A free knowledge base built on the federations' own texts: the IIHF rule book 2026/27, the documents of Hockey Canada and Hockey Québec, USA Hockey, the FFHG (the federal École de hockey guide, the U9 U11 U13 cahiers des charges, the medical regulation), the SIHF, the ÖEHV and England Ice Hockey, cited as such. Hockey has no single contact age: body checking depends on the federation, the category, the class and the sex, and every drill that touches contact says so on its card. Ice is the scarce resource, so the surface is written into the youngest categories' rules (a quarter, a third, half of the ice) and into every drill. No exercise-based prevention programme has been tested on ice hockey players with an injury outcome (literature review, 14 October 2026): what the research supports is a rule, not a programme.
Côté Coach · Ice hockey
What the federations actually publish about youth ice hockey
The IIHF, FFHG, Hockey Canada, Hockey Québec, USA Hockey and SIHF side by side. Age categories, reduced ice, contact, goaltending, line changes: sourced, dated, comparable.
44published drills
8guides
4age ladders compared
Pick an age group
Priorities change from one band to the next, and contact is not a question of age: it is a question of federation, class and sex.
Do
Skating before the puck, the puck before the opponent: Hockey Canada allots 75% of practice time to technical skills at U9 (85% at U7) and 0% to team play and strategy; Hockey Québec M9 writes 75% skating and puck control, 15% individual tactics, 10% introduction to team tactics.
Reduced ice, written into the rules: a third of the ice across the width at the FFHG (4 on 4), a quarter of the ice at the SIHF (3 on 3, 30 x 15 m or smaller), half-ice at Hockey Canada and Hockey Québec M9, a sixth of the ice for the école de hockey (20 x 15 m on 60 x 30). The FFHG states its aim as more players concerned by the puck.
Shared ice time: a change on the signal every 60 seconds (FFHG U9 and U11, SIHF U9 and U12), blocks that play identical time (FFHG), and at Hockey Canada "Shortening of the bench in an attempt to win games is not permitted" (U7, U9, U11).
Avoid
Making contact the point of a drill: every federation read publishes the youngest players' game without body checking (FFHG "charges avec le corps interdites" at U9, U11, U13; SIHF U9 and U12; Hockey Canada Rule 7.3 at U13 and below; Hockey Québec M9; USA Hockey 8U to 12U).
A full-time goaltender: "No full-time goaltenders" at Hockey Canada (U7, U9), "no fulltime goalies" at USA Hockey (8U), rotation at Hockey Québec M9, and the SIHF recommends not recruiting a fixed goaltender at U9.
Double shifts to keep the best on: the SIHF bans them at U9 and U12 (unless a team has fewer than two full blocks) and rules out any special deployment coaching of the standout players ("kein spezielles Einsatzcoaching").
Do
Skills before speed: "Agility, Balance and Coordination" in every practice where skating is taught at 12 and under; quickness and acceleration from 13 (Hockey Canada).
The contact progression by steps, where the class provides for it: positioning and angling (step 1), stick checks (step 2), then contact confidence (step 3), in Hockey Canada's progression; Hockey Québec provides physical contact in M13 only for the AA and BB classes. Game body checking (step 4) comes after, and only in classes whose game allows it.
The small game as the normal form of work: the SIHF plays U12 at 3 on 3, the ÖEHV asks every training to start with a small-area game, Hockey Canada writes "Decrease the space! Increase the pace!".
Avoid
Game body checking: banned at the FFHG (U9 to U13), by Hockey Canada Rule 7.3 (U13 and below, female hockey), at the SIHF (U12 and U14-A), at USA Hockey (12U and below) and in M13 A-B-C at Hockey Québec. The ÖEHV plays its U12 championship "mit Körperkontakt": the gate depends on the federation.
Specialising positions: "No position specific specialization until U13" at Hockey Canada, which rotates players between forward and defence through U11.
Presenting a shift length as a rule: no federation read publishes a shift length for U13 and above, changes there are free.
Do
Name the federation, the category and the class before any contact drill: the gate changes from one class to the next inside one category (SIHF U16-A, no body checking, against U16-Top and U16-Elit, no written ban; Hockey Québec M15 A-B-C, physical contact, against M15 AA-BB, progressive checking).
Breakout and special-teams games, which the USA Hockey handbook lists only from 14 (14U to 18U); Hockey Canada allots 20% of the time to team tactics and 15% to team systems at U15 and U18.
The goaltender as a pathway of their own: at Hockey Canada an association goaltending coach offers small-group sessions at U13 and guides the development at U15 to U18.
Avoid
A body-checking drill with no named gate: no body checking in the SIHF animation classes U14-A, U16-A and U18-A until at least 2027/28, physical contact only in M15 A-B-C and M18 A-B at Hockey Québec, and never under the female-hockey rule of Hockey Canada or USA Hockey.
Relying on the rule alone for the head: after the 2011 zero-tolerance rule on head contact, concussions in the 11 to 14 year olds followed did not fall (Krolikowski 2017) and the filmed head-contact rate in elite U15 stayed the same (Williamson 2021). A written rule is not an enforced rule.
Announcing that an exercise programme prevents injuries or concussions: no programme has been tested on ice hockey players with an injury outcome.
Do
Choose the league before the drill: non-checking leagues exist in adult hockey (USA Hockey non-check adult; FFHG Trophée fédéral, Challenge loisirs and 3x3 hockey; Hockey Canada house leagues).
The neck laceration protector: mandatory in every FFHG category, seniors included, and in every SIHF league, training included; recommended for adults by USA Hockey; mandatory for every IIHF player in competition (Rule 9.12).
A helmet for the staff: the FFHG requires it of coaches, assistants and on-ice helpers at every ice session, and the BASPO / J+S leaflet "Unfallprävention im Eishockey" (2021 edition) requires it of leaders.
Avoid
Applying the youth category rule to U21: at Hockey Canada the U21 contact rule is the junior and senior one, not the minor hockey one.
Copying the IIHF game sheet: 22 players (20 + 2) is the IIHF rule; Hockey Canada writes 20 (18 + 2), Hockey Québec 18 + 1 or 2 goalkeepers, the FFHG 20 + 2 outside the Ligue Magnus, D1 and D2.
Citing an exercise protocol as proven: the only published work on ice hockey players is an uncontrolled before-and-after in one NHL team (Tyler 2002).
Session generator
Age band, duration, theme, and a minuted outline. The 44 drills use the skills, the game forms and the steps that the published programmes of the federations name (Hockey Canada, Hockey Québec, the FFHG, the SIHF, the ÖEHV, England Ice Hockey, USA Hockey), cited as such.
The drills 44 drills
Filter by theme, by ice surface or by position (skaters, goaltenders). The gate of the federation, the category and the class is written into the coaching points of every drill that touches contact.
skaterskating
Balance, stance and glide
A first-skates station: players stand, balance and glide on the spot and over short distances, in the order the federations teach it.
Drill detail
Set out
One sixth of the ice per group (20 x 15 m on a 60 x 30 m rink) · no pucks · a chair or a partner’s hand for the youngest
What it trains
The first steps on the ice, in the order the federations teach them: getting up, basic stance, balance, gliding on two skates and then on one. Falling and getting up is part of the exercise.
Published frame
Falling and getting up is a lesson, not a mistake: let each child do it and go again (FFHG École de hockey).
How it runs
A first-skates station: players stand, balance and glide on the spot and over short distances, in the order the federations teach it. It builds the basic stance and the confidence to fall and get up before any puck or stick work. One small area per group (the FFHG École de hockey works on a sixth of the ice, 20 x 15 m on a 60 x 30 m rink); no pucks; a chair or a partner's hand for the youngest. Take one step at a time: getting up from the ice, basic stance and marching, balance on one foot, gliding on two skates, then gliding on one skate forward and backward. Players go in waves across the width, a few at a time, and falling and getting up is part of the exercise.
Players
1 or more
Coaching points
Teach the skating first, then add the puck, and only then an opponent (Hockey Canada). Agility, balance and coordination are worked in every practice where skating is taught at 12 and under (Hockey Canada). Falling and getting up is a lesson, not a mistake: let each child do it and go again (FFHG École de hockey). Hockey Canada's U7 and U9 lists and the FFHG École sheets (ages 4 to 7) teach the same order: stance, balance, glide. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Glide on one skate, then add the first strides and turns in the order of Hockey Canada's U9 list.
Easier
Stay on two skates with a chair or a partner's hand for support, as the FFHG École sheets do, and keep to the stance and the two-skate glide.
skaterskating
Edges and figure eights
An edge-control pattern: players skate figure eights and slaloms on the inside and outside edges, forward and backward.
Drill detail
Set out
The face-off circles of a zone as a track · markers for the slalom · no pucks
What it trains
Edge control: skating figure eights forward then backward, on the inside edge and then the outside edge. Hockey Canada ties it to the weight shift behind fakes and teaches it before the puck is added.
Published frame
Both feet and both directions: forward and backward, inside and outside edges. A stick and a puck are added only when the pattern is clean (Hockey Canada).
How it runs
An edge-control pattern: players skate figure eights and slaloms on the inside and outside edges, forward and backward. Hockey Canada ties edge control to the weight shift behind dekes and fakes, and teaches it before the puck is added. A free area or the face-off circles as a track; markers for the slalom; no pucks. Skate figure eights forward, then backward, on the inside edge and then the outside edge; add a slalom through the markers. From U9 add heel to heel (Mohawk) turns and one-leg weaving, forward and backward (Hockey Canada edge control lists).
Players
1 or more
Coaching points
Both feet and both directions: forward and backward, inside and outside edges. Skating before the puck: add a stick and a puck only when the pattern is clean (Hockey Canada). Agility, balance and coordination in every practice at 12 and under; quickness and acceleration from 13 (Hockey Canada). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Carry a stick, then a puck, through the figure eights; skate the pattern on one foot (one-leg weaving).
Easier
Skate wide circles on two skates on the inside edge only, using the face-off circle as the track before the markers.
skaterskatingmarker
Starts and stops
A starting and stopping pattern: players learn the starts and the stops hockey uses, in the order Hockey Canada lists them for U7 to U11.
Drill detail
Set out
A lane or a zone per group · markers for the start and stop lines · no pucks
What it trains
The starts and stops hockey uses, in the order Hockey Canada lists them for U7 to U11: it is how a player changes speed and direction in a small area.
Published frame
One start and one stop per round: quality first, then the signal and the speed. Both sides and both directions.
How it runs
A starting and stopping pattern: players learn the starts and the stops hockey uses, in the order Hockey Canada lists them for U7 to U11. Starts and stops are how a player changes speed and direction in a small area. A lane or a zone per group; markers for the start and stop lines; no pucks. Starts: T-start, front V-start, crossover start and backward C-cut start. Stops: outside leg stop, two-foot parallel stop, then one-leg and two-leg backward stops. On a signal, start, skate to the marker and stop, then go back the other way.
Players
1 or more
Coaching points
One start and one stop per round: quality first, then the signal and the speed. Both directions and both sides: left and right, forward and backward. Falling is part of learning to stop: let players get up and go again; the FFHG École teaches the snow-plow stop on one skate before the skid stop. Agility before speed at 12 and under (Hockey Canada). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a stick and then a puck; chain a start, a crossover and a stop in one run.
Easier
Practise the stop alone at walking pace: the snow-plow stop on one skate, then sliding.
skaterskatingskating backward
Stride, turn and cross, forward and backward
A skating circuit on the face-off circles and the lanes between them: forward striding, backward skating, turns and crossovers in one run.
Drill detail
Set out
The face-off circles of a zone and the lanes between them · markers · no pucks
What it trains
A skating circuit in one run: forward striding, backward skating, turns and crossovers, following Hockey Canada’s lists for U7 to U11.
Published frame
The same skills on the circle in both directions: the weak side gets as many turns as the strong side. Keep the speed low until the technique holds.
How it runs
A skating circuit on the face-off circles and the lanes between them: forward striding, backward skating, turns and crossovers in one run. It follows Hockey Canada's forward skating, backward skating, turning and crossover lists for U7 to U11. The face-off circles of one zone and the lanes between them; markers; no pucks. Forward: C-cuts left, right and alternating, T-push and striding. Backward: C-cuts, gliding and backward striding. Turns and crossovers: glide turns, tight turns, C-cuts around the circle, crossovers forward and backward, and pivots (backward to forward and forward to backward, open and reverse).
Players
1 or more
Coaching points
Run the same skills on the circle in both directions: the weak side gets as many turns as the strong side. Hockey Canada introduces these skills at U7 and U9 and develops them at U11 and U13: keep the speed low until the technique holds. Skating first, then the puck, then an opponent (Hockey Canada). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
At U11 and U13 add linear crossovers, acceleration, quick feet and evasive skating (Hockey Canada U11 list), then the puck.
Easier
Glide turns on a wide circle, forward only, on two skates.
Agility and quick feet
An agility circuit for 11- and 12-year-olds: scissor skates, lateral crossovers, quick feet and evasive skating through a pattern the coach changes.
Drill detail
How it runs
An agility circuit for 11- and 12-year-olds: scissor skates, lateral crossovers, quick feet and evasive skating through a pattern the coach changes. Hockey Canada puts agility, balance and coordination before speed at 12 and under. A zone with markers laid out as a slalom and a few gates; no pucks. Chain forward and backward scissor skates, lateral crossovers, quick feet and evasive skating around the markers. On the coach's call, switch the skill or the direction without stopping.
Players
1 or more
Coaching points
Agility, balance and coordination in every practice at 12 and under; quickness and acceleration from 13 (Hockey Canada). Evasive skating is skating, not contact: players avoid each other and the markers. Skating first, then the puck, then an opponent (Hockey Canada). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add the puck, then a passive defender (the order puck, then opponent).
Easier
Run the pattern at a set pace and keep to two skills.
skaterskatingmarker
Acceleration and quick feet
A short block on acceleration and quickness. Hockey Canada moves the emphasis from agility to quickness and acceleration from age 13, and lists acceleration, quick feet and linear crossovers among the skating skills of the Develop stage.
Drill detail
Set out
A lane along the zone or the length of the ice, with start and finish markers · no pucks at first
What it trains
Acceleration and quickness: short efforts from different starts (T-start, crossover start, from a glide), each one a real start, to the marker.
Published frame
Quality over volume: stop the block when the starts slow down. No contact: races are run in separate lanes.
How it runs
A short block on acceleration and quickness. Hockey Canada moves the emphasis from agility to quickness and acceleration from age 13, and lists acceleration, quick feet and linear crossovers among the skating skills of the Develop stage. A lane along the zone or the length of the ice, with start and finish markers; no pucks at first. Short efforts from different starts (T-start, crossover start, from a glide): quick feet at the start, linear crossovers, then full acceleration to the marker. Walk back to recover; start again from another start.
Players
1 or more
Coaching points
Quality over volume: stop the block when the starts slow down; each start is a real start. Hockey Canada works quickness and acceleration at 13 and over, after agility, balance and coordination. No contact: races are run in separate lanes. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Start with the puck, then race a defender to the marker (1 on 1).
Easier
Shorter distance, longer walk-back, and start from a glide only.
Advanced skating circuit
A circuit of the skills in the skating pathway's inventory: exaggerated stride, jump stride, tight turns diving into the turn, 360s, crossovers high and low, slalom pulling a partner, shoot-the-duck and a four-pylon race.
Drill detail
How it runs
A circuit of the skills in the skating pathway's inventory: exaggerated stride, jump stride, tight turns diving into the turn, 360s, crossovers high and low, slalom pulling a partner, shoot-the-duck and a four-pylon race. Hockey Canada puts the refining stage at U18 and beyond. A zone with four pylons and a slalom lane; a partner for the pull; no pucks at first. Run the stations in turn: exaggerated stride, jump stride, tight turns diving into the turn, 360s, crossovers high and low, slalom pulling a partner, shoot-the-duck, then a four-pylon race. Rotate so every player runs every station.
Players
2 or more
Coaching points
The refining stage polishes skills already learned; it does not introduce new ones (Hockey Canada: Introduce U7 U9, Develop U11 U13 U15, Refine U18 and beyond). Skate the circuit forward and backward, on both sides. No contact in this circuit: the partner pull is a slalom task, not a check. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Carry a stick and a puck through the circuit, or run it against the clock set by the coach.
Easier
Take out the partner pull and the 360s; keep the crossovers and the tight turns.
Off-ice balance and coordination
Off-ice balance and coordination stations with a stick, a ball and a balance board.
Drill detail
How it runs
Off-ice balance and coordination stations with a stick, a ball and a balance board. The USA Hockey ADM says off-ice work at 8U promotes agility, balance and coordination, and the Hockey Canada Off-Ice Manual groups the same exercises in its balance and coordination section. A hall, a gym or a dry floor; sticks, balls, a wobble board; no skates. Rotate through the stations the manual lists: hand swap on the stick, stickhandling and juggling, ball throw and catch, stickhandling a ball or kicking it, the wobble board, bouncing a ball on the blade of the stick.
Players
1 or more
Coaching points
Off-ice training at 8U is not the same as at 16U: at the youngest ages it promotes agility, balance and coordination (USA Hockey ADM). No number is published: the manual's own note says the duration of each exercise depends on the age and the fitness of the players, so choose time and repetitions yourself. This block trains coordination; it makes no injury-prevention claim.
Harder
Combine two tasks, for example stickhandling a ball while balancing on one foot or on the board.
Easier
Stand on both feet, use a larger and softer ball, and leave out the wobble board.
Simon says on skates: agility, balance and coordination
A calling game on the ice from the USA Hockey 8U beginner practice plans, listed there as « Agility, Balance, Coordination (Simon Says) ».
Drill detail
How it runs
A calling game on the ice from the USA Hockey 8U beginner practice plans, listed there as « Agility, Balance, Coordination (Simon Says) ». The coach calls movements and players do the ones called with « Simon says ». A small area of the ice for the group, no pucks; in the USA Hockey plan this is a 7-minute station for a group of 6 to 8 players. The coach, as Simon, calls movements from the plan's lists: marching, bending and twisting, sitting and standing, gliding on two skates. Players do only the movements called with « Simon says ».
Players
6 to 8
Coaching points
Groups of 6 to 8 stay in the same area for the whole practice in the USA Hockey 8U plan. Agility, balance and coordination are worked in every practice where skating is taught at 12 and under (Hockey Canada). Falling and getting up is part of the game. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Call a movement and a direction together (marching forward, then gliding backward).
Easier
Call one movement at a time, always with « Simon says ».
Off-ice warm-up and agility
A hockey off-ice warm-up in the order of the Hockey Canada manuals: mobility moves first, then agility work with cones and a tape ladder.
Drill detail
How it runs
A hockey off-ice warm-up in the order of the Hockey Canada manuals: mobility moves first, then agility work with cones and a tape ladder. The coach adapts the time of each exercise to age and fitness. A hall, a gym or a dry floor; cones and a tape ladder laid on the floor; no skates. Warm-up exercises named in the manuals: arm circles and trunk rotations, then agility cones, tape-ladder footwork and the directional change shuffle drill.
Players
1 or more
Coaching points
Hockey Canada's note: the duration of each exercise depends on the age and the fitness of the players. No sets, repetitions or time are published. The Off-Ice Manual Level 1 states no age; choose the exercises by what your players can do. This block warms up and builds agility; it makes no injury-prevention claim.
Harder
Add a stick and a ball: stickhandle through the cones and along the ladder.
Easier
Walk the pattern, then jog it, and keep to two exercises.
Off-ice jump circuit
A plyometric circuit made of the exercises named in the Hockey Canada Off-Ice Manual Level 1: hops, jumps, lunges and bounds.
Drill detail
How it runs
A plyometric circuit made of the exercises named in the Hockey Canada Off-Ice Manual Level 1: hops, jumps, lunges and bounds. No sets, repetitions or rest are published, so the coach sets them by age and fitness. A gym or a dry floor with room for jumps and lunges; a low hurdle or a bench if you use the sitting hurdle; no skates. Rotate through stations from the manual's plyometrics list: one-leg pattern hops, two-foot hop in four directions, forward and reverse lunges, side-step jumps crossover, bounding side to side, squat jumps and split squat jumps.
Players
1 or more
Coaching points
No dose is published: the manual's contents were read, not a prescription. Choose sets, repetitions and rest by age and fitness, and stop when the quality drops. Not an injury-prevention programme: no off-ice conditioning programme has been tested on ice hockey players with an injury outcome. The manual states no age. Build the jump volume gradually and stop a player who reports pain.
Harder
Add a station from the list or a second pass, as the coach decides.
Easier
Two-foot hops and lunges only, on a mat, with longer rest.
Puck handling: standing still, then moving
A puck-handling station that follows Hockey Canada's order of teaching: if a player cannot do it standing still, he or she cannot do it moving, and cannot do it to beat an opponent.
Drill detail
How it runs
A puck-handling station that follows Hockey Canada's order of teaching: if a player cannot do it standing still, he or she cannot do it moving, and cannot do it to beat an opponent. Stationary moves come first, then carrying the puck on the move. A free area or a zone, one puck per player (blue pucks, balls, ringettes or other objects for the youngest, as in the USA Hockey 8U plans); no opponents at first. Stationary: stance, narrow and wide hands, side-front-side, toe drag to the front and to the side. Moving: narrow and wide carries, open-ice carry on the forehand and the backhand, weaving with the puck, toe drag.
Players
1 or more
Coaching points
Order of teaching: standing still, then moving, then against an opponent (Hockey Canada puck control). Forehand and backhand equally: work both sides from the first minute. FFHG École: stick grip first, then driving an object with the stick, then controlling the puck in motion. No position specialisation before U13: every player handles the puck in every drill (Hockey Canada). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a passive defender, then a one-on-one: Hockey Canada's order is stationary, moving, 1 on 0, 1 on 1, then 2 on 1 and 2 on 2.
Easier
Use a ball or a ringette instead of a puck, and stay standing still.
skateropponent
Puck protection in a confined space
A keep-away in a small space: one player protects the puck with the body and the stick while a partner tries to win it with stick checks only.
Drill detail
Set out
A confined space (a circle or a marked square) · one puck per pair
What it trains
Protecting the puck with the body and the stick in a small space: forehand and backhand, one hand and two hands, top hand and bottom hand, while the partner tries to win it with the stick.
Published frame
Stick checks only, no body contact: this is step 2 of Hockey Canada’s checking progression. Swap on a signal.
How it runs
A keep-away in a small space: one player protects the puck with the body and the stick while a partner tries to win it with stick checks only. It trains the protection skills Hockey Canada lists: forehand and backhand, one hand and two hands, top hand and bottom hand. A confined space (a circle or a marked square; no dimension is published); one puck per pair. The carrier keeps the puck inside the space, protecting it on the forehand and the backhand, with one hand and with two hands, with the top hand and with the bottom hand. The partner tries to win it with lift and press stick checks and no body contact. Swap on a signal.
Players
2 or more
Coaching points
Stick checks only, no body contact: this is step 2 of Hockey Canada's checking progression (head to head 1 on 1 in a confined space) and stage 2 of Hockey Québec's contact programme. The carrier protects with the position of the body and the stick, and keeps the head up to see the checker. Hockey Canada: over 80 % of the game is played in the offensive or defensive zone, so small-area skills matter (Puck Control overview). Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Two carriers and one checker, or a smaller space.
Easier
A passive checker who only holds the stick on the ice, and a larger space.
goaltenderskaterpuck carryshotthe other choicemarker
Dekes and moves in combination
A carry-and-finish drill on the individual offensive tactics Hockey Canada lists from U11: body fakes, stick fakes, dekes, moves in combination and net drives.
Drill detail
Set out
A zone with a net, a marker or a passive defender · a goaltender if one is available
What it trains
The individual offensive tactics Hockey Canada lists from U11: body and stick fakes, dekes, moves in combination, net drives. Carry the puck at the marker or the passive defender, beat it and finish.
Published frame
In order: stationary, moving, 1 on 0, then 1 on 1: the defender stays passive until the move is clean. The stick on the ice or stick checks, never body contact.
How it runs
A carry-and-finish drill on the individual offensive tactics Hockey Canada lists from U11: body fakes, stick fakes, dekes, moves in combination and net drives. One player at a time carries the puck at a marker or a passive defender, beats it and finishes at the net. A zone with a net, a marker or a passive defender; a goaltender if one is available. Carry the puck at the marker or the passive defender, use one fake, a deke or a combination of moves, then drive to the net and finish. Each player goes on both sides.
Players
2 or more
Coaching points
Order: stationary, moving, 1 on 0, then 1 on 1 (Hockey Canada puck control): the defender stays passive until the move is clean. Hockey Canada's U11 list names the individual offensive tactics: body fakes, stick fakes, dekes, moves in combination, net drives. The defender holds the stick on the ice or uses stick checks only: body contact is not part of this drill. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Make the defender active with stick checks only, then add a second attacker (2 on 1) and a decision.
Easier
No defender (1 on 0): markers only, and a slower carry.
skaterpassskatingpuck
Passing and receiving: stationary, then moving
Pairs pass and receive a puck, first standing still and then on the move: forehand and backhand passes, the bank pass off the boards and pass and follow.
Drill detail
Set out
A zone or a free area · one puck per pair · no opponents at first
What it trains
Passing and receiving stationary, then on the move: forehand and backhand passes, the bank pass off the boards, then pass and follow, where the passer follows the pass.
Published frame
Passing and receiving are one skill: the receiver’s blade matters as much as the passer’s; alternate forehand and backhand. Standing still first, then moving, then against an opponent.
How it runs
Pairs pass and receive a puck, first standing still and then on the move: forehand and backhand passes, the bank pass off the boards and pass and follow. At U11 the forehand saucer pass is added. A zone or a free area, one puck per pair; no opponents at first. Stationary: forehand pass, backhand pass and bank pass between two players. Moving: forehand and backhand passes while skating, then pass and follow, where the passer follows the pass. From U11, add the forehand saucer pass, stationary.
Players
2 or more
Coaching points
Passing and receiving are one skill: the receiver's blade matters as much as the passer's; alternate forehand and backhand. Order of teaching: standing still, then moving, then against an opponent (Hockey Canada). Everyone passes from every position: Hockey Canada asks for no position specialisation before U13. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a defender in the middle, then pass on the move in a 2 on 1.
Easier
Short passes along the boards (bank passes) with a ball or a ringette.
skatershotskatingpuck
Wrist shot and backhand: from a stand, then in motion
A shooting station on the forehand wrist shot and the backhand sweep shot, first from a stand and then in motion, with the flip shot added once the basics hold.
Drill detail
Set out
One end zone with a net or a mini-net, and a target if possible · one puck per shooter
What it trains
The forehand wrist shot and the backhand sweep shot, first from a stand and then in motion, with the flip shot added once the basics hold. No slap shot at this age.
Published frame
One shooter at a time. If a goaltender is in the net, he or she has time to get set before each shot: this is not a rapid-fire drill.
How it runs
A shooting station on the forehand wrist shot and the backhand sweep shot, first from a stand and then in motion, with the flip shot added once the basics hold. No slap shot at this age: Hockey Canada's U7, U9 and U11 lists do not carry it, and the SIHF and England Ice Hockey restrict it in their youngest formats. One end zone with a net or a mini-net, and a target if possible; one puck per shooter. Stationary: forehand wrist shot and backhand sweep shot at the net or the target. In motion: the same shots while skating in, then the forehand and backhand flip shot (listed from U9). Take the shots one player at a time.
Players
1 or more
Coaching points
Shoot at a small target or at the net. Hockey Canada names four scoring areas: in tight, the wide alley by the dot, the slot and the point. If a goaltender is in the net, he or she must have time to get set before each shot: this is not a rapid-fire drill (USA Hockey goaltender games). Slap shot: not at this age. The SIHF allows it from U14 and treats it as a small penalty in the U9 and U12 3 on 3 formats; England Ice Hockey U10 bans it where goals face down the ice without dividers. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Shoot off a pass, then forehand to backhand, then add a rebound.
Easier
Stationary shots at a target on the boards with a ball or a soft puck.
goaltendershotmarker
Shooting from the four scoring areas
A shooting drill organised on Hockey Canada's four areas where goals are scored: in tight, the wide alley by the dot, the slot and the point.
Drill detail
Set out
One zone with a net and four marked shooting spots (in tight, wide alley by the dot, slot, point) · a goaltender if one is available
What it trains
The four areas where Hockey Canada places the goals: in tight, the wide alley by the dot, the slot and the point. Each player goes through all four, with the shot the situation calls for.
Published frame
A goaltender in the net has time to get set before each shot: this is not a rapid-fire drill. The slap shot only where the federation allows it.
How it runs
A shooting drill organised on Hockey Canada's four areas where goals are scored: in tight, the wide alley by the dot, the slot and the point. Players rotate through the four with the shot the situation calls for. One zone with a net and four marked shooting spots (in tight, wide alley by the dot, slot, point); a goaltender if one is available. Players shoot from each area in turn with wrist, snap, backhand and flip shots; the slap shot only where the federation allows it. Add the pathway's concepts one at a time: a shot off a pass, in motion, a quick release, changing the puck angle, forehand to backhand.
Players
1 or more
Coaching points
Slap shot gate: the SIHF allows it from U14 (Art. 108.4) and in the Junior Women's League U16, and treats it as a small penalty in the U9 and U12 3 on 3 formats; no other federation text on it was found. A goaltender in the net must have time to get set before each shot: this is not a rapid-fire drill (USA Hockey goaltender games). Hockey Canada's seven basic shots are wrist, backhand, flip, snap, slap, tips and deflections, and dekes. Players shooting in motion do so without contact: no defender in the shooting lane. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Add a screen and a rebound (see the finishing drill), and shoot off a pass at pace.
Easier
Wrist shots only, from the slot, at a target.
goaltenderskatershotpuck
Rebounds, tips and screens
A finishing drill around the net: shooters score on rebounds, tips and deflections and in front of a screening teammate, against a goaltender.
Drill detail
Set out
One zone with a net and a goaltender · pucks at the point and in the slot · a shooter, one or two teammates at the net
What it trains
Finishing around the net: rebounds, deflections and screens, three of Hockey Canada’s ten scoring situations. The shooter shoots, the teammates go for the rebound and the tips, the goaltender plays the rebound.
Published frame
The goaltender has time to get set before each shot. Players at the net play the rebound with the stick on the ice: no contact with the goaltender is part of the drill.
How it runs
A finishing drill around the net: shooters score on rebounds, tips and deflections and in front of a screening teammate, against a goaltender. These are the rebounds, deflections and screens of Hockey Canada's ten scoring situations, and USA Hockey files its rebound game under scoring intensity around the net. One zone with a net and a goaltender; pucks at the point and in the slot; a shooter, one or two teammates at the net. A shooter takes a shot from the point or the slot; the teammates at the net go for the rebound and for tips and deflections; the goaltender plays the rebound. Rotate the roles after each round.
Players
3 or more, including 1 goaltender
Coaching points
The goaltender must have time to get set before each shot: this is not a rapid-fire drill (USA Hockey goaltender games). Hockey Canada introduces tips and deflections at U11; rebounds, deflections and screens are three of its ten scoring situations. Players at the net use the stick on the ice for the rebound; no contact with the goaltender is part of the drill. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
Add a second shooter and a defender who uses stick checks only.
Easier
One teammate at the net and rebounds only, without screens or tips.
Skating tag and signal games
Tag and signal games on skates for the youngest. The USA Hockey small-area games handbook lists Freeze Tag, Forward/Backward Team Tag, Cops and Robbers, Red Light Green Light Yellow Light Blue Light and Musical Pucks for 8-and-under, on a third of the ice.
Drill detail
How it runs
Tag and signal games on skates for the youngest. The USA Hockey small-area games handbook lists Freeze Tag, Forward/Backward Team Tag, Cops and Robbers, Red Light Green Light Yellow Light Blue Light and Musical Pucks for 8-and-under, on a third of the ice. One end or a third of the ice for the whole group; sticks are not needed; pucks only for Musical Pucks. Pick one game and play a short round, then change. Freeze Tag: a tagged skater freezes where he or she is. Team Tag: skate forward or backward as the coach calls. Red, Green, Yellow and Blue Light: the coach calls a colour and each colour is a skating action the group has agreed (for example red to stop and green to go). Cops and Robbers and Musical Pucks are on the handbook's list as further games.
Players
4 or more
Coaching points
The handbook's stated purposes for this group: skating and teamwork, pivots with the head up, changing direction and skating both ways, stopping and agility, crossovers with the head up. Activity time is a quality factor of a session (ÖEHV): choose the game where nobody waits. Body checking is not part of the game at this age: Hockey Canada penalises it up to U13, Hockey Québec does not permit checking or contact physique in M9 and M11, USA Hockey prohibits it up to 12U, the FFHG bans body charges in U9 to U13 and the SIHF bans them in U9 and U12. Tagging is done with the hand. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a stick and then a puck, and ask the group to change direction on the whistle.
Easier
A smaller area, walking before skating, and two taggers only.
goaltenderskateropponent
3 on 3 across a quarter of the ice (SIHF U9 and U12 format)
The SIHF small-ice game: three skaters against three, plus a goaltender each, across the width of a quarter of the rink for U9 and a third for U12, with a horn every 60 seconds and whole blocks changing on the fly.
Drill detail
Set out
A field of 30 x 15 m or smaller across the width · goals with the back edge 100 cm from the side boards, no goal line · a horn every 60 seconds
What it trains
The SIHF small-ice game at U9: three skaters against three, plus a goaltender each, across the width of a quarter of the rink. Whole blocks change on the fly, and the change rules make equal ice time structural.
Published frame
Every block plays the same time, with no double shifts: on the horn the whole block changes on the fly, the outgoing block leaves the puck, no passes at the change.
How it runs
The SIHF small-ice game: three skaters against three, plus a goaltender each, across the width of a quarter of the rink for U9 and a third for U12, with a horn every 60 seconds and whole blocks changing on the fly. The change rules make equal ice time structural. A field of 30 x 15 m or smaller across the width for U9 (four fields to a rink, two to four in use); 30 x 20 m or smaller for U12 (three fields); goals with the back edge 100 cm from the side boards and no goal line; blue light pucks and small « Kids 80 » goals for U9; change zones in the corners or beside the field, set by the organiser. Squad of 9 skaters and 1 to 2 goaltenders so that three blocks can rotate. Teams of three play 3 against 3 with a goaltender each (goaltenders may be left out by agreement, with small training goals). A horn sounds every 60 seconds: the whole block changes on the fly, the outgoing block leaves the puck, there are no passes at the change, and the new block plays on without delay. No double shifts. A foul gives a penalty shot instead of a player disadvantage. No offside; no result is communicated.
Players
6 or more, including 2 goaltenders
Coaching points
Body charges, checks into the boards and frontal body attacks are to be sanctioned by the coaches; a shove in the fight for the puck is allowed (SIHF Art. 87.3, 116). A slap shot is a small penalty in this format. No special coaching or forcing of the best players: every block gets the same share (SIHF Art. 112, 113); no double shifts unless fewer than two full blocks. Equal ice time: Hockey Canada (U7, U9, U11) does not permit shortening the bench to win and asks for as close to equal ice time as possible for players and goaltenders; Hockey Québec M9 requires equal ice time; the FFHG (third-ice) and the SIHF (U9, U12) make every block play the same time. The SIHF's U12 « Intro to Full-Ice » 5 on 5 has no power play, no penalty kill and no checks. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
At U12 play the third-ice field (30 x 20 m); the SIHF's U12-1 « Intro to Full-Ice » is 5 on 5 on the full ice with a recommended squad of 15 and 2 goaltenders.
Easier
Play without goaltenders on the small training goals, on the 30 x 15 m field.
goaltenderskateropponent
4 on 4 across a third of the ice (FFHG U9 and U11 format)
The FFHG's third-ice game: four skaters and a goaltender per team, played across the width of the two end zones on a third of the rink, changing blocks at a 60-second buzzer.
Drill detail
Set out
A third of a rink of 56 x 26 m or larger, across the width of the end zones · the neutral zone is used only for the benches · a goalkeeper zone traced with a string of 162 cm (U9) or 220 cm (U11, U13) from the middle of the crossbar · a buzzer every 60 seconds
What it trains
The FFHG third-ice game: four skaters and a goaltender per team, played across the width of the end zone, with two blocks rotating on the buzzer. It is the format in which an FFHG U9 team plays its whole season.
Published frame
Each block plays the same time, at the pace of the changes; coaches do not anticipate the change: the buzzer is the only signal. No offside, no icing, no score display.
How it runs
The FFHG's third-ice game: four skaters and a goaltender per team, played across the width of the two end zones on a third of the rink, changing blocks at a 60-second buzzer. It is the format in which an FFHG U9 plays 100 % of its season. A third of a rink of 56 x 26 m or larger, across the width of the end zones; the neutral zone is used only for the benches; reduced goals H 90 x L 130 cm (U9) or a reducer, full-size goals H 122 x L 183 cm and a black 163 g puck for U11 and U13, a blue puck at U9; a goalkeeper zone traced with a string of 162 cm (U9) or 220 cm (U11, U13) from the middle of the crossbar. Squad of 8 to 10 skaters in 2 blocks of 4 or 5 plus 1 goaltender. Two blocks of four or five skaters rotate, with one goaltender who cannot be removed for an extra attacker. At each 60-second buzzer both teams leave and enter the playing area at the same time and the puck is left free. A foul: whistle, the offender is out until the next change and replaced numerically. No offside, no icing, no score display. At U13 the FFHG third-ice game is 3 against 3 with free changes and a penalty shot for a minor.
Players
8 to 20, including 2 goaltenders
Coaching points
Each block plays the same time at the pace of the changes, and coaches build blocks of matching level against each other (FFHG cahier des charges U9 U11 U13, 2026/27). Coaches do not anticipate the change: the buzzer is the only signal (FFHG). The FFHG bans body charges in U9, U11 and U13 (RAS art. 7.2); the aim of the format is more duels, handling, mobility and space-finding, with more players touching the puck. Equal ice time: Hockey Canada (U7, U9, U11) does not permit shortening the bench to win and asks for as close to equal ice time as possible for players and goaltenders; Hockey Québec M9 requires equal ice time; the FFHG (third-ice) and the SIHF (U9, U12) make every block play the same time. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
At U13 play 3 on 3 with free changes (blocks of 3 or 4) and a penalty shot for a minor.
Easier
The FFHG École and Fair Play'Zir layout on a sixth of the ice: 2 on 2 or 3 on 3 with mini goals.
skateropponent
4 on 4 on half the ice (Hockey Canada U9, Hockey Québec M9)
The half-ice game of Hockey Canada's U9 division and Hockey Québec's M9: four skaters and a goaltender per team, two games at once with one in each half of the rink, timed changes and no offside or icing.
Drill detail
Set out
Half of the rink, at most 100 x 85 ft (about 30.5 x 25.9 m) · two games at once, one per half · timed changes, no offside, no icing
What it trains
The game of Hockey Canada’s U9 division and Hockey Québec’s M9: four skaters and a goaltender per team on half of the rink, two games at once, timed changes and no offside or icing.
Published frame
Rotate players through forward, defence and goal; no position specialisation before U13; as close to equal ice time as possible (Hockey Canada).
How it runs
The half-ice game of Hockey Canada's U9 division and Hockey Québec's M9: four skaters and a goaltender per team, two games at once with one in each half of the rink, timed changes and no offside or icing. Half of the rink, at most 100 x 85 ft (about 30.5 x 25.9 m); nets of 3 x 4 ft recommended (Hockey Canada U9; Hockey Québec M9 mandates 36 x 48 in); blue 4 oz or black 6 oz puck at Hockey Canada U9; 18 players per team recommended at U9 (four lines and two goaltenders); Hockey Québec M9 teams of 7 to 13, ideally 9. Two teams of four skaters and a goaltender in full equipment play 4 on 4, two games at once, one per half. Changes are timed by a buzzer or a whistle; a shift does not exceed two minutes (Hockey Canada recommends 60 seconds; Hockey Québec M9 uses 90 to 120 seconds). No offside, no icing. Two periods of running time, with face-offs to start each half. A minor penalty is noted, the offender sits the next shift and the team stays even.
Players
8 or more, including 2 goaltenders
Coaching points
Rotate players through forward, defence and goal: Hockey Canada recommends rotating all players through the goalie position at U9, and Hockey Québec M9 rotates players through goal; no full-time goaltenders at U9. No position specialisation before U13 (Hockey Canada). From 26 December Hockey Canada lets U9 teams play full ice: each Member decides whether to allow it. Body checking is not part of the game: Hockey Canada Rule 7.3 penalises it, and Hockey Québec M9 does not permit checking or contact physique. Equal ice time: Hockey Canada (U7, U9, U11) does not permit shortening the bench to win and asks for as close to equal ice time as possible for players and goaltenders; Hockey Québec M9 requires equal ice time; the FFHG (third-ice) and the SIHF (U9, U12) make every block play the same time. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
Where the Member allows it, play full ice from 26 December (Hockey Canada U9).
Easier
Cross-ice 4 on 4 on a third of the ice, as in Hockey Canada's U7 model.
skaterskating
Game shift, skills zone, rest
A rotation that keeps every child active when two games share the ice: each line plays a game shift, goes to the skills zone, then rests.
Drill detail
Set out
Two games at the ends of the ice, cross-ice, with goals 1 m from the side boards · the middle third is the skills zone and the bench area · goals 130 x 90 cm or inserts · a blue puck
What it trains
A rotation that keeps every child active when two games share the ice: each line plays a game shift, goes to the skills zone, then rests. Changes are made on the buzzer only.
Published frame
The skills zone is pre-planned: decide in advance which station it holds. Changes on the buzzer only, to ensure equal ice time (England Ice Hockey U10).
How it runs
A rotation that keeps every child active when two games share the ice: each line plays a game shift, goes to the skills zone, then rests. England Ice Hockey runs its U10 game day this way, with a pre-planned skills zone in the middle third. Two games at the ends of the ice, cross-ice or half-ice, with goals 1 m from the side boards; the middle third is the skills zone and the bench area; dividers of about 10 x 5 cm; goals 130 x 90 cm or inserts; a blue puck; two on-ice coaches per team. Three skill-aligned lines rotate in the same order: a game shift (60 seconds maximum, running time), then the skills zone, then rest. Changes are made on the buzzer only. The skills zone is pre-planned: it holds a station from another theme.
Players
12 or more, including 1 goaltender
Coaching points
Coaches group players by ability, age and size in the three lines, and keep the lines at even strength (England Ice Hockey U10). Changes on the buzzer only, to ensure equal ice time (England Ice Hockey U10); no statistics and no standings at this age. A skills zone must be pre-planned: decide in advance which station it holds. Body checking is not part of the game at this age: Hockey Canada penalises it up to U13, Hockey Québec does not permit checking or contact physique in M9 and M11, USA Hockey prohibits it up to 12U, the FFHG bans body charges in U9 to U13 and the SIHF bans them in U9 and U12; England Ice Hockey U10 and U12 are non-checking. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
Use the skills zone for a drill from the other themes, such as a shooting station or the puck-protection circle.
Easier
A single game with lines of three rotating on the buzzer, no skills zone.
Coach's call: the coach changes the rule
A small-area game in which the coach changes a rule during play to force one decision at a time.
Drill detail
How it runs
A small-area game in which the coach changes a rule during play to force one decision at a time. The USA Hockey handbook lists Coach's Call and the Multi-Puck Game for 10-and-under and Decision Maker for 12-and-under; its examples are backhand only, indirect off the boards, and two passes before a shot. One zone or a third of the ice with one or two nets; teams chosen by the coach, from 1 on 1 up to 5 on 5. Play a small-sided game and call a new rule at any moment: backhand only, indirect off the boards, two passes before a shot. Players must change what they do at once. One rule at a time, the same for both teams.
Players
2 to 10
Coaching points
The handbook's stated purposes: fun and skills, anticipation, quick-thinking anticipation skills. Keep the calls short and clear; stop play only to name the new rule. The calls are about passing and shooting, not contact. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Combine two calls at once, for example backhand only and two passes before a shot.
Easier
One call per round and 2 on 2 only.
skateropponent
Corner game: 2 on 2 and 3 on 3 with game-length shifts
A corner game from the USA Hockey handbook for 12-and-under: 2 on 2 or 3 on 3 in a corner with shifts of 30 to 40 seconds, « just like in a real game ».
Drill detail
Set out
One corner of a zone · teams of two or three
What it trains
A corner game from the USA Hockey handbook for 12-and-under: 2 on 2 or 3 on 3 in a corner, with game shifts. It works on anticipation and quick thinking.
Published frame
Shifts of 30 to 40 seconds, just like in a real game (USA Hockey handbook); in a corner, puck battles stay stick-on-ice battles for the puck.
How it runs
A corner game from the USA Hockey handbook for 12-and-under: 2 on 2 or 3 on 3 in a corner with shifts of 30 to 40 seconds, « just like in a real game ». The handbook gives its purposes as anticipation and quick thinking. One corner of a zone; teams of two or three. Two teams of two or three play in the corner. A shift lasts 30 to 40 seconds, as in a real game; change teams on the clock.
Players
4 to 6
Coaching points
Shifts of 30 to 40 seconds, just like in a real game (USA Hockey handbook). This is a number printed for this game only: no federation text read gives a shift length for U13 and above. A corner means puck battles along the boards: keep them as stick-on-ice battles for the puck. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Move from 2 on 2 to 3 on 3.
Easier
2 on 2 only, with longer breaks between shifts.
goaltenderskateropponentskating
Progressive 4 on 4
A small-area game from the USA Hockey handbook for 14-, 16- and 18-and-under: a player is added every 10 seconds until the game reaches 4 on 4.
Drill detail
Set out
One zone with a net or two · two teams of four, with the extra players waiting at the boards · a goaltender if available
What it trains
Reading the changing numbers: start with a few players and add one every 10 seconds until the game is 4 on 4. The team with the extra player attacks the open space.
Published frame
A player is added every 10 seconds (USA Hockey handbook): the clock makes the decision, not the coach.
How it runs
A small-area game from the USA Hockey handbook for 14-, 16- and 18-and-under: a player is added every 10 seconds until the game reaches 4 on 4. The handbook's stated purposes are anticipation, quick thinking and heads-up progression. One zone with a net or two; two teams of four, with the extra players waiting at the boards; a goaltender if available. Start with a small number of players on the ice and add one player every 10 seconds until the game is 4 on 4. Players must read the changing numbers: when a team has the extra player, it attacks the open space.
Players
8 or more
Coaching points
A player is added every 10 seconds (USA Hockey handbook): the clock makes the decision, not the coach. Hockey Canada defines a team tactic as a collective action of two or more players, for example 3 vs 2: this game lets players meet that situation again and again. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. In a checking class the game is played under that class's rules, as in a match. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Keep adding past 4 on 4 up to the team size the class plays, then remove players one by one.
Easier
Stop at 3 on 3 and play on a small field.
skateropponent
Four roles in a small game
A small game in which the coach names the four player roles that the ÖEHV, the SIHF's Impact U13 sheet and Hockey Québec's M9 guide use in place of systems: the puck carrier, the supporting teammate, the defender against the puck carrier and the defensive support.
Drill detail
Set out
A third of the ice across the width or a similar small field · 3 on 3 or 4 on 4 · the roles are named in the coach’s words
What it trains
At this age tactics means roles, not systems: the puck carrier, the offensive support, the defender against the carrier and the defensive support. When the coach stops play, each player says which role he or she has.
Published frame
The roles change with possession, all the time: the coach names a role, not a position. Nobody is fixed to a position before U13 (Hockey Canada).
How it runs
A small game in which the coach names the four player roles that the ÖEHV, the SIHF's Impact U13 sheet and Hockey Québec's M9 guide use in place of systems: the puck carrier, the supporting teammate, the defender against the puck carrier and the defensive support. At this age « tactics » means roles, not systems. A third of the ice across the width or a similar small field; 3 on 3 or 4 on 4, with a goaltender each if available; the roles are named in the coach's words. Play the small game. When the coach stops play, each player says which role he or she has: puck carrier (shoot at the goal, gain space, control the puck, switch), offensive support, defender against the puck carrier (prevent the goal, win the puck back, take away space, switch) or defensive support. Roles change with possession. Rotate players through all four roles and fix nobody in a position.
Players
6 or more
Coaching points
The roles change with possession, all the time (ÖEHV, Spielerrollen); the coach names a role, not a position. Hockey Canada allots 10 % of U9 practice time to team tactics and 0 % to team play and strategy; Hockey Québec M9 allots 10 % to a collective-tactics introduction, in particular the four roles of the hockey player; the SIHF's Impact U13 sheet puts the focus on the four roles instead of tactics. No fixed positions: Hockey Canada asks for no position specialisation before U13, and the SIHF's U12 focus names positionless play in the triangle. Body checking is not part of the game at this age: Hockey Canada penalises it up to U13, Hockey Québec does not permit checking or contact physique in M9 and M11, USA Hockey prohibits it up to 12U, the FFHG bans body charges in U9 to U13 and the SIHF bans them in U9 and U12. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
Add the switch: after a turnover the puck carrier becomes the defender against the puck carrier.
Easier
Name only the puck carrier and the defender against the puck carrier.
skateropponentcoach or support playerpuck carryshotthe other choiceskating
Transition games with a support player
Small-area transition games with a stationary or support player, the family the USA Hockey handbook lists for 10-, 12- and 14-to-18-and-under: 3-on-2 Transition, Safehouse, Coach's Quarterback, Rover Transition, 4 Corner Support, Red Baron, 2-on-1 Transition.
Drill detail
Set out
One zone with a net · a support player (a coach, a rover or a stationary player) · three attackers against two defenders, or two against one
What it trains
The transition games of the USA Hockey handbook: players attack, win or lose the puck and switch at once, passing through lanes. The support player gives one more passing option.
Published frame
Everyone plays every role: Hockey Canada asks for no position specialisation before U13. The roles switch at once after a shot or when the puck is won.
How it runs
Small-area transition games with a stationary or support player, the family the USA Hockey handbook lists for 10-, 12- and 14-to-18-and-under: 3-on-2 Transition, Safehouse, Coach's Quarterback, Rover Transition, 4 Corner Support, Red Baron, 2-on-1 Transition. Players attack, win or lose the puck and switch at once, passing through lanes. One zone with a net; a support player (a coach, a rover or a stationary player); three attackers against two defenders, or two against one. The attackers play 3 on 2 or 2 on 1 and may pass to the support player, who gives them an extra passing option. When the defenders win the puck, or after a shot, the roles switch at once and the new attackers transition without waiting. Rotate attackers, defenders and the support player.
Players
5 or more
Coaching points
The handbook's stated purposes: transition offence and defence, creating a 2 on 1, quick thinking, passing lanes, fast transitions. Hockey Canada defines a team tactic as a collective action of two or more players, for example 3 vs 2; it allots 15 % of U11 and 10 % of U13 practice time to team tactics, and 20 % at U15 and U18. Everyone plays every role: Hockey Canada asks for no position specialisation until U13 and all positions through U11. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Add a second support player or a third defender (3 on 3) and ask for the quick decision.
Easier
2 on 1 only, with the support player stationary.
skateropponentpuck carryshotpuck
Breakout games: 4 on 3, 3 on 2 and cross-ice
Breakout games from the USA Hockey handbook for 14-, 16- and 18-and-under: a mid-ice 4-on-3 breakout, a 3-on-2 breakout forecheck that can only turn to offence after a turnover and one successful pass in the team's own end, and the cross-ice 3-on-2 « Town Carnival ».
Drill detail
Set out
Half of the ice or mid-ice with a net at the end · a supply of pucks at each end · teams of four and three, or three and two
What it trains
The breakout games of the USA Hockey handbook: mid-ice 4 on 3, breakout forecheck 3 on 2 and the cross-ice breakout (Town Carnival). The options to read come from Hockey Canada.
Published frame
Change roles after every two breakouts. The options to read (from Hockey Canada) come from the skills of skating, pivots, retrievals and passing; the words a group uses for them are the group’s own.
How it runs
Breakout games from the USA Hockey handbook for 14-, 16- and 18-and-under: a mid-ice 4-on-3 breakout, a 3-on-2 breakout forecheck that can only turn to offence after a turnover and one successful pass in the team's own end, and the cross-ice 3-on-2 « Town Carnival ». Hockey Canada's defencemen overview names the breakout options. Half of the ice or mid-ice with a net at the end; a supply of pucks at each end; teams of four and three, or three and two. Mid-Ice 4-on-3 Breakout: four players break out against three forecheckers in a quick transition; change roles after every two breakouts. Breakout Forecheck 3-on-2: the team may only go on offence once it has created a turnover and made one successful pass in its own end. Town Carnival: a 3-on-2 cross-ice breakout with a designated breakout defenceman, rotated every two breakouts. Options to read, from Hockey Canada: quick up, wheel, overs, reverse, rim, set, support.
Players
5 or more
Coaching points
Hockey Canada's breakout options come from the skills of skating, pivots, retrievals and passing; the words a group uses for them are the group's own decision. Hockey Canada allots 20 % of U15 and U18 practice time to team tactics and 15 % to team play systems; the only forecheck system named in a federation text read is the 2-1-2 (Hockey Canada, as the example of a team play system). No other numbered system is taught here. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. In a checking class the forecheck is played under that class's rules, as in a match. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Add the neutral-zone regroup before the entry: D to D, D to D up, D to D open-ice reverse, D to D hinge (Hockey Canada defencemen overview).
Easier
3 on 2 with the forecheckers passive until the first pass.
skateropponentcoach or support playermarker
Special teams games: 4 on 3, 5 on 3 and the regroup
Power-play and penalty-kill games from the USA Hockey handbook for 14-, 16- and 18-and-under: 4-on-2 and 4-on-3 special teams on a one-minute change, 5-on-3 with a player in the middle of four cones in a diamond, and a regroup game in which stationary players on the face-off dots turn a 3-on-3 or 4-on-4 into a 4-on-3 or 5-on-4.
Drill detail
Set out
One zone · four cones in a diamond for the 5-on-3 game · two stationary players, one on each face-off dot outside the blue line, for the regroup game
What it trains
The power-play and penalty-kill games of the USA Hockey handbook: 4 on 2 and 4 on 3, 5 on 3 with a player in the middle of four cones, and the regroup game where a stationary player turns a 3 on 3 into a 4 on 3.
Published frame
Special teams exist only where the class has penalties that reduce a team: use the named shapes as names, not as a measure.
How it runs
Power-play and penalty-kill games from the USA Hockey handbook for 14-, 16- and 18-and-under: 4-on-2 and 4-on-3 special teams on a one-minute change, 5-on-3 with a player in the middle of four cones in a diamond, and a regroup game in which stationary players on the face-off dots turn a 3-on-3 or 4-on-4 into a 4-on-3 or 5-on-4. One zone; four cones in a diamond for the 5-on-3 game; two stationary players, one on each face-off dot outside the blue line, for the regroup game. 4-on-2 and 4-on-3 Special Teams: the two sides play 4 on 2 and 4 on 3 and change every minute. 5-on-3 Player in the Middle: five attackers play around the four cones against three defenders in the middle. Regroup game: a team plays 3 on 3 or 4 on 4 until it regroups, and the stationary player on each face-off dot outside the blue line turns it into a 4-on-3 or a 5-on-4.
Players
7 or more
Coaching points
Special teams exist only where the class has penalties that reduce a team: not at Hockey Canada U7 to U9, Hockey Québec M9, the FFHG third-ice formats or the SIHF U9 and U12 3 on 3, and not in the SIHF's U12 5 on 5 (no power play, no penalty kill). The SIHF's Impact U13 sheet says power play should not be practised deliberately. Named shapes from an old Hockey Canada workbook (CHA 2002): power play 3-2 high umbrella, 1-3-1 and 1-2-2 overload; five on three 2-3 and 2-1-2; penalty kill box and diamond. The workbook's success targets are blank: use the shapes as names, not as a measure. Icing while shorthanded: the IIHF and Hockey Canada do not call it; USA Hockey does so only from Youth 15 Only and Girls 16U. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. In a checking class the game is played under that class's rules, as in a match. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Rotate the roles every minute and add one of the named shapes as an option for the attackers.
Easier
Start with 4 on 3 and a passive defence.
One-touch passing and redirections
A passing drill on the individual skills an old Hockey Canada power-play workbook (CHA 2002) lists as most important: pass selection, one-touch passes, redirection, the fake shot pass, the shot pass, the saucer pass and deception.
Drill detail
How it runs
A passing drill on the individual skills an old Hockey Canada power-play workbook (CHA 2002) lists as most important: pass selection, one-touch passes, redirection, the fake shot pass, the shot pass, the saucer pass and deception. The shot is its « pay-off skill ». One zone with a net; groups of three or four players around the net and the half-boards; a goaltender if available. Players pass and receive without stopping the puck when the lane allows: one-touch passes, a redirection of a pass toward the net, a shot pass, a saucer pass over a stick, and a fake shot before a pass. Rotate through each skill in turn and end the sequence with a shot.
Players
3 or more
Coaching points
Pass selection comes first: choose the pass, then the speed (the first skill in the workbook's list). The shot is the « pay-off skill »: end each sequence with a shot. No current federation text read prints a passing curriculum for this age; this list comes from an old Hockey Canada workbook. A goaltender in the net must have time to get set before each shot (USA Hockey handbook). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec. If a goaltender takes part, he or she wears the full goaltender kit (see the goaltending drills).
Harder
Add a passive defender in the lane, then pass at game pace.
Easier
Stationary passes first, then the same passes on the move, as in Hockey Canada's order of teaching.
goaltenderskatercoach or support playershotskating
Try goaltending: every child takes a turn
A goaltending trial for the youngest: every child takes a turn in the net, in practice and in games, so that no child is fixed as the goaltender.
Drill detail
Set out
A net (a mini-net for the youngest) · a feeder or a few shooters · soft or light pucks
What it trains
Trying the net, every child taking a turn, in practice and in games, so that no child is fixed as the goaltender too early. Shooters take easy shots, one at a time.
Published frame
The goaltender is set before each shot. Every child takes a turn, no child is fixed as the goaltender: Hockey Canada recommends rotating all players through the goalie position at U9, and so does Hockey Québec M9.
How it runs
A goaltending trial for the youngest: every child takes a turn in the net, in practice and in games, so that no child is fixed as the goaltender. Hockey Canada recommends rotating all players through the goalie position at U9, Hockey Québec M9 rotates players through goal, and USA Hockey 8U has no full-time goalies. A net (a mini-net for the youngest), a feeder or a few shooters, soft or light pucks; the child in goal wears the kit your federation requires. Shooters take easy shots one at a time. The child in goal takes the stance, moves and tries to stop the puck; after a short turn the next child takes over. The goaltender is set before each shot.
Players
2 or more, including 1 goaltender
Coaching points
Hockey Canada recommends associations offer « Try Goaltending » sessions from U9 to U11, to give players a chance to try the position and to avoid specialising early. Hockey Canada U7: players can take a turn in goal in practices and games with no goaltender equipment required; a U9 team plays with a goaltender in full equipment. FFHG third-ice U9 and U11: the goaltender cannot be pulled for an extra attacker. SIHF U9: goaltenders are optional by agreement, and the SIHF recommends not recruiting a « fixed » goaltender. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey). Shooters wear the skater kit: a helmet with face protection and a neck laceration protector.
Harder
Add the first movements from the stance and movement drill: a shuffle across the crease.
Easier
Soft pucks and a mini-net, with the shooter at a short distance and shots along the ice only.
goaltenderskating
Goaltender stance and movement
A goaltender technique station from Hockey Canada's Level 1 curriculum: the stance and the movements between the posts (T-push, shuffle, C-cut and pivot).
Drill detail
Set out
A crease or a line of markers across a net · no shooters at first · a stick for the goaltender
What it trains
The goaltender’s stance, layered, then the movements across the net: T-push, shuffle, C-cut and pivot, returning to the stance after each movement.
Published frame
Stance: stick, hands, head, shoulders and hips stacked, weight on the balls of the feet and the inside edges, not too wide (Hockey Canada stance sheet).
How it runs
A goaltender technique station from Hockey Canada's Level 1 curriculum: the stance and the movements between the posts (T-push, shuffle, C-cut and pivot). In the beginner programme 75 % of the time goes to movement and positional skills. A crease or a line of markers across a net; no shooters at first; a stick for the goaltender. Take the stance: layered, with stick, hands, head, shoulders and hips stacked; weight on the balls of the feet and the inside edges; not too wide; the stick grip at the top of the paddle. Then move across the net with the T-push, the shuffle, the C-cut and the pivot, and return to the stance after each movement.
Players
1 or more, including 1 goaltender
Coaching points
The Save Cycle has five areas: find the puck, movement, position, save selection, puck control. This station works the stance and the movement. « Stance is not too wide » (Hockey Canada stance sheet). Goaltender training happens inside the team practice as well as in goalie sessions: the SIHF says a team practice is always a practice for skaters and goaltenders. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey).
Harder
Add a shooter at a set spot and a puck to follow (see the angles and saves drill).
Easier
The stance and one movement only, with no net.
goaltenderskatershotpuck
Angles, depth and basic saves
A positioning and save-selection drill on Hockey Canada's Level 1 skills: angles, squaring to the puck, depth, and the basic saves with the stick, the glove, the blocker and the body, then breakaways.
Drill detail
Set out
One zone with a net and a goaltender · shooters at several places · pucks
What it trains
Positioning and save selection: the angle, squaring to the puck, the depth, then the basic saves with the stick, the glove, the blocker and the body. Shooters shoot from different positions in the zone.
Published frame
Not a rapid-fire drill: the goaltender must have time to get set before the shot is taken (USA Hockey goaltender games). Finish the block with breakaways.
How it runs
A positioning and save-selection drill on Hockey Canada's Level 1 skills: angles, squaring to the puck, depth, and the basic saves with the stick, the glove, the blocker and the body, then breakaways. Shooters shoot from different places and the goaltender is set before each shot. One zone with a net and a goaltender; shooters at several places; pucks. Shooters shoot from different positions in the zone. The goaltender finds the puck, moves to position (angle, square to the puck, depth) and selects the save: stick, glove, blocker or body. Finish the block with breakaways.
Players
2 or more, including 1 goaltender
Coaching points
Not a rapid-fire drill: the goaltender must have time to get set before the shot is taken (USA Hockey goaltender games). The five areas of the Save Cycle: find the puck, movement, position, save selection, puck control. Hockey Canada recommends small-group sessions with an association goaltending coach at U13, and from U15 to U18 an association goaltending coach who guides the developmental process. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey). Shooters wear the skater kit: a helmet with face protection and a neck laceration protector.
Harder
Add traffic: a teammate screening in front of the net.
Easier
Slower shots from a fixed spot, one type of save at a time.
goaltenderskatershotpassskating
Rebound control and freezing the puck
A rebound drill: the goaltender controls rebounds and freezes the puck, the Level 1 skills of rebound control and freezing pucks.
Drill detail
Set out
One zone with a net and a goaltender · two shooters · pucks
What it trains
Rebound control and freezing the puck, two Level 1 skills: the goaltender freezes the puck or directs the rebound away from the slot, and a second shooter attacks any rebound that stays in play.
Published frame
The goaltender has time to get set before each shot: this is not a rapid-fire drill. Rotate shooters and goaltenders.
How it runs
A rebound drill: the goaltender controls rebounds and freezes the puck, the Level 1 skills of rebound control and freezing pucks. USA Hockey's handbook has 14 goaltender games whose stated purposes include rebound control, trapping, vision in traffic and reaction to tip-ins. One zone with a net and a goaltender; two shooters; pucks. A first shooter shoots. The goaltender freezes the puck or directs the rebound away from the slot. A second shooter attacks any rebound that stays in play. Rotate shooters and goaltenders.
Players
3 or more, including 1 goaltender
Coaching points
Level 1 names two skills for this block: rebound control and freezing the puck. The goaltender must have time to get set before each shot: this is not a rapid-fire drill (USA Hockey handbook). At sen, advanced puck handling (setting pucks, outlet passes, rims) belongs to Hockey Canada's Level 2. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey). Shooters wear the skater kit: a helmet with face protection and a neck laceration protector.
Harder
Add a second attacker at the net, then tips and deflections.
Easier
One shooter, slower shots, freezing the puck only.
The ten scoring situations
A block that walks a goaltender through the ten scoring situations of Hockey Canada's Level 2 curriculum: clear shots, entries, net drives, breakaways, rebounds, low and high shots, east-west plays, plays from below the goal line, deflections and screens.
Drill detail
How it runs
A block that walks a goaltender through the ten scoring situations of Hockey Canada's Level 2 curriculum: clear shots, entries, net drives, breakaways, rebounds, low and high shots, east-west plays, plays from below the goal line, deflections and screens. One zone with a net and a goaltender; shooters and a few teammates for the plays; pucks. Set up each situation as its own round and run them in turn: clear shots; entries; net drives; breakaways; rebounds; low and high shots; east-west plays; plays from below the goal line; deflections; screens. Rotate shooters. The goaltender is set before each shot.
Players
3 or more, including 1 goaltender
Coaching points
The ten situations are Hockey Canada's list. Its Level 2 goaltender skills are advanced skating (C-cuts, pivots into T-push, shuffles, butterfly, power slides, recovery), eye skills and advanced hands. Not a rapid-fire drill: the goaltender must have time to get set before each shot (USA Hockey handbook). Hockey Canada's Level 3 adds team play: the defensive zone, the penalty kill and odd-man situations. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey). Shooters wear the skater kit: a helmet with face protection and a neck laceration protector.
Harder
Combine two situations in one repetition, for example a screen with a deflection.
Easier
One situation per round, with shots from a fixed spot.
goaltenderskaterpassthe other choicepuck
Goaltender puck handling: setting pucks, outlet passes and rims
A puck-handling drill for goaltenders from Hockey Canada's Level 2 curriculum: setting pucks, outlet passes and rims, with stickhandling from Level 1.
Drill detail
Set out
One zone with a net · pucks shot or dumped behind the net · skaters as outlet options along the boards and at the corners
What it trains
The goaltender’s puck handling of Hockey Canada’s Level 2: setting the puck, an outlet pass or a rim along the boards. A goaltender who plays the puck starts the breakout: the skaters need a lane and a call.
Published frame
Dumps and rims go to an area where goalies cannot play the puck (Hockey Canada). The skaters show a lane.
How it runs
A puck-handling drill for goaltenders from Hockey Canada's Level 2 curriculum: setting pucks, outlet passes and rims, with stickhandling from Level 1. Level 3 puts breakouts and rims in offensive team play. One zone with a net; pucks shot or dumped behind the net; skaters as outlet options along the boards and at the corners. Pucks are shot or dumped behind the net. The goaltender stops them, sets the puck and either passes to a skater as an outlet pass or rims it along the boards. Skaters show a lane.
Players
3 or more, including 1 goaltender
Coaching points
Level 2 lists setting pucks, outlet passes and rims as advanced puck handling; Level 1 lists stickhandling. Hockey Canada's constraint for dumps and rims: they go to an area where goalies cannot play the puck. A goaltender who plays the puck starts the breakout: the skaters need a lane and a call. Goaltender kit: a helmet with a mask a puck cannot penetrate and, for U18 and younger, a stick blade must not penetrate it either (IIHF, SIHF, DEB); a neck laceration protector as for skaters (BNQ-certified throat protector at Hockey Canada in minor and female hockey, even with a mask attachment; HECC-certified at USA Hockey). Shooters wear the skater kit: a helmet with face protection and a neck laceration protector.
Harder
Add a passive forechecker who pressures the first pass.
Easier
Stationary pucks and a pass to a set target.
skateropponentpuck carryskating
Angling: read, react and shadow
Step 1 of Hockey Canada's checking progression, positioning and angling, with no contact: a defender reads the speed and the route of the puck carrier, shadows him or her like a mirror and angles the carrier toward one side.
Drill detail
Set out
A zone or half of the ice · a carrier with a puck and a defender per pair · lanes or markers
What it trains
Angling, step 1 of Hockey Canada’s checking progression, with no contact: the defender reads the speed and the route, mirrors the carrier and angles him or her toward one side with the skates and the position of the stick.
Published frame
No body contact. The defender keeps the head on a swivel to see the carrier and the supporting teammates (Hockey Canada; Hockey Québec, stage 1).
How it runs
Step 1 of Hockey Canada's checking progression, positioning and angling, with no contact: a defender reads the speed and the route of the puck carrier, shadows him or her like a mirror and angles the carrier toward one side. Hockey Québec's stage 1 has the same exercises: the mirror and shadowing (« suivre le meneur »). A zone or half of the ice; a carrier with a puck and a defender per pair; lanes or markers. The carrier skates with the puck. The defender mirrors the carrier, reads and reacts to the speed and the route, keeps the head on a swivel to see the carrier and the supporting teammates, and angles the carrier toward one side with the skates and the position of the stick. No contact.
Players
2 or more
Coaching points
No body contact in this drill. Positioning and angling are step 1 of Hockey Canada's checking progression: checking « begins the first time a young player steps on the ice ». Hockey Québec names six positions: offensive side, defensive side, passing lanes, shooting lanes, directing and forcing, reducing the gap. In girls' and women's hockey Hockey Canada penalises body checking at every age (Rule 7.3): angling and stick checks are the checking skills there. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Open-ice angling and the angling gate (see the open-ice angling drill), then a second attacker.
Easier
Walk the mirror at a slow pace with a partner, without a puck.
skateropponentskating
British Bulldog: angling in a game
A tag game that puts angling and positioning in a game scenario.
Drill detail
Set out
A zone or half of the ice · a few defenders in the middle · the other players at one side, each with a ringette, as in the USA Hockey 8U plan · sticks
What it trains
Angling in a game: the skaters try to cross from one side to the other, the defenders in the middle angle and stick-check, with no body contact. Those who lose the ringette become defenders.
Published frame
No body contact: angling and stick checks only. The objective Hockey Canada prints is angling and positioning in a game scenario.
How it runs
A tag game that puts angling and positioning in a game scenario. Hockey Canada's checking manual uses British Bulldog in its steps 1 and 2, and the USA Hockey 8U practice plans play it on skates with ringettes. The defenders angle and use their sticks, with no body contact. A zone or half of the ice; a few defenders in the middle; the other players at one side, each with a ringette, as in the USA Hockey 8U plan; sticks. The skaters try to cross from one side to the other past the defenders in the middle. The defenders angle and stick-check, with no body contact. Those who lose the ringette or are stopped become defenders for the next round.
Players
6 or more
Coaching points
Angling and positioning in a game scenario is the objective Hockey Canada's manual prints for British Bulldog (steps 1 and 2). No body contact: angling and stick checks only. Body checking is not part of the game at this age: Hockey Canada penalises it up to U13, Hockey Québec does not permit checking or contact physique in M9 and M11, USA Hockey prohibits it up to 12U, the FFHG bans body charges in U9 to U13 and the SIHF bans them in U9 and U12. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Narrow the crossing zone, and play with a puck instead of the ringette.
Easier
Walk the first round, with fewer defenders.
Stick checks: lift, press and poke
Step 2 of Hockey Canada's checking progression, stick checks, with no body contact: stationary stick checks, partner poke and sweep, and one-on-one games in a confined space.
Drill detail
How it runs
Step 2 of Hockey Canada's checking progression, stick checks, with no body contact: stationary stick checks, partner poke and sweep, and one-on-one games in a confined space. Hockey Québec's stage 2 names the same skills: the poke (harponnage), lifting the stick and checking by pressure on the stick. Pairs in a zone or a confined space; one puck per pair for the game forms; sticks. Stationary stick checks with a partner (lift and press), partner poke and sweep, stick-check leap frog and head to head 1 on 1 in a confined space; then game-like checking in front of the net, using lift and press.
Players
2 or more
Coaching points
No body contact: stick checks only (Hockey Canada step 2; Hockey Québec stage 2). The objectives printed in the manual: gap control, the sweep and the poke check in 1 on 1, and game-like checking with lift and press in front of the net. Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a second attacker or a net, and poke check from a gap you control.
Easier
A stationary partner, slow repetitions, and the stick on the ice.
skateropponentpuck carryskatingmarker
Open-ice angling: gates and stampede
The harder drills of Hockey Canada's step 1: open-ice angling without help from the boards, the angling gate drill that limits the carrier to one option, and the stampede that closes the gap quickly and angles the carrier to the outside.
Drill detail
Set out
A zone or half of the ice · gates made of two markers · one carrier and one defender per pair
What it trains
The harder drills of Hockey Canada’s step 1: open-ice angling without help from the boards, the angling gate drill that limits the carrier to one option, and the stampede.
Published frame
No contact: it is the checking work of girls’ and women’s hockey and of non-checking classes, and the first step before a body check. Read and react (Hockey Canada).
How it runs
The harder drills of Hockey Canada's step 1: open-ice angling without help from the boards, the angling gate drill that limits the carrier to one option, and the stampede that closes the gap quickly and angles the carrier to the outside. A zone or half of the ice; gates made of two markers; one carrier and one defender per pair. Open Ice Angling: the defender controls the carrier without help from the boards. Angling Gate Drill: the defender saves ice and limits the carrier to one option through a gate. Stampede Angling: the defender closes quickly and angles the carrier to the outside. No contact.
Players
2 or more
Coaching points
No contact in the drill. It is the checking work of girls' and women's hockey, of non-checking classes and of adult non-check leagues, and the first step before a body check in checking classes. « Smart skate » angle: read and react (Hockey Canada, Angling: Open Ice). Contact in the game follows your class: body checking is banned up to U13 at Hockey Canada, up to 12U at USA Hockey, from U9 to U13 at the FFHG, in the SIHF U9, U12 and all Animation (A) classes, and in girls' and women's hockey at Hockey Canada and USA Hockey. Where your class allows checking, this drill stays free of it. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec.
Harder
Add a second attacker, then a pass option.
Easier
Angle along the boards first, then move to open ice.
Contact confidence (Hockey Canada step 3, Hockey Québec contact physique)
Controlled exercises that build comfort with falling, balance and being touched: Hockey Canada's step 3 (diving and sliding with recovery, jumping sticks, stick wrestling, tug of war, partner bumping, own the dot) and the Hockey Québec contact physique stage (the tripod starting position, the impact zone, shoulder taps with linked arms).
Drill detail
How it runs
Controlled exercises that build comfort with falling, balance and being touched: Hockey Canada's step 3 (diving and sliding with recovery, jumping sticks, stick wrestling, tug of war, partner bumping, own the dot) and the Hockey Québec contact physique stage (the tripod starting position, the impact zone, shoulder taps with linked arms). Open ice; pairs of the same size, weight and strength; sticks stay on the ice; the Hockey Québec programme lists the mouthguard in the kit for these exercises. Part 1, no partner contact: diving and sliding with recovery, jumping sticks. Part 2, controlled partner contact: stick wrestling, tug of war, partner bumping, own the dot; in the Hockey Québec programme the tripod position, the impact zone (shoulder, latissimus, hip) and shoulder taps with linked arms, first stationary with one stick for two, then moving.
Players
2 or more
Coaching points
Pairs of the same size, weight and strength; no front-on contact; sticks always on the ice (Hockey Québec contact programme). Gate. Hockey Canada teaches steps 1 to 3 below U15 (the Rule 7.3 penalty applies up to U13 and in female hockey): this is contact practice, never a check. Hockey Québec: contact physique is the class level of M13 AA and BB, M15 A, B and C and M18 A and B, with the parental dispense, a coach who has taken the contact course and the two compulsory on-ice practices. Where the game of your class forbids contact (FFHG U9 to U13, SIHF U9, U12 and the Animation classes, USA Hockey 12U and below, Hockey Québec M9, M11 and M13 A, B and C), do part 1 only and leave the partner contact out. Suspected concussion: remove the player at once and do not let him or her back on the ice the same day. The return follows a medical pathway: the FFHG requires at least 7 days and a doctor's authorisation before full-contact training; Hockey Canada asks for a stepped return with a medical clearance before contact; in Ontario this is law (Rowan's Law). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec; wear it for the partner contact.
Harder
Moving contact: bull in the ring, and angle up, angle down with puck separation (Hockey Canada step 3).
Easier
Part 1 only: falling, sliding and recovering, with no partner contact.
skater
Controlled contact situations (Hockey Québec exercises 9 to 12)
Game situations with controlled contact from Hockey Québec's contact programme (Révision 2026): carrying the puck against a forechecker, the defenceman's pinch against the winger, positioning in the corner on a dump-in, and the competitive exercise « pursuit and physical contact », where « after the contact, it is only a race ».
Drill detail
Set out
Four groups, one in each of the four corners of the ice, for exercises 9 to 11 · sticks always on the ice
What it trains
Game situations with controlled contact from Hockey Québec’s contact programme: carrying the puck against a forechecker, the defenceman’s pinch on the winger, positioning in the corner on a dump-in, and pursuit with physical contact.
Published frame
Contact physique means contact in pursuit of the puck, with no propulsion and no front-on contact; sticks stay on the ice (Hockey Québec).
How it runs
Game situations with controlled contact from Hockey Québec's contact programme (Révision 2026): carrying the puck against a forechecker, the defenceman's pinch against the winger, positioning in the corner on a dump-in, and the competitive exercise « pursuit and physical contact », where « after the contact, it is only a race ». Four groups, one in each of the four corners of the ice, for exercises 9 to 11; sticks always on the ice. 9: carry the puck against a forechecker. 10: the defenceman's pinch in on the winger. 11: play the position in the corner on a dump in. 12: pursuit and physical contact, a race after the contact.
Players
2 or more
Coaching points
Contact physique means contact in pursuit of the puck, with no propulsion and no front-on contact; sticks stay on the ice (Hockey Québec). Gate. Hockey Québec: the contact physique classes (M13 AA and BB, M15 A, B and C, M18 A and B) and, as preparation, the progressive checking classes (M15 and M18 AA and BB), with the parental dispense, the coach's contact course and the two compulsory on-ice practices of 80 minutes; in women's hockey contact physique exists only in AAA classes. Hockey Canada: step 3, taught below U15. Not for classes whose game forbids contact: FFHG U9 to U13, SIHF U9, U12 and the Animation classes (a shove in the fight for the puck only), USA Hockey 12U and below, Hockey Québec M9, M11 and M13 A, B and C. Suspected concussion: remove the player at once and do not let him or her back on the ice the same day. The return follows a medical pathway: the FFHG requires at least 7 days and a doctor's authorisation before full-contact training; Hockey Canada asks for a stepped return with a medical clearance before contact; in Ontario this is law (Rowan's Law). Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec; wear it for the contact.
Harder
In a progressive checking class (MEÉP), with the coach who holds the course, add the progressive checking content of Hockey Québec's programme.
Easier
Exercise 12 only, at a slower pace, with a partner of the same size, or go back to the contact confidence drill.
Body checking (Hockey Canada step 4), only where the class allows it
Step 4 of Hockey Canada's checking progression, for classes where body checking is part of the game: partner bump and roll flow and the open-ice body check, both without sticks, then 1 on 1 body checking, the neutral zone forecheck and one on one.
Drill detail
How it runs
Step 4 of Hockey Canada's checking progression, for classes where body checking is part of the game: partner bump and roll flow and the open-ice body check, both without sticks, then 1 on 1 body checking, the neutral zone forecheck and one on one. The objectives printed are angling and positioning, the shoulder or block check, and checking along the boards and in open ice. Open ice and boards; no sticks for the first two exercises; a coach who holds the checking course; pairs of similar size. In the order printed: Partner Bump and Roll Flow (no sticks); Open Ice Body Check (no sticks); 1 on 1 Body Checking; Neutral Zone Forecheck; One on One.
Players
2 or more
Coaching points
Gate, class by class. Where body checking is part of the game: Hockey Canada male U15, U18 and U21 divisions where the Member has not extended the Rule 7.3 ban (some house leagues keep a non-checking option); Hockey Québec M18 AAA provincial leagues, the LHJMQ, Senior AAA and AA and the college D1 and university levels, which are the full-checking levels; USA Hockey 14U, 15 Only, 16U and 18U boys and High School; FFHG U15, U18, U20 and Senior men, where no ban is published; SIHF U14, U16 and U18 Elit and Top, and U21-A, where checks are expressly allowed. Never in girls' and women's hockey (Hockey Canada Rule 7.3 at every age; USA Hockey all Girls and Women classes; FFHG women's élite; Hockey Québec women's classes; the IIHF's Rule 101.1 is its own rule). Never in the SIHF Animation classes U14-A, U16-A and U18-A (no checks until at least 2027/28). Never in Hockey Québec M15 A, B and C and M18 A and B (contact physique only) nor in the progressive checking classes M15 and M18 AA and BB (MEÉP is not full checking). Never in a Hockey Canada division a Member has made non-checking, nor in an adult non-check league (USA Hockey Rule 604(a)); a Competitive Contact team playing a Body Checking team plays without checks (USA Hockey Rule 604(b)). Prerequisites: the Hockey Canada checking course, recorded in the coach's HCR record; in Québec the coach course, the parental dispense for every minor and the two compulsory on-ice practices of 80 minutes. Suspected concussion: remove the player at once and do not let him or her back on the ice the same day. The return follows a medical pathway: the FFHG requires at least 7 days and a doctor's authorisation before full-contact training; Hockey Canada asks for a stepped return with a medical clearance before contact; in Ontario this is law (Rowan's Law). Hockey Canada: there is no legal contact to the head, face or neck. Kit: a certified helmet with full face protection for juniors (U18 and younger by birth year at the FFHG, the SIHF and the DEB; every division at Hockey Canada except Senior and Major Junior, and all players at Hockey Québec; below Adults at USA Hockey) and a neck laceration protector (all FFHG categories; all SIHF leagues, training included; BNQ-certified in Hockey Canada minor and female hockey and for all players at Hockey Québec; every USA Hockey classification except Adults). Mouthguard: required by USA Hockey from 12U to 18U and by the FFHG in U19 and U20, optional at Hockey Québec; wear it for the checking.
Harder
Run the sequence in the printed order, from the no-sticks exercises to the neutral zone forecheck and one on one.
The generator above also lives inside the app, on the session itself: pick the age band, the duration and the theme, and Paak builds a five-block minuted outline from this same library of 44 drills (warm-up, two mains, a small game and a cool-down). Edit it, save it to the session: that is free. Printing the session sheet and club-authored drills beyond 5 are in Paak One.
The generator is right on the session: plan by the players’ age band and the duration, pick a theme. Paak builds a minuted five-block outline (warm-up, two work blocks, a game and a cool-down) from this same library of 44 drills.
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