Building a session

RUGBY TRAINING Reading time : 9 min Updated August 30, 2026
A rugby session is a shape, not a list of drills. The touchline question — “what shall we do today?” — is answered by picking a theme, an age band and a duration, then running four blocks: warm-up → first main block → second main block → game. Three principles hold it all: the game before the drill (the child plays a game whose rules force the skill), contact as a shape before a contest, and head safety as the through-line. The physical work is not a fifth block — it rides the warm-up.

The pedagogic spine: the game before the drill

World Rugby’s children’s method and the FFR’s École de Rugby fiches rest on one idea: the conditioned game. The child plays a game whose rules force the target skill — five passes to score a point, a channel that forces the pass ahead, a two-hand touch that hands the ball back. Most u9 / u13 content is a game with a condition, not an isolated technical rep.

Two method rules frame contact, and they hold at every age:

  • Contact is technique before contest. Every contact skill is taught as a shape — body position, head placement — before it is a fight: ball presentation before the breakdown, the no-impact scrum before the contested push, the tackle shape before the full-power tackle.
  • Head safety is the through-line. “Head to the side, never lead with the head” (tackle), “head and neck are never the contact zone” (clean-out), “spine in line” (scrum) recur across the whole bank.

The four-block session shape

The session runs in four blocks, in this order. It is the shape Paak lays out automatically — a product derivation of the game-based method, not a template a federation publishes: never present it as an “FFR standard session”. Every age band has warm-up, main and game options, and the bank guarantees at least one low-intensity warm-up drill per band.

BlockWhat it doesPublished examples (by band)
1. Warm-upMovement prep, handling, collision prep (neck) from u17. Low intensity.u9: ball movement prep (animal walks, catch a lofted ball), the sparrowhawk (evasion game, non-contact). u13/u17/sen: the “Activate” prep (20 m channel, cones every 5 m). u17/sen: neck brace-hold.
2. Main block 1One technical theme, taught as a shape then in a situation. Rising intensity.Handling (passing channel, 2v1), tackle (side-on then front-on, from u17), breakdown (ball presentation), scrum (educational at u13, contested at u17/sen).
3. Main block 2A second theme, or the first flowing into the game.Attack / line-break combinations, paired kicking, lineout alignment (u17+).
4. GameA conditioned small-sided game that puts the skill back in the match. Contact set by band.Five passes (non-contact), 4v2 touch, Sharks and Fishes, corner ball, opposed game (u17/sen).
The game’s contact follows the band, not the drill. The same game is played at touch for young bands and in full contact from u17 — that is a coaching instruction, not a federation-published drill variant. Set the contact level from the age, never the other way round (see Age groups & contact).

Picking a theme: the eight families

The main block is chosen by a theme. The rugby knowledge base defines eight — a product taxonomy derived from the World Rugby / FFR skill families, which no federation publishes exactly this way. The physical work is one of them, but it is not run as a main block: it rides the warm-up (next section).

FamilyWhat it covers
Handling & passingTwo-hand catch-pass, spin pass, pass after contact
Tackle & defenceTackle technique and height, defensive line
Breakdown (ruck & maul)Ball presentation, clean-out, jackal
Scrum & lineoutThe set-piece contest for possession
KickingClearance, grubber, up-and-under, place kick
Attack & line-breakDraw-and-pass, alignments, pods, wide play
Conditioned & small-sided gamesReduced-numbers games, conditioned touch
PhysicalRugby-specific movement prep and prehab, neck included

What a theme may run depends on the band: handling is worked at every age, but the front-on tackle, the contested clean-out and the contested scrum are u17+ only (with the union’s tackle-height setting). The full “what to teach when” grid is in the Handling & passing guide and the contact guides.

The physical work: in the warm-up, never a gym block

For youth, the physical work is not a strength block: it is movement prep in the warm-up and light neck and trunk prehab. The progression follows age: bodyweight for the youngest (ball movement prep, animal walks), moving to loaded work with maturity. The isometric neck hold (four directions, 5 to 10 s, light and pain-free) is collision preparation, not a session of its own.

“Activate” is a World Rugby / RFU programme, outside the FFR / FSR framework. The Activate prevention warm-up (balance, whole-body strength, agility, a neck-activation block) is English — neither the FFR nor the FSR publishes it. Its effect depends on consistent, dosed use, not one-off application. And neck strength is a candidate protective factor for the collision: promising, not conclusive — keep it light and age-appropriate. Never present it as an FFR rule or as proof of reduced concussion.

One last load point: in rugby it is the collision load — the total of contacts (tackles, rucks, scrums) — and not just running that drives fatigue and exposure. Monitor contact volume alongside distance and intensity.

What the generator does in Paak

This is exactly the shape Paak lays out for you. You pick the age band, the duration and the theme; the app builds a minuted four-block session outline, right on your team’s session. Planning, editing and saving the session is free; printing the session sheet is on Paak One.

What the generator does not do: decide the contact level for you. That is the federation rule — the age band, the tackle gate, the front-row credential — which you set first (the Age groups & contact guide), and which Paak then respects.

Frequently asked

How should a rugby session start?
With a warm-up that is movement prep (and, from u17, a little neck prep), then two main blocks on one or two themes, then a game. The logic is the game before the drill: the child plays a game whose rules force the skill, rather than an isolated rep.
Do young players need a strength session?
No. For youth, the physical work is movement prep in the warm-up and a little isometric neck and trunk work (collision preparation), bodyweight-based; loaded work comes with maturity. The reference programme, “Activate” (RFU / World Rugby), is outside the FFR / FSR framework, and its effect depends on consistent use — not a one-off session.
How many blocks, and how long each?
Four blocks: warm-up, two main blocks, a game. The Paak generator builds a minuted four-block outline from the age band and duration you choose. The split is a Paak product structure, not a federation-published template.
When in the session does contact go?
Technique before contest: teach the shape (body position, head placement) before the fight, in the main block — and only at the age the federation permits. The final game is played at touch for young bands, in full contact from u17.

Sources

World Rugby Passport — Coaching Children / Main Coaching Activities (activity names public; downloadable Activity Cards login-gated — setup inferred from public descriptors) · World Rugby — Tackle Ready & Breakdown Ready frameworks · FFR, fiches École de Rugby 2025-2026 (conditioned game, contact as a shape) · RFU / World Rugby, Activate injury-prevention programme — outside the FFR / FSR framework (foreign-curriculum) · Paak rugby drill bank (31 sourced drills, warm-up / main / game blocks). Content verified August 2026; the four-block session shape and the u9/u13/u17/sen bands are Paak product derivations, published by no federation.

Last updated: August 30, 2026 ID : help.rugby.building-a-session