boot but by the chase: if the chasers cannot reach the receiver before he reorganises, the kick has simply given the opposition twenty metres, with the ball.

The practical consequence is sharp. A box or an up-and-under are tuned to the hang time: high enough, short enough, for the chase to arrive as it drops. A punt is tuned to what it neutralises: you send it to touch, or into space where the returner has no option, precisely because it will not be contested. Kicking long with no chase is the opposite of territorial strategy — it is a gift.

Territory, occupation and strategy

Kicking sits inside rugby’s phase logic: go forward, win quick ball, then move the point of attack. When that logic is blocked — poor field position, nothing in front, pressure on the ball-carrier — the kick becomes the tool that hands the problem to the other side. You give up the ball, but you also give up the territory they now have to defend.

Which kick to choose is read off the defence. Against a fast-rushing line (a blitz / rush defence), the space is behind: that is the moment for the grubber, which slips under the line and rolls in behind the defenders. Against a defence that drifts outward and leaves air overhead, that is the moment for the up-and-under or the box, which put the ball back into play where the defence has emptied. In the corpus, the occupation decision is trained at senior level with rug-jeu-au-pied-occupation: not “how to strike”, but “when, where and why”.

The restart, a weapon — Sevens above all

The kick-off and restarts are a special case of the kicking game, and this is where the two formats of rugby diverge most.

Restart / kick-offFifteens (XV)Sevens (7s)
Status A restart, sometimes contested. A primary possession weapon.
What you do with it Put the opposition back into play, occupy, then defend the position. A contestable kick-off and an aggressive chase can win the ball back immediately.

In Sevens, seven players on a full-size pitch means huge space: possession retention and winning the restart are decisive, and every turnover is punished at once. So the contested restart and its chase are not a footnote of the laws — in Sevens they are one of the first ways to keep the ball. In Fifteens, the same act stays first of all a restart, occasionally contested with a short, high kick.

Kicking to score: goals and drops

Everything above describes kicking from hand — to occupy, to contest. There is another boot, which does not move the game but scores: the goal-kicker’s. It follows different rules, and it is worth not mixing them up.

Scoring kickPointsStyle and constraint
Conversion2After a try. In XV, place kick (tee) or drop; in Sevens, drop-kick only.
Penalty (at goal)3Place or drop. In Sevens, drop.
Drop goal3Drop-kicked from open play.

The format difference to remember: in Sevens you kick only by drop, and fast — the kick at goal must be taken in roughly forty seconds. In Fifteens the kicker chooses between tee and drop, with no equivalent time limit. The drop goal in open play is worth three points in both formats, and remains one of the few kicks that score directly without going through the set-piece.

Scoring reminder: a try is worth 5, a conversion 2, a penalty and a drop goal 3. A penalty try is worth 7 and is not converted — the one case where the boot plays no further part. The full detail is in “Age groups & contact”.

Kicking by age band

The corpus sorts kicking on a ladder that runs from a fun catch-and-kick game to the territorial decision. You do not teach the up-and-under before a player can safely take a high ball.

Band“Kicking” theme contentReference form
u9Kick-and-catch game, played for fun (“rugby tennis”).rug-tennis-rugby
u13Punt and grubber technique.rug-coups-de-pied-binome
u17Up-and-under and the aerial contest.rug-chandelle
senTerritory / box decision, kicking strategy.rug-jeu-au-pied-occupation

Two honest notes on this ladder. First, rug-chandelle and rug-jeu-au-pied-occupation are high-intensity forms; their technique is verified, but their exact placement at a given age is coaching judgement — no federation fiche publishes them as an age-dated drill. Second, the real content of a form is set by the band: with younger players, the catch and the accuracy come before the contested contest.

Frequently asked questions

Is the box a clearance kick?
No. The box is a contestable kick played from the ruck by the scrum-half: high and short, to be regathered by the chase. The clearance kick, the one that gains ground, is the long punt. The two have neither the same purpose nor the same setting.
Is the up-and-under used to gain territory?
No. The up-and-under (chandelle) is an aerial-contest kick: you play it high and short to contest the ball at the catch, never long and low to occupy. The territory kick is the punt.
Why kick if you are giving the ball back?
Because you are not only trading the ball: you are trading possession for territory and pressure when field position is poor, or putting the ball back in the air to win it. And the rule that makes the trade pay: the chase makes the kick — kick only as far as the chase can pressure, or it is a gift.
In Sevens, is the kick-off just a restart?
No. In Sevens the restart is a primary possession weapon: a contestable kick-off and an aggressive chase can win the ball back immediately. In Fifteens the same act stays first of all a restart, sometimes contested.

Sources

Paak rugby corpus — Tactics & Match Analysis (the kicking game: territory and pressure; kick types and their moment; “the chase makes the kick”; phases and rush / drift defences; the restart as a weapon, Sevens above all; the kicking KPIs) and Laws & Governance (World Rugby scoring, Law 8; the format × age matrix: kicking style at goal, drop-only in Sevens within roughly forty seconds). Kicks named after World Rugby, Laws of the Game. Reference drills: rug-tennis-rugby, rug-coups-de-pied-binome, rug-chandelle, rug-jeu-au-pied-occupation (the corpus “kicking” theme). FR / LNR stat vocabulary: franchissement (line break), ballon gratté (jackal turnover), passe après contact (offload), ballon rendu (turnover), touches / mêlées gagnées (lineouts / scrums won). Content verified August 2026.

A kick is only worth what follows it: the chase that pressures, and the defence that resets. For the defensive line and the rush / drift choice, see Tackling & the breakdown; for the set-piece that feeds the kicking game, Scrum, lineout & set-piece.
Last updated: August 30, 2026 ID : help.rugby.kicking-and-strategy