Basketball training

The Paak knowledge base for basketball coaches — from mini-basket to senior level. Pick your age group: priorities, drills and formats adapt.

Federation sources only: FIBA / WABC Official Rules and Coaches Manual, FFBB regulations and MiniBasket, J+S / OFSPO (Switzerland) material and, for the German-speaking market, the DBB. No video, blog or commercial drill book is ever used as a drill source. Verified · July 2026

Côté Coach

Basketball coaching

Four categories, a half court, and the only sources this guide accepts.

Basketball coaching Opening visual for the basketball guide: a half court and the four categories of the pathway, from Mini-Basketball to performance. Côté Coach Basketball coaching From Mini-Basketball to senior level. Priorities, drills and formats follow the category. U7–U11 Mini-Basketball U11–U13 development U15–U18 competition U19+ / Senior performance Federation sources only: FIBA / WABC, FFBB, J+S / OFSPO, DBB.

Source: the categories and declared sources of the Côté Coach basketball guide.

Your age group

Train as a priority

  • First 3.05 m basket and first size-6 ball
  • Keep man-to-man as the base
  • Give-and-go, spacing, transition

Avoid at this age

  • Installing zone as the default answer
  • Fixing positions too early

Today's session

"What do we run tonight?" — pick a duration and a focus, Paak assembles an age-appropriate session outline.

The drills

All 48 drills from the Paak library — the same ones as in the app. Every card carries coaching points, a harder version and an easier version.

HelloDiagram of a dribbling warm-up in a gym: four children dribble freely, each with a ball — only one ball is drawn for readability. Step 1: child 1 dribbles towards child 2 and the two shake hands without stopping their dribble; step 2: two other children meet lower down for the same greeting. No dimension is marked: the source publishes « full, half or quarter gym », not metres.123412se serrent la mainsans arrêter de dribbler
ball-handler / attackerdribblerun / cut
Hello

A dribbling warm-up: children move freely while dribbling and greet each team-mate they meet, without stopping the dribble.

U7–U11 medium 8 min
Drill detail
Set out
Full, half or quarter gym depending on numbers · one ball per player (size 5, or 6 for girls)
What it trains
Dribbling with the head up from minute one: to find a friend to greet you must look at the gym, not the ball — and the handshake forces a dribble with the other hand, without thinking about it.
Published frame
At every meeting, players introduce themselves by name and shake hands while still dribbling. Push the ball, don’t slap it; J+S: at this age, size 5 (or 6), not size 7.
How it runs
A dribbling warm-up: children move freely while dribbling and greet each team-mate they meet, without stopping the dribble. Whole/half/quarter gym by numbers. One ball per player (size 5, or 6 for girls). Players dribble around the hall; on meeting another they introduce themselves by first name and shake hands while continuing to dribble.
Coaching points
Ball pushed, not slapped; heads up to find team-mates. J+S/OFSPO: use a size-5 (or 6) ball at this age, not a size 7.
Harder
Add a change of direction or hand switch on each greeting; vary the greeting by hair/eye colour.
Easier
Walk instead of run; allow catching the ball during the handshake.
Little bundlesDiagram of a listening game in the dribble: five children dribble freely in an open space, the leader at the edge. On the call « three! », three children converge — steps 1 and 2 — and form a group hand in hand, each pinning their ball under a foot; one ball is drawn for readability. No dimension is marked.12345M12« trois ! » — paquet formé,ballon bloqué sous un piedle moniteur annoncela taille des paquets
ball-handler / attackercoach / feederdribblerun / cut
Little bundles

A listening-and-dribbling warm-up: children dribble freely and, on a signal, gather into small groups of a called size.

U7–U11 medium 8 min
Drill detail
Set out
Open space · one ball per player · the leader calls « two, three, four… »
What it trains
Dribbling AND listening: the call can come at any moment, so the ears stay open while the hand works. The group forms fast, hand in hand, and the ball pinned under a foot proves it was not abandoned on the way.
Published frame
On the leader’s call (two, three, four…), players form groups of that size, join hands and pin the ball under one foot.
How it runs
A listening-and-dribbling warm-up: children dribble freely and, on a signal, gather into small groups of a called size. Open floor, one ball per player. On the leader's call (two, three, four...), players form groups of that size, join hands and trap the ball under one foot.
Coaching points
Reward control on the sudden stop, not speed to the group; eyes up to hear and see the call.
Harder
Call odd/changing sizes faster; require the weak hand while regrouping.
Easier
Use only large group sizes and slow, clear calls.
The locomotiveDiagram of a follow-the-leader dribbling game: two locomotive-wagon pairs move around the gym. Step 1: the top locomotive dribbles a winding path, its wagon following without a ball, drawn dashed; step 2: on the signal, the bottom pair performs the simultaneous two-foot stop before setting off again. One ball is drawn for readability — every player has their own. No dimension is marked.LWLW12au signal : arrêt simultanéà deux pieds, puis repartirla locomotive mènele wagon suit
ball-handler / attackerdribblerun / cut
The locomotive

A stop-start coordination warm-up: 'locomotives' dribble and 'wagons' follow; on a signal everyone performs a two-foot jump-stop, then restarts.

U7–U11 medium 15 min
Drill detail
Set out
Full or half gym · one ball per player · odd numbers = locomotives, even = wagons
What it trains
The jump stop as a reflex: the wagon copies the locomotive, and on the signal BOTH stop at the same instant with a jump — the simultaneous stop that will later prevent travelling. Restarting without travelling is the hidden half of the exercise.
Published frame
On the signal, everyone does a simultaneous two-foot stop; on the next signal they set off dribbling again without travelling. Swap roles.
How it runs
A stop-start coordination warm-up: 'locomotives' dribble and 'wagons' follow; on a signal everyone performs a two-foot jump-stop, then restarts. Whole/half gym, one ball per player. Odd players (locomotives) free-dribble; even players (wagons) follow. On the signal all make a simultaneous two-foot stop; on the next signal they restart the dribble without travelling. Swap roles.
Coaching points
A legal two-foot stop lands both feet together; on the restart the ball must leave the hand before the pivot foot lifts (J+S/OFSPO travelling rule).
Harder
Tighter following distance; sudden stops; weak hand only.
Easier
Allow a one-count stop; slower tempo.
Dribble and shootA column of three children starts on the left. The first dribbles a slalom between four staggered cones, numbered 1, then shoots at the basket on the right, numbered 2, before returning along the bottom of the area, numbered 3, to hand over. No dimension is marked: the source publishes none.123123panierballon sur la main extérieureprend son rebond, repart au retour
ball-handler / attackerdribbleshot at the basketrun / cutcone
Dribble and shoot

A dribble-to-finish drill: slalom-dribble through posts and shoot, then repeat on the way back; run as a two-team relay to finish.

U7–U11 high 15 min
Drill detail
Set out
One column per basket · cones for the slalom · balls · bibs
What it trains
Keeping the ball on the outside hand through the slalom, then gathering under control before shooting — the shot is set up by the last step, not by the arm.
Published frame
J+S/OFSPO: a 2.60 m basket suits this age. Each player takes their own rebound and runs the course back before handing over.
How it runs
A dribble-to-finish drill: slalom-dribble through posts and shoot, then repeat on the way back; run as a two-team relay to finish. A column per basket, marker posts for the slalom, balls, bibs. The first player of each column dribbles the slalom, shoots, rebounds, then does the same coming back and hands to the next. Switch sides.
Coaching points
Ball on the outside hand through the slalom; gather under control before the shot. J+S/OFSPO: 2.60 m basket suits this age.
Harder
Add a trailing defender; finish with a lay-up.
Easier
Remove the slalom; shorten the distance.
Dribble kingDiagram of two ball-protection circles: in the big left circle three players dribble — step 1 shows player 1 shielding his ball while player 2 reaches in dashes to knock it out; step 2 shows a player who has just lost his ball crossing to the right circle, where another waits. One ball is drawn for readability. No dimension is marked.123412un cercle marquéle cercle suivantsortir le ballonde l’autreprotège SON ballon,chasse les autres
ball-handler / attackerdribblerun / cut
Dribble king

A ball-protection game in circles: players dribble and try to knock others' balls out; whoever loses control leaves the circle.

U7–U11 high 15 min
Drill detail
Set out
Two or three marked circles · one ball per player · whoever loses their ball changes circle
What it trains
Protecting your dribble with the body between ball and opponent, while attacking everyone else’s — both faces of control in one action. Changing circle instead of being eliminated keeps everyone playing: the J+S rule that matters.
Published frame
In a circle, players dribble and try to knock the other balls out while protecting their own. Whoever loses their ball changes circle; the last one still dribbling in a circle scores a point.
How it runs
A ball-protection game in circles: players dribble and try to knock others' balls out; whoever loses control leaves the circle. Two or three marked circles, one ball per player. Inside a circle, players dribble and try to bat other balls out while protecting their own. A player who loses their ball moves to another circle; the last one dribbling in a circle wins a point.
Coaching points
Protect the ball with the body between ball and opponent; keep the dribble low and use the free arm as a shield; heads up to see threats.
Harder
Fewer/smaller circles; weak hand only.
Easier
Larger circles; fewer players per circle.
Cops and robbersDiagram of a chase game in a marked zone: a ball-less policeman sets off after the nearest robber (step 1), who dodges away dribbling towards the top right (step 2). Centre right, a touched robber stands frozen, arms out; a teammate dribbles towards him (step 3) to slap his hand and free him. One ball is drawn for readability — every robber has their own. No dimension is marked.GVVV123le voleur esquive en dribblegendarme, sans ballonfigé bras écartés —une tape le libère
defenderball-handler / attackerrun / cutdribble
Cops and robbers

A transition/defence tag game: robbers dribble, cops (no ball) try to tag them; a tagged robber freezes until freed by a team-mate.

U7–U11 high 15 min
Drill detail
Set out
A marked-out zone · bibs for the police · one ball per robber
What it trains
Dribbling under threat AND helping each other: dodging the police takes a raised head, and freeing a frozen teammate means going towards the danger on purpose — points are also earned by rescuing others.
Published frame
Police score a point for touching a robber; a touched robber stands arms out until a teammate slaps their hand to free them (also a point). Swap roles.
How it runs
A transition/defence tag game: robbers dribble, cops (no ball) try to tag them; a tagged robber freezes until freed by a team-mate. Defined area, bibs for the cops, one ball per robber. Cops tag robbers for a point; a tagged robber stands arms-out until a team-mate slaps their hand to free them (also a point). Swap roles.
Coaching points
Robbers keep the dribble alive under pressure and protect the ball with the body; find heads-up escape paths.
Harder
Add more cops; weak hand only.
Easier
More robbers than cops; larger space.
The customs officerA ball carrier starts on the left and must cross a hatched vertical band, the guarded zone, held by one defender. The dribble numbered 1 goes above the zone, then a shot numbered 2 finishes at the basket on the right. A faint unnumbered path shows the route below, which stays open: the option not taken. No dimension is marked.AD12zone gardéepanierattaquer le pied avantle douanier
ball-handler / attackerdefenderdribblerun / cutshot at the basketthe other choice
The customs officer

A 1v1 drill: a ball-carrier must cross a guarded zone; if the guard steals it, they return it and the attacker still attacks the basket.

U7–U11 high 15 min
Drill detail
Set out
One marked crossing zone · 1 defender (the customs officer) · balls · bibs · cones
What it trains
Reading beats technique: attack the defender’s front foot and change pace at the edge of the zone. Both sides are drawn because the choice IS the drill.
Published frame
If the customs officer wins the ball, they give it back and the attacker finishes at the basket anyway. Harder: narrow the zone, or let them steal actively.
How it runs
A 1v1 drill: a ball-carrier must cross a guarded zone; if the guard steals it, they return it and the attacker still attacks the basket. A marked crossing zone with one defender (the customs officer); balls, bibs, cones. The carrier dribbles through the guarded zone; if through, they attack the basket; if stripped, the officer hands the ball back and they still finish.
Coaching points
Attack the defender's front foot; change speed at the zone edge. A decision drill: the read matters more than the move.
Harder
Narrow the zone; let the officer actively steal.
Easier
Widen the zone; make the officer passive.
The duelTwo players sit either side of a vertical centre line in the middle of the area. A run numbered 1 sends both to the ball on the signal. The winner then dribbles right, numbered 2, while the other chases, and finishes with a shot numbered 3 at the target basket. No dimension is marked.AB123ligne centralepanier cibleau signalassis de part et d’autre
ball-handler / attackerdefenderrun / cutdribbleshot at the basket
The duel

A 1v1 competition: two players sit either side of the centre line and, on a signal, fight for the ball and attack a basket.

U7–U11 high 15 min
Drill detail
Set out
Pairs on the centre line · 1 ball per pair · 1 target basket
What it trains
React to the ball first, then put your body between the ball and the opponent — and attack the basket decisively once possession is won.
Published frame
Both players sit either side of the centre line; on the signal they fight for the ball. Most points across the rounds wins the duel.
How it runs
A 1v1 competition: two players sit either side of the centre line and, on a signal, fight for the ball and attack a basket. Pairs at the centre line, one ball per pair, a target basket. Both players sit either side of the centre line. On the signal they fight for the ball; whoever wins it tries to score at the chosen basket. Most points over the rounds wins the duel.
Coaching points
React first to the ball, then get the body between ball and opponent; attack the basket decisively once you win possession.
Harder
Start standing back-to-back; add a second defender recovering.
Easier
Give the attacker a head start; shorten the distance to the basket.
Pair shootingDiagram of pair shooting on two opposite baskets, the halfway line drawn. Step 1: player 1 shoots at the left basket; step 2: he takes his own rebound, drawn dashed; step 3: he dribbles out to the centre; step 4: he passes to player 2, whose shot at the right basket is sketched dotted. One point per make, first pair to ten. No dimension is marked.121234panierpaniermi-terrainprend son rebondle partenaire attendau centre
ball-handler / attackershot at the basketrun / cutdribblepassthe other choice
Pair shooting

A standstill-shooting warm-up in pairs: one shoots, rebounds and hands to the partner, racing to a target of made baskets.

U7–U11 medium 8 min
Drill detail
Set out
Pairs at mid-court · one ball per pair · two baskets available
What it trains
The complete shooting cycle: shoot, GO GET your own rebound, dribble out and serve your partner. The race to ten baskets turns the rebound — the part nobody loves — into the key to winning.
Published frame
One player shoots once at a chosen basket, takes the rebound, dribbles to the centre and passes to the partner, who shoots at the other basket. One point per make, first pair to ten.
How it runs
A standstill-shooting warm-up in pairs: one shoots, rebounds and hands to the partner, racing to a target of made baskets. Pairs at mid-court, one ball per pair, two baskets available. A player shoots one attempt at a chosen basket, rebounds, dribbles back to centre and hands to the partner, who shoots the other basket. One point per make, first pair to ten.
Coaching points
One-hand release, wrist snapping down ('five fingers to the floor'); balanced feet before the shot. J+S/OFSPO stresses shooting volume for success and enjoyment.
Harder
Step back the distance; add a light time cap.
Easier
Shoot closer; remove the race.
Shooting kingsDiagram of a team shooting contest at a basket on the right: three cones mark the shooting spots, three players of the same team rotate with two balls. Step 1: player 1 shoots from his cone; step 2: he follows his ball to the rebound; step 3: he serves player 3 waiting without a ball. Counting is aloud until « change » is called. One ball is drawn for readability. No dimension is marked.123123panieremplacements marquéspar des plotssert le camarade sans ballon,compte à voix haute
ball-handler / attackershot at the basketrun / cutpasscone
Shooting kings

A team shooting drill from marked spots: shoot in turn, count made baskets aloud, and move to the next spot on the coach's call.

U7–U11 high 15 min
Drill detail
Set out
Teams with two balls at marked spots · cones to mark the spots
What it trains
Shooting fast AND counting: two balls circulate, so nobody waits, and counting aloud binds the team around the same target. Serving the teammate without a ball is half the score.
Published frame
On the signal, players shoot in turn, count the makes aloud and serve the teammate without a ball; at the target count the leader calls « change ». Most completed series wins.
How it runs
A team shooting drill from marked spots: shoot in turn, count made baskets aloud, and move to the next spot on the coach's call. Teams with two balls at marked shooting spots; posts to mark spots. On the signal, players shoot in turn, count makes aloud and feed the ball-less team-mate; at the target the coach calls 'change' and the team moves on. Most series wins.
Coaching points
Consistent shooting routine at speed; feed a catchable pass. Reward form over rushing.
Harder
Spots farther out; one ball to raise the tempo.
Easier
Spots closer; higher target so all succeed.
Around the worldDiagram of an around-the-world shooting ladder: five cones draw an arc around a basket on the right, a column of players waits on the left. Step 1: player 1 shoots from the second cone after a one-count stop; step 2: the make advances him to the next cone. In dots, the path of the miss: back to the end of the column. No dimension is marked — the arc of spots is wherever the leader marks it.12312panierles emplacements marqués,en arc autour du panieravance d’une positionpanier : on avance ·raté : retour en colonnela colonne
ball-handler / attackershot at the basketrun / cutthe other choicecone
Around the world

A shooting ladder: a column shoots from marked spots; a make advances a position, a miss sends the shooter back; first to finish the last spot wins.

U7–U11 medium 15 min
Drill detail
Set out
One column · one ball per player · shooting spots marked in an arc around the basket
What it trains
The shot after a one-count stop, repeated under gentle pressure: every make advances you, every miss sends you back — the score is not a number but a POSITION on the arc, visible to all. The world tour ends at the last spot.
Published frame
Each player shoots after a one-count stop; a make advances one position, a miss sends you to the back of the same column. First to score from the last spot wins.
How it runs
A shooting ladder: a column shoots from marked spots; a make advances a position, a miss sends the shooter back; first to finish the last spot wins. One column, one ball per player, marked shooting spots. Each player shoots after a one-count stop; a make advances to the next position, a miss returns to the back of the same column. First to score at the last position wins.
Coaching points
Set the feet with a one-count stop before shooting; same routine at every distance. Reward balance over speed.
Harder
Add more positions farther from the basket; add a light time pressure.
Easier
Fewer, closer positions.
Ball to the huntersDiagram of a hunter-ball game in a marked zone: two hunters and two hunted. Step 1: the hunter with the ball passes to his better-placed partner; step 2: that partner, ball in hand, takes the step that touches the nearest prey. One of the hunted escapes top right with two changes of direction. No dimension is marked.CC1212toucher ballon en mainles chasseurs ne courent pasavec le ballon : ils se le passent
defenderball-handler / attackerpassrun / cut
Ball to the hunters

A passing tag game: hunters tag others with the ball in hand via passes; a tagged player becomes a hunter.

U7–U11 high 8 min
Drill detail
Set out
A marked-out zone · one ball to start · two hunters
What it trains
The pass as a hunting weapon: forbidden to run with the ball, the hunters can catch nobody alone — it is the pass that brings the ball closer to the prey. The game proves the pass beats running before any explanation is given.
Published frame
Two hunters touch the hunted with the held ball; they cannot run with it, they pass it between them. Whoever is touched joins the hunters.
How it runs
A passing tag game: hunters tag others with the ball in hand via passes; a tagged player becomes a hunter. Defined area, one ball to start. Two hunters tag the hunted by touching them with the held ball; they may not run with it, so they pass to move it. A tagged player joins the hunters.
Coaching points
Move to get open before asking for the ball; short accurate passes beat long ones. Passing is faster than running.
Harder
Bounce-pass only; add a third hunter.
Easier
More hunted than hunters; larger space.
Passes vs dribbleDiagram of a passes-versus-dribble race: at the top, three team-A players pass the ball around a triangle — steps 1 to 3, passes are counted; at the bottom, a team-B player covers the defined course dribbling, his run dashed across the full width. When B finishes, counting stops and roles swap. No dimension is marked.AAAB123on compte les passeséquipe A : un maximumde passeséquipe B : le même trajeten dribble
ball-handler / attackerdefenderpassrun / cut
Passes vs dribble

A race showing passing beats dribbling: one team makes as many passes as possible while the other runs the same course dribbling.

U7–U11 high 15 min
Drill detail
Set out
A defined course · two balls · bibs to tell the teams apart
What it trains
The fast-game theorem, proven by experiment: while B dribbles the course, A stacks up passes — and the final count tells everyone that a passed ball travels faster than a dribbled one. The lesson comes before the tactics.
Published frame
Team A passes the ball as many times as possible; team B covers the same course dribbling. Stop when B finishes; count; swap. Most passes wins.
How it runs
A race showing passing beats dribbling: one team makes as many passes as possible while the other runs the same course dribbling. A set course, two balls, bibs to separate teams. Team A passes among itself as many times as possible; Team B runs the same course dribbling. Stop when B finishes; count A's passes; swap. Most passes wins.
Coaching points
Spread out to open passing lanes; catch ready to pass again. The lesson is spacing.
Harder
Add a defender; lengthen the course.
Easier
Shorten the course; no defender.
The stolen ballDiagram of a keep-away game: four fixed attackers at the corners of a defined space, one defender in the middle. Step 1: a pass along the top edge; step 2: a pass down the right edge, while the defender slides in dashes towards the passing lane. In dots, the risky diagonal — the one the middle defender is waiting for. No dimension is marked.1234D12attaquants fixes30 s pour intercepter,puis on tourne
ball-handler / attackerdefenderpassrun / cutthe other choice
The stolen ball

A keep-away drill under pressure: stationary attackers make as many passes as possible while a defender tries to steal for a set time.

U7–U11 medium 15 min
Drill detail
Set out
Small groups in a defined space · one ball per group · one defender in the middle
What it trains
The pass that avoids the steal: faking with the eyes, changing tempo, and NEVER telegraphing the pass to the middle defender. A timed thirty seconds gives the defender a real chance — and the passers real pressure.
Published frame
The attackers make as many passes as they can in 30 seconds; one defender tries to intercept, then rotates. Most interceptions wins. Variant: two defenders; no return pass.
How it runs
A keep-away drill under pressure: stationary attackers make as many passes as possible while a defender tries to steal for a set time. Small groups in a defined space, one ball per group. Attackers make as many passes as possible for 30 seconds; one defender tries to steal, then rotates. Most steals wins. Variant: two defenders; no return pass.
Coaching points
Pass away from the defender; receivers show a target hand and move to an open lane; protect the ball on the catch.
Harder
Two defenders; forbid the return pass; shrink the space.
Easier
One passive defender; larger space; no time limit.
2 vs 1Two attackers start from the baseline on the left against a single defender in the centre. The carrier dribbles at the defender, path numbered 1, while the partner runs wide along the bottom. A pass numbered 2 finds them free, and a shot numbered 3 finishes at the basket on the right. No dimension is marked.12D123ligne de fondfixer le défenseur
ball-handler / attackerdefenderdribblerun / cutpassshot at the basket
2 vs 1

A small-sided advantage drill: a pair advances by passing against one defender and tries to finish at the basket.

U7–U11 high 15 min
Drill detail
Set out
Ball cart on the baseline · 1 defender (coach or player) · balls
What it trains
Attack the defender to commit them, then pass to the free player — while keeping width. The decision matters more than the speed.
Published frame
Each pair takes a ball in turn. Harder: add a second recovering defender (2v2), or cap the number of dribbles.
How it runs
A small-sided advantage drill: a pair advances by passing against one defender and tries to finish at the basket. Ball cart at the baseline, one defender (coach or player), balls. Each pair takes a ball in turn and, passing, tries to score against one defender who tries to intercept.
Coaching points
Attack the defender to commit them, then pass to the free player; keep width so the lane stays open. Decision over speed.
Harder
Add a recovering second defender (2v2); cap the dribbles.
Easier
Passive defender; shorter distance.
The numbers gameDiagram of a numbers game towards a basket on the right: the two numbered teams wait on the sideline at the bottom, the leader holds the ball on the left. On the call « twos! », both number 2s sprint onto the court (step 1), the leader puts the ball in play (step 2) and the duel runs to the first basket (step 3). No dimension is marked.1212M123un seul panier(ou terrain court)les équipes numérotées sur la touchejusqu’au premier panier« les 2 ! »le moniteurmet le ballon en jeu
ball-handler / attackerdefendercoach / feederrun / cutpassshot at the basket
The numbers game

A small-sided game on call: the coach calls player numbers, those players enter and play (e.

U7–U11 high 15 min
Drill detail
Set out
Two numbered teams on the sideline · one ball · a single basket or short court · bibs
What it trains
Entering the game in one second: the called number has no position and no plan — sprint, find the ball, find your opposite number, and play. The mini-game to the first basket teaches transition urgency better than ten instructions.
Published frame
The leader calls one or more numbers; those players enter and play (e.g. 2v2) until the first basket. A make scores a team point; first team to five (or on time) wins.
How it runs
A small-sided game on call: the coach calls player numbers, those players enter and play (e.g. 2v2); first basket scores for the team. Two numbered teams on the sideline, one ball, a single basket or short court, bibs. The coach calls one or more numbers; those players run on and play to the first basket. A basket scores a point for their team; first team to five (or the time limit) wins.
Coaching points
On entering, read the numbers up quickly (are we even, up or down?) and choose to attack the basket or the passing lane accordingly. Sprint back on defence.
Harder
Call uneven numbers to force advantage/disadvantage reads; cap dribbles.
Easier
Always call even numbers (1v1, 2v2); enlarge the goal (any basket counts double).
Score and defendDiagram of a simultaneous double attack on two opposite baskets: team A progresses left to right with passes (steps 1 and 2) and finishes at the right basket (step 3), while team B, having set off at the same moment from the right, crosses the other way — its progress drawn dashed. As soon as one team scores it returns its ball and switches to defence. One ball is drawn for readability. No dimension is marked.AABB123panierpanieren passes uniquementA part de sa ligne de fond……B attaque en face,en même temps
ball-handler / attackerdefenderpassshot at the basketrun / cut
Score and defend

A transition game: both teams start with a ball under their own basket; on the signal both attack the other basket by passing, then the first to score must defend.

U7–U11 high 15 min
Drill detail
Set out
Full or half court · two balls — one per team on its own baseline · bibs
What it trains
Scoring does NOT end the action: the first team to score must give its ball back and defend at once — attack and defence are the two halves of one possession. The interception bonus (3 points against 2) pays for the fast recovery.
Published frame
Both teams start with a ball on their baseline and attack the opposite basket with passes only. The first to score retrieves and returns its ball, then defends while the other attacks. A basket is worth 2; an interception 3.
How it runs
A transition game: both teams start with a ball under their own basket; on the signal both attack the other basket by passing, then the first to score must defend. Full or half court, two balls, bibs. Both teams start with a ball at their baseline. On the signal both attack the far basket using passes only. The first team to score retrieves and returns its ball, then defends while the other team attacks. A basket scores 2; a steal scores 3.
Coaching points
Win the race with spacing, not speed alone; the instant you score, sprint to convert to defence — the rules reward the steal more than the basket.
Harder
Switch to man-to-man defence; shorten the shot clock feel with a loud count.
Easier
Attack only (no defensive phase); allow dribbling.
Decorative strip: a fine outline of a basketball half court; this drill has no diagram.
Contest forms

A closing competition: two teams face off across six already-known games and exercises, scoring points per event.

U7–U11 high 15 min
Drill detail
How it runs
A closing competition: two teams face off across six already-known games and exercises, scoring points per event. Stations for six familiar games/drills, bibs, balls per station. Two teams compete in a tournament of six known forms (e.g. dribble relay, shooting kings, ball to the hunters). Each form scores points; the team with the most across all six wins.
Coaching points
Because the forms are familiar, the coaching moves to application under competition pressure — keep technique honest when it counts. Rotate roles so everyone contributes.
Harder
Add a time or scoreline pressure to each form; make later forms game-like (2v2/3v3).
Easier
Use fewer, simpler forms; score only participation.
5v5 game (or 3v3 across the width)Diagram of the closing game: a full court with a basket at each end and the halfway line drawn — the caption recalls the 3-on-3 variant played across the width on the side baskets. Seven players draw the shape of one 5-on-5 moment: step 1, a pass to the high wing; step 2, a cut through the defence; step 3, a pass into the run; step 4, a shot at the right basket. No dimension is marked.AAAABBB1234panierpaniermi-terrain — ou 3c3 en largeursur les paniers latérauxrègles simplifiées J+S :arrêts, 5 s, contact, sorties
ball-handler / attackerdefenderpassrun / cutshot at the basket
5v5 game (or 3v3 across the width)

The lesson's closing game: full-court 5v5, or 3v3 across the width with lateral baskets, under the J+S simplified rules.

U7–U11 high 15 min
Drill detail
Set out
Full court — or across the width with side baskets · bibs · one ball
What it trains
The closing game where EVERYTHING learned applies at once: dribble, one- and two-count stops with pivot, five seconds, contact fouls, out-of-bounds. The 3-on-3 width variant doubles each child’s touches — the format’s real criterion.
Published frame
Play applying the simplified rules learned: dribble, one- and two-count stops with pivot, five seconds, contact fouls, out-of-bounds and the throw-in.
How it runs
The lesson's closing game: full-court 5v5, or 3v3 across the width with lateral baskets, under the J+S simplified rules. Full court, or the width with lateral baskets; bibs; one ball. Play applying the simplified rules learned: dribble, one- and two-count stops with pivot, five seconds, contact fouls, out-of-bounds and throw-in.
Coaching points
Let the game teach; intervene briefly to reward spacing and passing over over-dribbling. J+S/OFSPO: keep everyone playing; size-5/6 ball, adapted basket.
Harder
Move toward full 5v5 rules; add a shot-clock count aloud.
Easier
Play 3v3 across the width; reduce rules to dribble, pass, shoot.
Dribble relayDiagram of a dribbling relay read left to right: a column waits on the left, four posts draw the slalom, then come the bench, the mat and the basket at the top right. Step 1: the runner slaloms, changing hands before each post; step 2: he crosses the bench and rounds the mat; step 3: he finishes with a shot before handing over. Two identical columns work face to face. No dimension is marked.12123changement de maindevant chaque piquetle bancle tapispaniercolonne — passageau suivant après le tir
ball-handler / attackerdribbleshot at the basketcone
Dribble relay

A relay in two facing columns: slalom-dribble with hand changes around each post, then hand to the next runner who goes back the other way.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Teams of four to six, two columns facing each other near the baskets · four posts, a bench, a mat · three runs per player
What it trains
The dribble that holds up under fatigue and obstacles: changing hands before EVERY post, keeping the ball alive over the bench and around the mat, and finishing with a shot while the legs still work. The relay puts a clock on the technique.
Published frame
Slalom dribble around the posts (hand change before each), across a bench, around a mat, a shot, then hand over to the next player. Three runs each.
How it runs
A relay in two facing columns: slalom-dribble with hand changes around each post, then hand to the next runner who goes back the other way. Teams of four to six, two columns facing near the baskets; four posts, a bench, a mat. Slalom-dribble around the posts (change hand before each), pass over a bench, round a mat, shoot, and pass to the next runner. Three runs each.
Coaching points
Low dribble with a hand change in front of the legs before each post; accelerate out of the change; eyes forward, not on the ball.
Harder
Add a between-the-legs change; require the weak hand around posts.
Easier
Fewer obstacles; slower, no shot.
Half-court obstacle courseDiagram of a half-court dribbling course, read left to right: three slalom cones, then the middle line where the one-count stop and four between-the-legs dribbles happen, then three posts laid on the floor to dribble through. Steps 1 to 3 follow this published order; the course is run twice. No dimension is marked.1123slalom : changement de mainà chaque piquetle milieu : arrêt à un temps +4 dribbles entre les jambespiquets au sol
ball-handler / attackerdribblecone
Half-court obstacle course

A ball-familiarisation course on half-court: dribble through varied obstacles with prescribed handling tasks.

U11–U13U15–U18 medium 8 min
Drill detail
Set out
A half-court with cones and posts on the floor · one ball per player · run the course twice
What it trains
Familiarisation through imposed tasks: the slalom imposes the hand change, the one-count stop imposes balance, the four between-the-legs dribbles on the spot impose fine coordination — and the sequence imposes losing none of it between the three.
Published frame
Run the course twice: slalom with a hand change at each post; dribble to the middle, one-count stop and four between-the-legs dribbles on the spot; then dribble between the floor posts.
How it runs
A ball-familiarisation course on half-court: dribble through varied obstacles with prescribed handling tasks. Half-court with cones/posts on the floor; one ball per player. Run the course twice: slalom with a hand change at each post; dribble to the middle, a one-count stop and four between-the-legs dribbles at the stop; then dribble between floor posts.
Coaching points
Low hand-change dribble in front of the legs; accelerate forward after the change; head up.
Harder
Add a time target; both hands only (ambidextrous).
Easier
Fewer obstacles; walking pace.
Catch the other team's ballDiagram of a circle of eight players alternating team A and team B, with two balls chasing each other around it. Steps 1 and 2: team A’s ball skips the opponents and races around the circle; step 3: team B’s ball, at the bottom, flees in the same direction. The first ball to catch the other wins. No dimension is marked.ABABABAB123un cercle de 8 à 12,équipes en alternancele ballon A poursuit……le ballon B s’enfuitchaque équipe sauteles adversaires
ball-handler / attackerdefenderpass
Catch the other team's ball

A circle passing race: teams alternate around a circle and pass fast to catch up with the other team's ball.

U11–U13U15–U18 high 8 min
Drill detail
Set out
A circle of 8 to 12 players, alternating team A and B · one ball per team
What it trains
The fastest possible pass — hands ready BEFORE the ball: each team skips the opponents in between, so every pass crosses the circle. A hesitating ball gets caught; that is the whole pedagogy of the game.
Published frame
On the signal, each team passes its ball quickly around the circle (skipping the opposing players) to catch and overtake the other ball.
How it runs
A circle passing race: teams alternate around a circle and pass fast to catch up with the other team's ball. A circle of 8-12, alternating team A and B; one ball per team. On the signal each team passes its ball rapidly around the circle (skipping the other team's players) to catch up with and overtake the other ball.
Coaching points
Present the hands at chest height, palms forward, to receive; the catch and the pass are one continuous move.
Harder
Bounce-pass only; change direction on a signal.
Easier
Larger circle; slower start.
Pass and switch placesDiagram of an eight-player passing square, two per corner, A top left with a ball and D bottom left. Steps 1 and 2: the two straight passes leave simultaneously along the top and bottom edges; step 3: the passers cross on the diagonal towards the corner the other has just freed, the two crossing runs drawn dashed. Only one carried ball is drawn for readability. No dimension is marked.ABCD123A passe droit à BD passe droit à C,simultanémentpuis la diagonalevers l’angle libérédeux par angle,huit joueurs
ball-handler / attackerpassrun / cut
Pass and switch places

A square passing drill: pass straight, then move diagonally to the vacated corner.

U11–U13U15–U18 medium 15 min
Drill detail
Set out
Eight players in a square, two per corner · two balls on one diagonal to start
What it trains
Pass THEN move — never stand admiring your pass: the pass goes straight, the run goes diagonal, and the corner you leave is filled at once by someone else. Two simultaneous balls force everyone to know both trajectories.
Published frame
A passes straight to C, D passes straight to B, simultaneously; after the pass, A and D swap places on the diagonal. Then B and C do the same. And so on: pass straight, move diagonally.
How it runs
A square passing drill: pass straight, then move diagonally to the vacated corner. Eight players form a square (two per corner); two balls start on a diagonal. A passes straight to C, D passes straight to B, simultaneously; after passing, A and D switch places diagonally. Then B and C do the same. And so on: pass straight, move diagonally.
Coaching points
Pass in one direction, move in another; catch ready and keep the pass crisp. Trains playing away from the ball.
Harder
Use four players only to sharpen the stops; add a third ball.
Easier
Walk it through; one ball only.
Give and goThree players. A, bottom left, passes to partner B at the top, pass numbered 1, then immediately cuts to the basket on a run numbered 2 crossing the marked lane on the right. B returns the ball at hip height, pass numbered 3, and A finishes with a shot numbered 4. A third player waits behind. No dimension is marked.ABC1234couloir vers le paniercouper franchement, sans regarder le ballonrendu à hauteur de hanche
ball-handler / attackerpassrun / cutshot at the basket
Give and go

The give-and-go: pass, cut, receive at hip height and pass on to the next player.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Groups of three · 1 ball · a lane to the basket
What it trains
Cut hard immediately after the pass, without watching the ball, and receive at hip height ready to finish. It is the most fundamental two-player action in the game.
Published frame
Keep the sequence flowing: A passes on to the next player if the return does not come. Harder: add a defender on the passer, finish on the move.
How it runs
The give-and-go: pass, cut, receive at hip height and pass on to the next player. Groups of three, one ball; a lane to the basket. A passes and immediately cuts to the basket; the receiver returns the ball at hip height for a finish, or A passes on to the next player. Keep the sequence flowing.
Coaching points
Cut hard immediately after passing (don't watch the ball); receive at hip height ready to finish. This is the game's most basic two-player action.
Harder
Add a defender on the passer; finish with a lay-up.
Easier
No finish, just the pass-cut-receive pattern at walking pace.
1v1 duel with a readDiagram of a 1-on-1 towards a basket on the right. Step 1: the attacker approaches at a held-back dribble; step 2: at the defender, he accelerates and cuts up top; step 3: he finishes at the basket. In dots, the duel’s other branch — the drive low if the defender overplays high. No dimension is marked.AD123panierchangement de rythme……et de directiondéfenseur actif
ball-handler / attackerdefenderdribbleshot at the basketthe other choice
1v1 duel with a read

A 1v1 with a change of pace and direction: the attacker beats a live defender to the basket.

U11–U13U15–U18 high 15 min
Drill detail
Set out
One attacker, one defender · one ball · a half-court towards the basket
What it trains
Beating an ACTIVE defender with no screen and no overload: slow down to lull, accelerate to pass, and change direction at the instant the defender shifts his weight. The bare duel is the test of everything the dribble has learned.
Published frame
The attacker uses a change of pace and direction to beat the defender and finish; then swap roles.
How it runs
A 1v1 with a change of pace and direction: the attacker beats a live defender to the basket. One attacker, one defender, one ball, a half-court to the basket. The attacker uses a change of pace and direction to beat the defender and finish; then roles swap.
Coaching points
Attack the front foot and change speed to beat the defender; protect the ball with the body through the change. Read the defender rather than pre-deciding.
Harder
Start from a live pass; add a help defender.
Easier
Passive defender; shorten the distance.
Duel under the basketDiagram of a reaction duel under a basket drawn at the top: two players wait on the baseline below, one cone in front of each; the server, on the left, rolls the ball towards the middle (step 1). Both sprint, round their cone and converge on the ball (steps 2 and 3) — the faster grabs it and attacks the basket, the other instantly becomes the defender. No dimension is marked.12E123panierchacun contourneson cônele plus rapide attaque,l’autre défendroule la ballevers le milieu
ball-handler / attackercoach / feederpassrun / cutcone
Duel under the basket

A reaction 1v1: two players sprint for a rolled ball; the winner attacks, the loser defends.

U11–U13U15–U18 high 15 min
Drill detail
Set out
One basket · a server who rolls the ball · two players on the baseline, one cone each
What it trains
The duel that starts BEFORE the ball: the sprint and the cone turn decide who attacks — reaction and running create the advantage, the 1-on-1 merely cashes it in. Losing the sprint does not eliminate you: you defend, and that is the other half of the work.
Published frame
The teacher rolls the ball towards the middle; both players start, round their cone and come back to grab it. The faster becomes the attacker, the other defends. Same under the other half-court.
How it runs
A reaction 1v1: two players sprint for a rolled ball; the winner attacks, the loser defends. A basket, a coach/player to roll the ball, two players on the baseline with a cone each. The coach rolls the ball toward mid-court; both players start, round their cone, and race back for it. The faster becomes attacker, the other defends. Repeat at the other half.
Coaching points
React to the roll first; the defender must get between the ball and the basket, balanced and low. When the attacker stops the dribble, close the distance.
Harder
Number the players and call who competes; start facing the wall and turn on the sound of the ball.
Easier
Give the attacker a head start; passive defender.
Power lay-in under the basketDiagram of a finish under the basket, drawn towards a basket at the top: two columns start from the baseline, A on the left without a ball, B on the right with one. Step 1: A cuts around the left cone towards the basket; step 2: B passes to him on the move; step 3: A finishes strong under the basket. In dots, the mirror cut B will start on the other side as soon as his pass is away. No dimension is marked.AB123paniercontourner le côneligne de fondfinir fort sous le panierA part sans ballonB passe, puis partde l’autre côté
ball-handler / attackerrun / cutpassshot at the basketthe other choicecone
Power lay-in under the basket

A moving power finish: cut off a pass and finish strong under the basket, both sides.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Two columns on the baseline · the first player without a ball, the rest with one (four are enough) · cones to cut around
What it trains
The POWER finish at the end of a cut: catching on the move after the cone and going up strong at the basket, without slowing down to « aim ». The two-column symmetry trains the finish on both sides.
Published frame
A starts, cuts around the cones, receives B’s pass and finishes with a power shot under the basket. As soon as B has passed, he starts and does the same on the other side. Everyone takes their own rebound and changes column.
How it runs
A moving power finish: cut off a pass and finish strong under the basket, both sides. Two columns on the baseline; the first player without a ball, the others with (four is enough); cones. A starts, rounds the cones, receives B's pass and finishes with a power lay-in under the basket. As soon as B has passed, B starts and does the same on the other side. Each takes their rebound and swaps columns.
Coaching points
Finish strong off two feet, ball protected high; time the cut so the catch is on the move. Improves power finishing and timing.
Harder
Add other finishes (lay-up, mid-range); run it as a race to 20 baskets.
Easier
Start closer with no cones; catch stationary.
Distance shooting contestDiagram of a shooting track in front of a basket on the right: three cones step away from the basket towards the left. Step 1: player 1 shoots from the nearest cone — three makes are needed before advancing; step 2: he follows his ball to the rebound; step 3: he passes to the next player on his track, to the left. Three identical tracks run in parallel. No dimension is marked.123123panierle plus proche d’abordtrois cônes par piste,du plus près au plus loin3 paniers par côneavant d’avancer
ball-handler / attackershot at the basketrun / cutpasscone
Distance shooting contest

A team shooting ladder from near to far: score three per cone before moving out.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Three cone tracks in front of each basket · three to four pupils per track · one ball per track
What it trains
Distance is EARNED: three makes from the same cone before stepping back one notch — repetition at a mastered distance before ambition. The rebound-and-pass to the next player keeps the whole track moving.
Published frame
Score three baskets per cone, starting from the nearest, before moving to the next; the shooter takes the rebound and passes to the next player. Which team reaches the top first?
How it runs
A team shooting ladder from near to far: score three per cone before moving out. Three cone-marked lanes per basket; three to four players per lane. Score three baskets per cone, starting nearest, before moving to the next; the shooter rebounds and passes to the next. Which team reaches the top first?
Coaching points
Keep one repeatable shooting routine at every distance; balance before the release. Builds concentration under a moving target.
Harder
Add farther cones; a time cap per station.
Easier
Two makes per cone; nearer distances only.
Defensive sliding & stanceDiagram of slide-step work: the basket to protect is on the left, the attacker moves in a zone on the right. Step 1: the attacker goes down then back up with a change of direction; step 2: the defender mirrors every movement with slide steps, drawn dashed, staying permanently on the line between attacker and basket. Two short arrows show the same pair moving back up top. No dimension is marked.AD12le panier à protégerl’attaquant changede directionpas glissés, position basse,jamais croiser les jambestoujours entrel’attaquant et le panier
ball-handler / attackerdefenderrun / cut
Defensive sliding & stance

Defensive footwork: hold a low balanced stance and slide to mirror an attacker without crossing the feet.

U11–U13U15–U18 medium 8 min
Drill detail
Set out
In pairs (or in a shadow line) · a defined zone · no ball to start with
What it trains
Defensive footwork as the foundation: a low balanced stance, quick slide steps, legs NEVER crossed, and the body always on the attacker-basket line. Without a ball first, so the stance settles before the pressure arrives.
Published frame
The defender follows the attacker’s movements with quick slide steps, staying between the opponent and the basket; progress to defending an active dribbler for a set time.
How it runs
Defensive footwork: hold a low balanced stance and slide to mirror an attacker without crossing the feet. Pairs or a shadowing line; a defined area; no ball needed to start. The defender mirrors the attacker's moves with quick sliding steps, staying between opponent and basket; progress to defending a live dribbler for a set time.
Coaching points
Balanced, low, weight on the balls of the feet; quick sliding steps, never tapping or crossing the feet; stay between your opponent and the basket, an arm's length off a player who hasn't dribbled. Only good position lets you react. [OFSPO/ASEP cues]
Harder
Defend a live 1v1; add a second cutter to read.
Easier
Shadow at walking pace, no ball.
2v2 on a half-courtDiagram of a transition 2-on-2 on a half-court, basket at the top: four players form a square, A bottom left with the ball. Step 1: A passes to B above him; step 2: A immediately crosses on the diagonal, in dashes, to defend B; step 3: meanwhile the ball moves from B to C along the top edge, and D is already sliding over. The 2-on-2 is then played, A and B defending. No dimension is marked.ABCD123panierligne de fond — les quatre suivants attendentla diagonale défensiveA passe puis DÉFEND sur BB et D deviennentles attaquants
ball-handler / attackerdefenderpassrun / cut
2v2 on a half-court

A transition 2v2: four players pass around a square, then the two passers convert to defence and play live 2v2.

U11–U13U15–U18 high 15 min
Drill detail
Set out
A, B, C, D in a square on a half-court · one ball · the next four ready at the side
What it trains
The pass that triggers the defence: A and B do not « become » defenders — their OWN pass commits them, on the diagonal, while the ball is still moving. So the 2-on-2 starts at full speed, like after a real turnover.
Published frame
A (baseline) passes to B, B sideways to C, C to D. As soon as A has passed, he moves on the diagonal to defend B; B does the same on D. 2-on-2 is then played, A and B defending. The next four start as soon as the ball is dead.
How it runs
A transition 2v2: four players pass around a square, then the two passers convert to defence and play live 2v2. A, B, C, D in a square; the next four ready on the side. A (baseline) passes to B, B laterally to C, C to D (baseline). As soon as A passes, A moves diagonally to defend B; B does the same on D. Now play 2v2 with A and B defending. The next four go as soon as the ball is dead (basket or steal).
Coaching points
Move fast to get into a defensive position before the ball arrives; then apply the stance cues — low, between opponent and basket.
Harder
Add a screen for the attackers; play to a target score.
Easier
Start 2v1; give attackers a head start.
3v3 full courtDiagram of a full-court 3-on-3, baskets at both ends, halfway line drawn. The three attackers are spread across the right half against three defenders. Step 1: the carrier passes to the top player; step 2: he cuts at once towards the basket — the give-and-go, in dashes; step 3: the return pass finds him on the move; step 4: a finish at the right basket. No dimension is marked.123DDD1234panierpaniermi-terrainpasse-et-vaécartés — jamaisen grappe
ball-handler / attackerdefenderpassrun / cutshot at the basket
3v3 full court

Full-court 3v3: small-sided game that keeps every player involved in attack and defence.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Full court · two baskets · bibs · one ball · teams of three, with teams waiting
What it trains
Full-court 3-on-3 keeps EVERYONE in the game: three players are enough for spacing, give-and-go and recovery — and nobody can hide. The cut after the pass is encouraged over the solo dribble.
Published frame
Play full-court 3-on-3 with the normal simplified rules; rotate teams on a basket or a stoppage. Encourage spacing and give-and-go over individual dribbling.
How it runs
Full-court 3v3: small-sided game that keeps every player involved in attack and defence. Full court, two baskets, bibs, one ball; teams of three with waiting teams. Play 3v3 full-court with normal simplified rules; rotate teams on a basket or a stop. Encourage spacing and the give-and-go over one-on-one dribbling.
Coaching points
Keep three players spaced across the width; move after every pass; transition instantly from attack to defence. The read, not the athlete, wins 3v3.
Harder
Cap dribbles to force passing; require a pass before a shot.
Easier
Play 3v3 on a half-court; relax the transition rule.
Game under one basket (normal rules)Diagram of a three-on-three game under a basket on the right, with a vertical clear-out line drawn on the left. Step 1: an attacking pass to the low wing; step 2: the finish at the basket. In dots, the path that follows an interception: the defender who stole the ball takes it back behind the line before his team attacks in turn. No dimension is marked.AAADDD12panierla ligne à re-franchir auchangement de possessionsur interception :ressortir d’abord
ball-handler / attackerdefenderpassshot at the basketthe other choice
Game under one basket (normal rules)

A half-court game under one basket with normal rules — the closest form to a real match at this age.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Half-court, one basket · bibs · one ball · 3-on-3 or as numbers allow · a marked clear-out line
What it trains
The real game, condensed under ONE basket: every learned rule applies — dribble, travelling, fouls, out-of-bounds — and the mandatory clear-out behind the line stands in for the transition, so the defence has time to organise on every possession.
Published frame
Play on one basket applying the normal rules learned. On a change of possession, the ball must be taken back behind a marked line before attacking.
How it runs
A half-court game under one basket with normal rules — the closest form to a real match at this age. Half-court, one basket, bibs, one ball; 3v3 or as numbers allow. Play to one basket applying the normal rules learned (dribble, travelling, contact fouls, out-of-bounds). On a change of possession, the ball must be taken back behind a marked line before attacking.
Coaching points
Apply everything from the session in a game: space the floor, pass to move the ball, transition on every turnover. Let the game be the teacher.
Harder
Add a shot-clock count; require a set number of passes before a shot.
Easier
Fewer players; remove the take-back rule.
Cross without being taggedDiagram of a castle crossing: two guests set off from the left edge, two ghosts prowl the middle. Step 1: guest 1 dribbles and draws the top ghost, whose approach is dashed; step 2: he passes to his partner BEFORE being tagged; step 3: the partner dribbles across to the right edge. No dimension is marked.12FF123le châteaupasse AVANT le fantômeles invités traversentpar deuxles fantômes ne touchentque le porteur
ball-handler / attackerdefenderdribblepassrun / cut
Cross without being tagged

A read-and-dribble game: pairs cross a hall using passes and dribbles while two 'ghosts' try to tag the ball-carrier.

U11–U13U15–U18 high 15 min
Drill detail
Set out
A gym marked out as the « castle » · one ball per pair · two taggers (ghosts)
What it trains
The rule that manufactures the right decision: only ball-carriers can be tagged, so you PASS before the ghost arrives — giving the ball up becomes the protective act, not the exposing one.
Published frame
The guests progress in pairs with passes and dribbles to reach the far side. Ghosts may only tag the ball-carrier. If a guest is tagged, the pair joins the ghosts.
How it runs
A read-and-dribble game: pairs cross a hall using passes and dribbles while two 'ghosts' try to tag the ball-carrier. A defined hall as the 'castle', one ball per pair, two taggers. Guests advance in pairs by passing and dribbling to reach the far side. The ghosts may only tag the ball-carrier. If a guest is tagged, that pair joins the ghosts.
Coaching points
Keep the head up to read the ghosts; pass out of pressure rather than forcing the dribble. Trains peripheral vision, dribbling and passing together.
Harder
Bounce-pass only; add a third ghost; narrow the hall.
Easier
More space; only one ghost; allow catching the ball to run.
Controlled riskDiagram of a low-stance dribbling game: three players dribble in open space, each with a ball — only one is drawn. Step 1: player 1 approaches with a low dribble; step 2: player 2 reaches with his free hand, in dashes, for player 1’s knee, who protects his own by pivoting away. A third player circulates lower down. No dimension is marked.12312dribble bas, corps fléchimain libre versle genou du plus proche
ball-handler / attackerdribblerun / cut
Controlled risk

A low-stance dribbling game: while dribbling, try to touch the nearest player's knee with the free hand.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Open space · one ball per player · on the signal, go for the nearest knee; also with the « weak » hand
What it trains
The dribble that survives contact: to touch a knee AND protect your own, you must dribble LOW, stay bent and keep the ball on the outside hand — the risk is controlled precisely because the body is well placed.
Published frame
Players dribble freely. On the signal, everyone tries to touch the nearest player’s knee with the free hand without stopping the dribble. On the next signal, all reset and await the next challenge.
How it runs
A low-stance dribbling game: while dribbling, try to touch the nearest player's knee with the free hand. Open area, one ball per player. Players dribble freely. On the signal, each tries to touch the nearest player's knee with the free hand while keeping the dribble alive. On the next signal all reset and wait for the next challenge. Use the weak hand too.
Coaching points
Lower the centre of gravity and stay balanced — but keep the upper body upright to avoid clashing heads. Builds footwork and reaction while protecting the ball. [OFSPO/ASEP safety note]
Harder
'Leagues' variant: three courts; win the ball to move up a league, lose it to move down.
Easier
Larger spacing; no knee-touch, just protect the ball in a low stance.
Attack and defend on every basketDiagram of a score-versus-steal game: two baskets at the top, and at the bottom three reservoirs — the full one with 20-25 balls, the made-baskets one, and the defenders’ hatched depot. Step 1: an attacker takes a ball from the reservoir and dribbles at the left basket; step 2: he scores; step 3: he carries the made ball to the second reservoir before taking another. A defender, in dashes, cuts towards an attacker to steal. No dimension is marked.AAD123panierpanierréservoir plein(20-25 ballons)paniers réussisdépôt des défenseursle panier réussi vaau second réservoirvoler et déposer
ball-handler / attackerdefenderdribbleshot at the basketrun / cut
Attack and defend on every basket

A live scoring-vs-stealing game across several baskets: attackers try to score a full ball store, defenders try to steal it.

U11–U13U15–U18 high 15 min
Drill detail
Set out
Two teams · three reservoirs (one full with 20-25 balls + one empty for the attackers; one empty for the defenders) · two to four baskets
What it trains
A game that NEVER stops: the reservoir replaces the restart, every attacker chains ball after ball, and the score is read at the end by counting the reservoirs. Attacking a FREE basket rather than the nearest is the first tactical read.
Published frame
On the signal, each attacker takes a ball and attacks a basket; a made basket goes into the second reservoir. The defenders try to win balls and put them in their depot. Counting happens when no balls are left in play.
How it runs
A live scoring-vs-stealing game across several baskets: attackers try to score a full ball store, defenders try to steal it. Two teams; three ball stores (attackers: one full of 20-25 balls + one empty; defenders: one empty); two to four baskets. On the signal each attacker takes a ball and drives to a basket to score; a made basket goes into their second store. Defenders try to win balls and put them in their own store. Count when no balls remain in play.
Coaching points
Defenders read the whole floor (peripheral vision) and fight for the rebound; attackers protect the ball to the rim. Fair play under a crowded, competitive rebound battle.
Harder
Fewer baskets to raise contact; require a lay-up finish only.
Easier
More baskets and fewer defenders; no stealing, just score the store.
The spider's webDiagram of a spiderweb game: three mats are spread around the gym, a ball-less spider in the centre, two dribblers around her. Step 1: the spider advances on the left dribbler to herd him towards a mat; step 2: he escapes dribbling — but his path drifts towards the bottom web, the game’s trap. The right-hand dribbler carefully rounds the middle web. No dimension is marked.A1212tapis-toileposer un pied dessus :prisonnieresquive… vers la toile du basl’araignée manœuvreles dribbleurs
defenderball-handler / attackerrun / cutdribble
The spider's web

An agility dribbling game: spiders herd dribbling players toward mats; step on a mat and you're trapped until a team-mate frees you.

U7–U11 high 15 min
Drill detail
Set out
Several mats spread out as « webs » · bibs for the spiders · one ball per player
What it trains
Dribbling while reading the FLOOR as much as the opponent: the spider touches nobody, it HERDS towards the webs — so the escape must factor in the map of mats. Freeing a prisoner by crossing their mat without setting a foot on it is a skill challenge in itself.
Published frame
A caught player stays on the mat, ball under the arm. To free them, another player crosses the mat without setting a foot on it.
How it runs
An agility dribbling game: spiders herd dribbling players toward mats; step on a mat and you're trapped until a team-mate frees you. Several mats spread out as 'webs', bibs for the spiders, one ball per player. Players dribble around the hall; the spiders (no ball) manoeuvre them so they put at least one foot on a mat. A trapped player stands on the mat, ball tucked under one arm. FR version: a team-mate frees them by crossing the mat without stepping on it; DE version: a team-mate frees them by touching their hand without standing on the mat.
Coaching points
Control the dribble while the eyes read the spiders and the mats — this is agility and spatial awareness under a live dribble, not speed. Keep the ball protected when changing direction.
Harder
Add more spiders or more mats; weak hand only.
Easier
Fewer mats and spiders; more space to move.
4v4 shell drillFour attackers occupy the perimeter left and centre, four defenders sit between them and the basket on the right, in front of the marked key. A pass numbered 1 travels upward; the defender on the far side moves, run numbered 2, to adjust their help position by jumping to the ball. A faint path shows the skip pass from one side to the other. No dimension is marked.1234X1X2X3X412raquettesauter vers la balleaide côté faible
ball-handler / attackerdefenderpassrun / cutthe other choice
4v4 shell drill

The canonical team-defence drill: four defenders hold a shape around four passing attackers, sliding and jumping to the ball to practise help and rotation.

U19+ / Senior medium 15 min
Drill detail
Set out
Half court · 4 attackers on the perimeter · 4 defenders · 1 ball
What it trains
On every pass the on-ball defender pressures and the rest adjust their help position by "jumping to the ball". The helper must not open a gap to the on-ball defender, and the others must rotate in time.
Published frame
From easy to hard, from simple to complex (DBB). Passing only at first, no dribble; then progress to live 4v4, then allow drives.
How it runs
The canonical team-defence drill: four defenders hold a shape around four passing attackers, sliding and jumping to the ball to practise help and rotation. Half-court, four attackers around the perimeter, four defenders, one ball. Attackers pass the ball around the perimeter (no dribble at first). On each pass, the on-ball defender pressures and the off-ball defenders adjust to help positions and 'jump to the ball'. Progress from pass-only to live 4v4.
Coaching points
From easy to hard, simple to complex (DBB). Talk on defence; help early from the weak side or the nearest man; the helper must not leave a gap to the ball-defender, and the others must rotate on time. [DBB — Fehlerquellen]
Harder
Allow dribble penetration; add close-outs on skip passes; go 5v5.
Easier
Pass-only, no dribble; slow the passing tempo.
Off-rebound to transition defenceDiagram of a defensive-recovery exercise on a full court: on the left, rebounder R secures the missed shot and outlets at once (step 1); his partner carries the ball towards the opposite basket (step 2). Meanwhile the team that shot sprints back, in dashes (step 3): their runs converge first on the right-hand basket to protect it, before each picks up a player. No dimension is marked.RRTT123panierpanierprotéger le panier D’ABORD,puis prendre son joueurrebond défensif —relance immédiatel’équipe qui a tirésprinte en repli
defenderball-handler / attackerpassdribblerun / cut
Off-rebound to transition defence

A transition-defence drill: on a defensive rebound the other team attacks at once; the rebounding team must sprint back, protect the basket first, then match up.

U19+ / Senior high 15 min
Drill detail
Set out
Full court · two teams · one ball · play starts with a shot at one basket
What it trains
The recovery has an ORDER: sprint to your basket first, organise around it, and only THEN pick up your player. The team that has just shot learns that its possession ends with a sprint, not with watching the ball.
Published frame
A shot is taken; the defence grabs the rebound and outlets at once to attack the opposite basket, while the shooting team switches to defence. Play to a basket or a stoppage, then restart.
How it runs
A transition-defence drill: on a defensive rebound the other team attacks at once; the rebounding team must sprint back, protect the basket first, then match up. Full court, two teams, one ball; start from a shot on one basket. A shot goes up; the defence rebounds and immediately outlets to attack the far basket, while the shooting team converts to defence. Play it live to a score or stop, then reset.
Coaching points
Maximum sprint on the way back; everyone sprints behind the ball-line; basket protection is the first priority, taking the ball the second; then match up ball-side and weak-side, and talk. [DBB — SAFETY, MATCH-UP phase, jam the rebounder]
Harder
Start the attack in advantage (4v3, 5v4) to stress the retreat; add a designated first-stopper.
Easier
Even numbers with a head start for the defence; half-court only.
Pass and screen awayDiagram of an off-ball screen towards a basket at the top: player 1 passes to player 2 on the right wing (step 1), then goes down to set a screen on player 3’s defender (step 2). Player 3 brushes the screen shoulder to shoulder and curls to the basket (step 3); in dots, the other read — popping to the wing if the defender slides under the screen. No dimension is marked.123X123paniers’enrouler vers le panier…passe… puis posel’écran non porteurfrôle l’écranémetteur, épaule contre épaule
ball-handler / attackerdefenderpassrun / cutthe other choice
Pass and screen away

A screening drill: a player passes, then screens away for a team-mate, who reads the defender and cuts off the screen.

U19+ / Senior medium 15 min
Drill detail
Set out
Start as 2v0+1 (two attackers, one defender) · one ball, one basket · published progression: 2v1+1, 2v2+1, 3v3 then 4v4
What it trains
The screen is PLAYED by two: the user sets up his cut, brushes the screen shoulder to shoulder, and READS the defender — curl if he trails, pop if he goes under, back-cut if he anticipates. A screen brushed loosely frees nobody.
Published frame
The passer sets an off-ball screen; the user readies his cut, brushes the screen shoulder to shoulder and reads whether to curl, pop or back-cut depending on the defender.
How it runs
A screening drill: a player passes, then screens away for a team-mate, who reads the defender and cuts off the screen. Start 2v0+1 (two attackers, one defender), progressing to 2v1+1, 2v2+1, 3v3 and 4v4; one ball, a basket. The passer screens away for a team-mate; the screen-user prepares the cut, brushes shoulder-to-shoulder off the screen and reads whether to curl, flare or back-cut based on the defender.
Coaching points
Read the defence; the screener must actually hit the defender (make contact within the rules); the user must prepare the screen and go shoulder-to-shoulder so no gap opens. [DBB — Grundsätze/Fehlerquellen]
Harder
Add live defence on the screener; chain into a second screen; go 4v4.
Easier
Screen against no defender first to groove the angle and the cut.
Advantage fast break (3v2 / 4v3)Three attackers start from the left across the full height of the area against two defenders in front of the basket on the right. The central carrier dribbles straight at them, path numbered 1, while the two partners run wide lanes top and bottom. A pass numbered 2 finds the free player at the top, and a shot numbered 3 finishes at the basket. No dimension is marked.123X1X2123récupérationfixer avant de passercouloirs larges
ball-handler / attackerdefenderdribblerun / cutpassshot at the basket
Advantage fast break (3v2 / 4v3)

An advantage fast break: attack the far basket as fast as possible before the defence sets, converting a numerical edge into a good shot.

U19+ / Senior high 15 min
Drill detail
Set out
Full or half court · more attackers than defenders (3v2, 4v3) · 1 ball
What it trains
Advance the ball early, run wide lanes, and commit the defenders before passing. A holding dribble at a defender forces them to choose whom to guard.
Published frame
Rotate the roles on every repetition. Harder: cut the advantage (4v3 into 3v3 with a trailer), or add a defender arriving late.
How it runs
An advantage fast break: attack the far basket as fast as possible before the defence sets, converting a numerical edge into a good shot. Full or half court, more attackers than defenders (3v2, 4v3); one ball. On gaining possession the attackers push the ball up the floor at once and attack the outnumbered defence, looking to score before it can recover. Rotate roles each rep.
Coaching points
Push the ball ahead early; run wide lanes; make the defenders commit before passing. A waiting-dribble at a defender forces them to choose whom to guard.
Harder
Reduce the advantage (4v3 to 3v3 with a trailer); add a defender arriving late.
Easier
Bigger advantage (3v1); no defence at first to groove spacing and timing.
Close-out (long and short)A passer at bottom left sends the ball to an attacker at top left, pass numbered 1. The defender, starting from a help position near the marked key on the right, closes out on a run numbered 2. A second faint unnumbered path shows the short close-out, stopped earlier, used against a driver. No dimension is marked.APD12raquettesprint, puis petits pas rapidescourt — sur un pénétrantposition d’aide
ball-handler / attackerdefenderpassrun / cutthe other choice
Close-out (long and short)

A close-out drill: the defender sprints to a receiver and breaks down under control, closing 'long' on a shooter or 'short' on a driver.

U19+ / Senior high 15 min
Drill detail
Set out
1 attacker on the perimeter · 1 defender starting from a help position near the key · 1 ball · 1 basket
What it trains
Sprint, then chop the feet into short steps near the attacker to arrive balanced at arm’s length. Close out "long" on a shooter, "short" — stopping two or three metres away — on a driver.
Published frame
WABC: keep the head centred, neither forward nor back, for balance; finish with both hands up to rebalance and stay able to move laterally. Then play the 1v1 out.
How it runs
A close-out drill: the defender sprints to a receiver and breaks down under control, closing 'long' on a shooter or 'short' on a driver. An attacker on the perimeter, a defender starting from help position (near the paint), a ball, a basket. As the pass is thrown, the defender sprints out, then takes small quick steps to arrive balanced at arm's length. If the receiver is a shooter, close 'long' to contest the shot; if a driver, close 'short' (stopping two or three metres out) to stop the drive. Then play 1v1.
Coaching points
Sprint, then chop the feet into small steps near the attacker; keep the head centred (not tipped forward or back) for balance; finish with two hands up to rebalance and be ready to move laterally. [WABC]
Harder
Add a live 1v1 finish; close out to a shooter you must run off the line.
Easier
Slower closeout, attacker passive; walk through the footwork.
Shooting competition vs an opponentDiagram of a shooting contest against an opponent at a basket on the right: four cones mark the shot families — the free throw facing the basket, the lay-up near the rim, the two-pointer outside the key, the three-pointer further out — each labelled with the points the opponent collects on a miss. Step 1: the shooter shoots the free throw while the opponent, in dashes, sketches a close-out. No dimension is marked — the spots are the court’s own lines.TO1panierlancer franc : raté = +4foulée : +32 pts hors raquette : +23 pts : +1l’adversaire compte les échecs —et peut faire un close-out
ball-handler / attackerdefendershot at the basketrun / cutcone
Shooting competition vs an opponent

A match-realistic shooting drill: a player shoots from set distances and the opponent scores points on every miss, so each shot carries a consequence.

U19+ / Senior medium 15 min
Drill detail
Set out
One basket · one ball · two players (shooter and opponent) · optionally a live close-out on the shooter
What it trains
Every shot has a CONSEQUENCE: the inverted scale (an easy miss costs more than a distant one) recreates the game’s hierarchy — missing a free throw is serious, missing a three is forgivable. The close-out adds a hand in the field of vision.
Published frame
The shooter runs a series and the opponent collects points on misses by shot value: free throw = +4 on a miss; lay-up = +3; two-pointer outside the key = +2; three-pointer = +1. Lowest total wins.
How it runs
A match-realistic shooting drill: a player shoots from set distances and the opponent scores points on every miss, so each shot carries a consequence. A basket, a ball, two players (shooter and opponent). Optionally a defender who closes out on the shooter. The shooter takes a series and the opponent banks points for misses by shot value: free throw = opponent +4 on a miss; lay-up = +3; two-point shot outside the paint = +2; three-point shot = +1. Lowest total wins. Add a live close-out for realism.
Coaching points
Make training as match-realistic as possible so skills transfer to game day; put a defender in front of the shooter; keep the shooting routine identical under the added pressure of a score. [WABC L2]
Harder
Full live close-out and contest; shoot off the dribble or off a pass.
Easier
Remove the defender; shoot only from close range first.
Pass, cut and fillDiagram of pass-cut-fill towards a basket at the top: four players spaced on the perimeter. Step 1: player 1 passes to the right wing; step 2: he cuts hard to the basket looking for the return pass, sketched in dots; step 3: player 3, bottom left, moves up to fill the vacated spot. The cycle restarts at once from the wing. No dimension is marked.1234123panierla coupe cherchela passe retourpasse puis coupe FRANCHEMENTremplace la place laissée libre
ball-handler / attackerpassrun / cutthe other choice
Pass, cut and fill

The core motion-offence action: a player passes, cuts hard to the basket, and a team-mate fills the vacated spot to keep the floor spaced.

U19+ / Senior medium 15 min
Drill detail
Set out
Half-court · three to five players spaced on the perimeter · one ball, one basket · add defenders to progress
What it trains
The grammar of motion offence: pass, cut HARD to the basket — no jogging — and let a neighbour fill the empty spot so the spacing survives the cut. The floor stays organised because everyone only ever does three things.
Published frame
A passes to a teammate and cuts at once to the basket looking for the return pass; if it does not come, A clears out and a neighbour fills his spot. Repeat continuously, keeping even spacing. Finish on the move when the cut is open.
How it runs
The core motion-offence action: a player passes, cuts hard to the basket, and a team-mate fills the vacated spot to keep the floor spaced. Half-court, three to five players spaced around the perimeter, one ball, a basket; add defenders to progress. A passes to a team-mate and immediately makes a basket cut, looking for a return pass; if it doesn't come, A clears through and an adjacent player fills A's spot. Repeat continuously, keeping even spacing. Finish on a lay-up when the cut is open.
Coaching points
Cut hard and read the defender (basket cut, or back-cut if overplayed); refill immediately so spacing never collapses; correct cutting movements by the cutter make the action work. [DBB — Schneidebewegungen]
Harder
Add live defence (3v3, 4v4); require a made basket cut before any shot.
Easier
No defence; walk the pass-cut-fill pattern to groove the timing.
Decorative strip: a fine outline of a basketball half court; this drill has no diagram.
Dynamic warm-up

The general-to-specific warm-up that opens a senior session: raise the body temperature, then move through dynamic mobility before any ball work.

U19+ / Senior medium 8 min
Drill detail
How it runs
The general-to-specific warm-up that opens a senior session: raise the body temperature, then move through dynamic mobility before any ball work. Full court, no ball to start; space to jog end to end. General phase (light intensity to raise heart rate and muscle temperature): jog the length of the court x2. Dynamic phase: walking lunges across a half-court; single-leg hamstring bridges 2x8 per leg; lateral lunges back to the baseline; knee-to-wall calf mobility 10 per leg; squats x10. Then move to sport-specific work.
Coaching points
Move from general mobilisation to dynamic stretches to sport-specific movement, in that order; on lunges keep toes and knees forward, hips level, chest open; on squats keep heels down and knees tracking over the toes. [WABC L2 / DBB Funktionelles Aufwärmen]
Harder
Add sport-specific ball movement to finish; lengthen the dynamic set.
Easier
Shorten to jog plus lunges and squats only.
Decorative strip: a fine outline of a basketball half court; this drill has no diagram.
Ball-handling activation

The specific phase of the warm-up: wake up the hands and eyes with continuous two-ball and change-of-direction dribbling before the main work.

U19+ / Senior medium 8 min
Drill detail
How it runs
The specific phase of the warm-up: wake up the hands and eyes with continuous two-ball and change-of-direction dribbling before the main work. Each player one or two balls, space to move; part of the specific warm-up phase. Move up and back doing continuous ball-handling: low pound dribble, crossover, between-the-legs, then two-ball simultaneous and alternating dribble. Keep it light and continuous as sport-specific activation, not a workout.
Coaching points
Sport-specific movements come after the general and dynamic phases; keep the eyes up, not on the ball; both hands equally. [WABC L2 / DBB spezielles Aufwärmen]
Harder
Add a partner mirror or a reaction cue; two balls at different rhythms.
Easier
One ball, walking pace.
Shooting activationDiagram of a pair shooting activation at a basket on the right, in three numbered phases stepping away from the basket: step 1, a set shot up close; step 2, a jump shot one notch further; steps 3 and 4, the partner passes and the shooter catches and shoots at game speed. The same shooter’s three positions are drawn along the retreat. No dimension is marked — the progression is a continuous step-back, not published spots.11121234panier partagé par deux2 · en suspension, plus loin1 · à l’arrêt, près du panier3 · catch-and-shootà vitesse de matchle partenaire passeet va au rebond
ball-handler / attackercoach / feedershot at the basketpass
Shooting activation

The last step of the warm-up before live play: build from stationary shots close in, out to jump shots, then game-speed catches.

U19+ / Senior medium 8 min
Drill detail
Set out
Baskets shared in pairs · one or two balls per pair · from set shots near the basket to catch-and-shoot
What it trains
The warm-up ends where the session begins: the action is built close to the basket, steps back into the jump shot, and finishes with game-speed catches off the partner’s pass — the last warm-up shot already looks like the session’s first.
Published frame
Start with set shots near the basket; step back progressively into jump shots; finish with game-speed catch-and-shoot off a partner’s pass.
How it runs
The last step of the warm-up before live play: build from stationary shots close in, out to jump shots, then game-speed catches. Baskets shared in pairs, one or two balls per pair. Begin with stationary shots close to the basket; step back progressively to jump shots; finish with catch-and-shoot at game speed from a partner's pass. The warm-up ends where the session begins.
Coaching points
Athletes begin with stationary shots, then jump shots, then contact — build intensity in that order; keep one repeatable shooting routine throughout. [WABC L2]
Harder
Add a close-out defender on the final catches.
Easier
Stationary shots close to the basket only.
Decorative strip: a fine outline of a basketball half court; this drill has no diagram.
Movement-prep strength circuit

A bodyweight movement-prep circuit that doubles as a screening battery: core, push and single-leg strength a senior player should own.

U19+ / Senior medium 15 min
Drill detail
How it runs
A bodyweight movement-prep circuit that doubles as a screening battery: core, push and single-leg strength a senior player should own. Open floor; mats optional; no equipment needed. Circuit, controlled tempo: single-leg hamstring bridge 12 per leg; push-ups 12; stable front plank 1 minute; single-leg calf raise (on the floor) 20 per leg. Two to three rounds. It can also be scored 1-3 per movement to track quality over time.
Coaching points
Quality over quantity: complete each movement with correct technique and the required repetitions; hips level on the bridge, a straight line on the plank. Core-stabilising and dynamic bodyweight work. [WABC L2 movement screen / DBB Körperstabilisierende Übungen]
Harder
Add load or tempo; reduce rest between stations.
Easier
Halve the reps; do one round; regress single-leg to two-leg.
Decorative strip: a fine outline of a basketball half court; this drill has no diagram.
Landing and jump mechanics

A jump-and-land drill that trains soft, safe landings — the mechanics behind ankle- and ACL-injury prevention in basketball.

U19+ / Senior high 15 min
Drill detail
How it runs
A jump-and-land drill that trains soft, safe landings — the mechanics behind ankle- and ACL-injury prevention in basketball. Open floor; a line or low marker to jump over/onto; no equipment required. Step and single-leg vertical jump, 3 per leg, with an emphasis on a soft, controlled landing (shock absorption). Progress from a two-foot take-off and landing to single-leg, and from vertical to a small forward or lateral jump, always landing softly under control.
Coaching points
Land softly and absorb the impact through hips and knees, knees tracking over the toes (never caving in); quiet feet. This soft-landing pattern is the trainable mechanic in basketball injury prevention. [WABC L2 / DBB Sprungkraft & Verletzungsprophylaxe]
Harder
Add a catch or a turn in the air; react to a signal for the landing direction.
Easier
Two-foot take-off and landing only; lower jump height.

Ball, basket, game length

FFBB grid by category (Annexe 3).

not size 6/7 U7 — Babyball Basket ≤ 2.60 m · workshops and 4–6 min games
size 4 or 5 U9 · U11 — mini-basket Basket 2.60 m · 4×6 or 6×4
size 6 U13 Basket 3.05 m · 4×7 to 4×10, or 2×16
size 7 (M) / 6 (F) U15 Basket 3.05 m · 4×10, 2×16 or 2×20
size 7 (M) / 6 (F) U20 · Seniors Basket 3.05 m · 4×10 or 2×20

The two numbers not to get wrong: the basket goes from 2.60 m to 3.05 m at U13, and the ball from size 5 to size 6. At U11 zone defence is forbidden and full-court man-to-man is mandatory — a club may protest, a technician observes, and the match is declared lost for the offending team (repeat offence: forfeit with a penalty). Any form of screen is banned there too.

Reference guides

The depth behind the tools: seven sourced guides, from age-band development to the rules.

These drills are in Paak

The generator above also lives inside the app, right on your team’s session: age band, duration, theme — and Paak builds a minuted five-block outline from this same library of 48 drills. Edit it, save it — that is free. Printing the session sheet and club-authored drills beyond 5 are available in Paak One.